render: Prefer the Metal renderer over OpenGL.

This is the best option for macOS and iOS, the only platforms with Metal.

Pre-Metal versions of these platforms will fall back to OpenGL (ES), as
appropriate.

Huge thanks to Alexander Szpakowski, who worked incredibly hard to get the
Metal renderer to such a high-quality state!
This commit is contained in:
Ryan C. Gordon 2018-12-19 18:10:02 -05:00
parent c7db6ade7d
commit 0a70590118
1 changed files with 3 additions and 3 deletions

View File

@ -80,6 +80,9 @@ static const SDL_RenderDriver *render_drivers[] = {
#if SDL_VIDEO_RENDER_D3D11
&D3D11_RenderDriver,
#endif
#if SDL_VIDEO_RENDER_METAL
&METAL_RenderDriver,
#endif
#if SDL_VIDEO_RENDER_OGL
&GL_RenderDriver,
#endif
@ -92,9 +95,6 @@ static const SDL_RenderDriver *render_drivers[] = {
#if SDL_VIDEO_RENDER_DIRECTFB
&DirectFB_RenderDriver,
#endif
#if SDL_VIDEO_RENDER_METAL
&METAL_RenderDriver,
#endif
#if SDL_VIDEO_RENDER_PSP
&PSP_RenderDriver,
#endif