Clarify property group documentation
Fixes https://github.com/libsdl-org/SDL/issues/10241
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@ -25,11 +25,11 @@
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* A property is a variable that can be created and retrieved by name at
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* runtime.
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*
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* All properties are part of a property set (SDL_PropertiesID). A property
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* set can be created with the SDL_CreateProperties function and destroyed
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* All properties are part of a property group (SDL_PropertiesID). A property
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* group can be created with the SDL_CreateProperties function and destroyed
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* with the SDL_DestroyProperties function.
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*
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* Properties can be added to and retrieved from a property set through the
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* Properties can be added to and retrieved from a property group through the
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* following functions:
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*
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* - SDL_SetPointerProperty and SDL_GetPointerProperty operate on `void*`
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@ -42,7 +42,7 @@
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* - SDL_SetBooleanProperty and SDL_GetBooleanProperty operate on boolean
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* types.
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*
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* Properties can be removed from a set by using SDL_ClearProperty.
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* Properties can be removed from a group by using SDL_ClearProperty.
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*/
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@ -91,11 +91,11 @@ typedef enum SDL_PropertyType
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extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGlobalProperties(void);
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/**
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* Create a set of properties.
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* Create a group of properties.
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*
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* All properties are automatically destroyed when SDL_Quit() is called.
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*
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* \returns an ID for a new set of properties, or 0 on failure; call
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* \returns an ID for a new group of properties, or 0 on failure; call
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* SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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@ -107,9 +107,9 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGlobalProperties(void);
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extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_CreateProperties(void);
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/**
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* Copy a set of properties.
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* Copy a group of properties.
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*
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* Copy all the properties from one set of properties to another, with the
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* Copy all the properties from one group of properties to another, with the
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* exception of properties requiring cleanup (set using
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* SDL_SetPointerPropertyWithCleanup()), which will not be copied. Any
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* property that already exists on `dst` will be overwritten.
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@ -126,7 +126,7 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_CreateProperties(void);
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extern SDL_DECLSPEC int SDLCALL SDL_CopyProperties(SDL_PropertiesID src, SDL_PropertiesID dst);
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/**
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* Lock a set of properties.
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* Lock a group of properties.
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*
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* Obtain a multi-threaded lock for these properties. Other threads will wait
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* while trying to lock these properties until they are unlocked. Properties
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@ -150,7 +150,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_CopyProperties(SDL_PropertiesID src, SDL_Pro
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extern SDL_DECLSPEC int SDLCALL SDL_LockProperties(SDL_PropertiesID props);
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/**
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* Unlock a set of properties.
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* Unlock a group of properties.
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*
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* \param props the properties to unlock.
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*
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@ -168,7 +168,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnlockProperties(SDL_PropertiesID props);
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* This should release any resources associated with `value` that are no
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* longer needed.
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*
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* This callback is set per-property. Different properties in the same set can
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* This callback is set per-property. Different properties in the same group can
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* have different cleanup callbacks.
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*
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* This callback will be called _during_ SDL_SetPointerPropertyWithCleanup if
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@ -187,7 +187,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnlockProperties(SDL_PropertiesID props);
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typedef void (SDLCALL *SDL_CleanupPropertyCallback)(void *userdata, void *value);
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/**
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* Set a property on a set of properties with a cleanup function that is
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* Set a property on a group of properties with a cleanup function that is
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* called when the property is deleted.
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*
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* The cleanup function is also called if setting the property fails for any
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@ -218,7 +218,7 @@ typedef void (SDLCALL *SDL_CleanupPropertyCallback)(void *userdata, void *value)
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extern SDL_DECLSPEC int SDLCALL SDL_SetPointerPropertyWithCleanup(SDL_PropertiesID props, const char *name, void *value, SDL_CleanupPropertyCallback cleanup, void *userdata);
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/**
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* Set a property on a set of properties.
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* Set a property on a group of properties.
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*
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* \param props the properties to modify.
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* \param name the name of the property to modify.
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@ -241,7 +241,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetPointerPropertyWithCleanup(SDL_Properties
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extern SDL_DECLSPEC int SDLCALL SDL_SetPointerProperty(SDL_PropertiesID props, const char *name, void *value);
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/**
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* Set a string property on a set of properties.
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* Set a string property on a group of properties.
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*
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* This function makes a copy of the string; the caller does not have to
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* preserve the data after this call completes.
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@ -261,7 +261,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetPointerProperty(SDL_PropertiesID props, c
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extern SDL_DECLSPEC int SDLCALL SDL_SetStringProperty(SDL_PropertiesID props, const char *name, const char *value);
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/**
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* Set an integer property on a set of properties.
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* Set an integer property on a group of properties.
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*
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* \param props the properties to modify.
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* \param name the name of the property to modify.
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@ -278,7 +278,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetStringProperty(SDL_PropertiesID props, co
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extern SDL_DECLSPEC int SDLCALL SDL_SetNumberProperty(SDL_PropertiesID props, const char *name, Sint64 value);
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/**
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* Set a floating point property on a set of properties.
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* Set a floating point property on a group of properties.
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*
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* \param props the properties to modify.
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* \param name the name of the property to modify.
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@ -295,7 +295,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetNumberProperty(SDL_PropertiesID props, co
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extern SDL_DECLSPEC int SDLCALL SDL_SetFloatProperty(SDL_PropertiesID props, const char *name, float value);
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/**
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* Set a boolean property on a set of properties.
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* Set a boolean property on a group of properties.
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*
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* \param props the properties to modify.
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* \param name the name of the property to modify.
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@ -312,7 +312,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetFloatProperty(SDL_PropertiesID props, con
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extern SDL_DECLSPEC int SDLCALL SDL_SetBooleanProperty(SDL_PropertiesID props, const char *name, SDL_bool value);
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/**
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* Return whether a property exists in a set of properties.
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* Return whether a property exists in a group of properties.
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*
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* \param props the properties to query.
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* \param name the name of the property to query.
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@ -327,7 +327,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetBooleanProperty(SDL_PropertiesID props, c
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasProperty(SDL_PropertiesID props, const char *name);
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/**
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* Get the type of a property on a set of properties.
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* Get the type of a property on a group of properties.
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*
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* \param props the properties to query.
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* \param name the name of the property to query.
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@ -343,7 +343,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasProperty(SDL_PropertiesID props, con
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extern SDL_DECLSPEC SDL_PropertyType SDLCALL SDL_GetPropertyType(SDL_PropertiesID props, const char *name);
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/**
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* Get a property on a set of properties.
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* Get a property on a group of properties.
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*
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* By convention, the names of properties that SDL exposes on objects will
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* start with "SDL.", and properties that SDL uses internally will start with
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@ -376,7 +376,7 @@ extern SDL_DECLSPEC SDL_PropertyType SDLCALL SDL_GetPropertyType(SDL_PropertiesI
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extern SDL_DECLSPEC void *SDLCALL SDL_GetPointerProperty(SDL_PropertiesID props, const char *name, void *default_value);
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/**
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* Get a string property on a set of properties.
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* Get a string property on a group of properties.
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*
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* The returned string follows the SDL_GetStringRule.
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*
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@ -397,7 +397,7 @@ extern SDL_DECLSPEC void *SDLCALL SDL_GetPointerProperty(SDL_PropertiesID props,
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetStringProperty(SDL_PropertiesID props, const char *name, const char *default_value);
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/**
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* Get a number property on a set of properties.
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* Get a number property on a group of properties.
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*
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* You can use SDL_GetPropertyType() to query whether the property exists and
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* is a number property.
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@ -419,7 +419,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetStringProperty(SDL_PropertiesID p
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extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetNumberProperty(SDL_PropertiesID props, const char *name, Sint64 default_value);
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/**
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* Get a floating point property on a set of properties.
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* Get a floating point property on a group of properties.
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*
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* You can use SDL_GetPropertyType() to query whether the property exists and
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* is a floating point property.
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@ -441,7 +441,7 @@ extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetNumberProperty(SDL_PropertiesID props,
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extern SDL_DECLSPEC float SDLCALL SDL_GetFloatProperty(SDL_PropertiesID props, const char *name, float default_value);
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/**
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* Get a boolean property on a set of properties.
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* Get a boolean property on a group of properties.
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*
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* You can use SDL_GetPropertyType() to query whether the property exists and
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* is a boolean property.
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@ -463,7 +463,7 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetFloatProperty(SDL_PropertiesID props, c
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetBooleanProperty(SDL_PropertiesID props, const char *name, SDL_bool default_value);
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/**
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* Clear a property on a set of properties.
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* Clear a property on a group of properties.
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*
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* \param props the properties to modify.
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* \param name the name of the property to clear.
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@ -477,7 +477,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetBooleanProperty(SDL_PropertiesID pro
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extern SDL_DECLSPEC int SDLCALL SDL_ClearProperty(SDL_PropertiesID props, const char *name);
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/**
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* A callback used to enumerate all properties set in an SDL_PropertiesID.
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* A callback used to enumerate all the properties in a group of properties.
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*
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* This callback is called from SDL_EnumerateProperties(), and is called once
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* per property in the set.
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@ -496,9 +496,9 @@ extern SDL_DECLSPEC int SDLCALL SDL_ClearProperty(SDL_PropertiesID props, const
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typedef void (SDLCALL *SDL_EnumeratePropertiesCallback)(void *userdata, SDL_PropertiesID props, const char *name);
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/**
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* Enumerate the properties contained in a property set.
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* Enumerate the properties contained in a group of properties.
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*
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* The callback function is called for each property on the set of properties.
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* The callback function is called for each property in the group of properties.
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* The properties are locked during enumeration.
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*
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* \param props the properties to query.
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@ -514,7 +514,7 @@ typedef void (SDLCALL *SDL_EnumeratePropertiesCallback)(void *userdata, SDL_Prop
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extern SDL_DECLSPEC int SDLCALL SDL_EnumerateProperties(SDL_PropertiesID props, SDL_EnumeratePropertiesCallback callback, void *userdata);
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/**
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* Destroy a set of properties.
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* Destroy a group of properties.
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*
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* All properties are deleted and their cleanup functions will be called, if
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* any.
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