mirror of https://github.com/libsdl-org/SDL
Removed SDL_MISC_DISABLED
This commit is contained in:
parent
20fa5e6ad0
commit
130b361904
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@ -241,7 +241,6 @@ set(SDL_SUBSYSTEMS
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Hidapi
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Hidapi
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Power
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Power
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Sensor
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Sensor
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Misc
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)
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)
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foreach(_SUB IN LISTS SDL_SUBSYSTEMS)
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foreach(_SUB IN LISTS SDL_SUBSYSTEMS)
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string(TOUPPER ${_SUB} _OPT)
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string(TOUPPER ${_SUB} _OPT)
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@ -1212,10 +1211,8 @@ if(ANDROID)
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sdl_sources("${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c")
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sdl_sources("${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c")
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set_property(SOURCE "${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-declaration-after-statement")
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set_property(SOURCE "${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-declaration-after-statement")
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if(SDL_MISC)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/android/*.c")
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/android/*.c")
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set(HAVE_SDL_MISC TRUE)
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set(HAVE_SDL_MISC TRUE)
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endif()
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# SDL_spinlock.c Needs to be compiled in ARM mode.
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# SDL_spinlock.c Needs to be compiled in ARM mode.
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# There seems to be no better way currently to set the ARM mode.
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# There seems to be no better way currently to set the ARM mode.
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@ -1388,10 +1385,8 @@ elseif(EMSCRIPTEN)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/emscripten/*.c")
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/emscripten/*.c")
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set(HAVE_SDL_MAIN_CALLBACKS TRUE)
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set(HAVE_SDL_MAIN_CALLBACKS TRUE)
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if(SDL_MISC)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/emscripten/*.c")
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/emscripten/*.c")
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set(HAVE_SDL_MISC TRUE)
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set(HAVE_SDL_MISC TRUE)
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endif()
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if(SDL_AUDIO)
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if(SDL_AUDIO)
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set(SDL_AUDIO_DRIVER_EMSCRIPTEN 1)
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set(SDL_AUDIO_DRIVER_EMSCRIPTEN 1)
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@ -1678,10 +1673,8 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
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endif()
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endif()
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endif()
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endif()
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if(SDL_MISC)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/unix/*.c")
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/unix/*.c")
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set(HAVE_SDL_MISC TRUE)
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set(HAVE_SDL_MISC TRUE)
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endif()
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if(SDL_POWER)
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if(SDL_POWER)
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if(LINUX)
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if(LINUX)
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@ -1749,14 +1742,12 @@ elseif(WINDOWS)
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endif()
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endif()
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endif()
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endif()
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if(SDL_MISC)
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if(WINDOWS_STORE)
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if(WINDOWS_STORE)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/winrt/*.cpp")
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/winrt/*.cpp")
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else()
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else()
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/windows/*.c")
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/windows/*.c")
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endif()
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set(HAVE_SDL_MISC TRUE)
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endif()
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endif()
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set(HAVE_SDL_MISC TRUE)
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# Check for DirectX
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# Check for DirectX
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if(SDL_DIRECTX)
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if(SDL_DIRECTX)
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@ -2039,14 +2030,12 @@ elseif(APPLE)
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sdl_sources("${SDL3_SOURCE_DIR}/src/video/SDL_video_capture_apple.m")
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sdl_sources("${SDL3_SOURCE_DIR}/src/video/SDL_video_capture_apple.m")
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endif()
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endif()
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if(SDL_MISC)
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if(IOS OR TVOS OR VISIONOS)
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if(IOS OR TVOS OR VISIONOS)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/ios/*.m")
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/ios/*.m")
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else()
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else()
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/macos/*.m")
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/macos/*.m")
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endif()
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set(HAVE_SDL_MISC TRUE)
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endif()
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endif()
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set(HAVE_SDL_MISC TRUE)
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if(SDL_AUDIO)
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if(SDL_AUDIO)
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set(SDL_AUDIO_DRIVER_COREAUDIO 1)
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set(SDL_AUDIO_DRIVER_COREAUDIO 1)
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@ -2303,10 +2292,8 @@ elseif(HAIKU)
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set(HAVE_SDL_JOYSTICK TRUE)
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set(HAVE_SDL_JOYSTICK TRUE)
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endif()
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endif()
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if(SDL_MISC)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/haiku/*.cc")
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/haiku/*.cc")
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set(HAVE_SDL_MISC TRUE)
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set(HAVE_SDL_MISC TRUE)
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endif()
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if(SDL_VIDEO)
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if(SDL_VIDEO)
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set(SDL_VIDEO_DRIVER_HAIKU 1)
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set(SDL_VIDEO_DRIVER_HAIKU 1)
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@ -2346,10 +2333,8 @@ elseif(HAIKU)
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sdl_link_dependency(base LIBS root be media game device textencoding)
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sdl_link_dependency(base LIBS root be media game device textencoding)
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elseif(RISCOS)
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elseif(RISCOS)
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if(SDL_MISC)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/riscos/*.c")
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/riscos/*.c")
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set(HAVE_SDL_MISC TRUE)
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set(HAVE_SDL_MISC TRUE)
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endif()
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if(SDL_VIDEO)
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if(SDL_VIDEO)
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set(SDL_VIDEO_DRIVER_RISCOS 1)
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set(SDL_VIDEO_DRIVER_RISCOS 1)
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@ -2385,10 +2370,8 @@ elseif(VITA)
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set_property(SOURCE "${SDL3_SOURCE_DIR}/src/atomic/SDL_spinlock.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -marm")
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set_property(SOURCE "${SDL3_SOURCE_DIR}/src/atomic/SDL_spinlock.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -marm")
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endif()
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endif()
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if(SDL_MISC)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/vita/*.c")
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/vita/*.c")
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set(HAVE_SDL_MISC TRUE)
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set(HAVE_SDL_MISC TRUE)
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endif()
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if(SDL_AUDIO)
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if(SDL_AUDIO)
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set(SDL_AUDIO_DRIVER_VITA 1)
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set(SDL_AUDIO_DRIVER_VITA 1)
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@ -265,7 +265,6 @@
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#cmakedefine SDL_THREADS_DISABLED @SDL_THREADS_DISABLED@
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#cmakedefine SDL_THREADS_DISABLED @SDL_THREADS_DISABLED@
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#cmakedefine SDL_VIDEO_DISABLED @SDL_VIDEO_DISABLED@
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#cmakedefine SDL_VIDEO_DISABLED @SDL_VIDEO_DISABLED@
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#cmakedefine SDL_POWER_DISABLED @SDL_POWER_DISABLED@
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#cmakedefine SDL_POWER_DISABLED @SDL_POWER_DISABLED@
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#cmakedefine SDL_MISC_DISABLED @SDL_MISC_DISABLED@
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/* Enable various audio drivers */
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/* Enable various audio drivers */
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#cmakedefine SDL_AUDIO_DRIVER_ALSA @SDL_AUDIO_DRIVER_ALSA@
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#cmakedefine SDL_AUDIO_DRIVER_ALSA @SDL_AUDIO_DRIVER_ALSA@
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