mirror of https://github.com/libsdl-org/SDL
Fix Linux haptic scaling, add 2.1 FIXME
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@ -117,6 +117,17 @@
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extern "C" {
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#endif /* __cplusplus */
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/* FIXME: For SDL 2.1, adjust all the magnitude variables to be Uint16 (0xFFFF).
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*
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* At the moment the magnitude variables are mixed between signed/unsigned, and
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* it is also not made clear that ALL of those variables expect a max of 0x7FFF.
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*
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* Some platforms may have higher precision than that (Linux FF, Windows XInput)
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* so we should fix the inconsistency in favor of higher possible precision,
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* adjusting for platforms that use different scales.
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* -flibit
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*/
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/**
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* \typedef SDL_Haptic
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*
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@ -801,7 +801,8 @@ SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect * src)
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else if (periodic->type == SDL_HAPTIC_SAWTOOTHDOWN)
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dest->u.periodic.waveform = FF_SAW_DOWN;
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dest->u.periodic.period = CLAMP(periodic->period);
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dest->u.periodic.magnitude = periodic->magnitude;
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/* Linux expects 0-65535, so multiply by 2 */
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dest->u.periodic.magnitude = CLAMP(periodic->magnitude) * 2;
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dest->u.periodic.offset = periodic->offset;
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/* Linux phase is defined in interval "[0x0000, 0x10000[", corresponds with "[0deg, 360deg[" phase shift. */
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dest->u.periodic.phase = ((Uint32)periodic->phase * 0x10000U) / 36000;
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@ -908,9 +909,9 @@ SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect * src)
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dest->trigger.button = 0;
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dest->trigger.interval = 0;
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/* Rumble */
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dest->u.rumble.strong_magnitude = leftright->large_magnitude;
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dest->u.rumble.weak_magnitude = leftright->small_magnitude;
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/* Rumble (Linux expects 0-65535, so multiply by 2) */
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dest->u.rumble.strong_magnitude = CLAMP(leftright->large_magnitude) * 2;
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dest->u.rumble.weak_magnitude = CLAMP(leftright->small_magnitude) * 2;
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break;
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