testaudio: the test framework opens an audio device at startup; close it.
Not opening a device at all would be more desirable, though.
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@ -1036,6 +1036,11 @@ int main(int argc, char *argv[])
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Quit(2);
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}
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if (state->audio_id) {
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SDL_CloseAudioDevice(state->audio_id);
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state->audio_id = 0;
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}
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SetDefaultTitleBar();
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physdev_texture = CreateTexture("physaudiodev.bmp");
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