mirror of https://github.com/libsdl-org/SDL
Use SDL_calloc for allocation of gxm_texture
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@ -1011,7 +1011,7 @@ gxm_texture_get_datap(const gxm_texture *texture)
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gxm_texture *
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create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget)
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{
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gxm_texture *texture = SDL_malloc(sizeof(gxm_texture));
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gxm_texture *texture = SDL_calloc(1, sizeof(gxm_texture));
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const int tex_size = ((w + 7) & ~ 7) * h * tex_format_to_bytespp(format);
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void *texture_data;
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