Don't check SDL_RENDER_DRIVER in automated tests

This might be set in the environment for testing purposes
This commit is contained in:
Sam Lantinga 2024-07-31 18:53:44 -07:00
parent 445983fc79
commit 091960441b
1 changed files with 0 additions and 2 deletions

View File

@ -14,7 +14,6 @@ static const char *HintsEnum[] = {
SDL_HINT_MOUSE_RELATIVE_MODE_WARP, SDL_HINT_MOUSE_RELATIVE_MODE_WARP,
SDL_HINT_ORIENTATIONS, SDL_HINT_ORIENTATIONS,
SDL_HINT_RENDER_DIRECT3D_THREADSAFE, SDL_HINT_RENDER_DIRECT3D_THREADSAFE,
SDL_HINT_RENDER_DRIVER,
SDL_HINT_RENDER_VSYNC, SDL_HINT_RENDER_VSYNC,
SDL_HINT_TIMER_RESOLUTION, SDL_HINT_TIMER_RESOLUTION,
SDL_HINT_VIDEO_ALLOW_SCREENSAVER, SDL_HINT_VIDEO_ALLOW_SCREENSAVER,
@ -32,7 +31,6 @@ static const char *HintsVerbose[] = {
"SDL_MOUSE_RELATIVE_MODE_WARP", "SDL_MOUSE_RELATIVE_MODE_WARP",
"SDL_ORIENTATIONS", "SDL_ORIENTATIONS",
"SDL_RENDER_DIRECT3D_THREADSAFE", "SDL_RENDER_DIRECT3D_THREADSAFE",
"SDL_RENDER_DRIVER",
"SDL_RENDER_VSYNC", "SDL_RENDER_VSYNC",
"SDL_TIMER_RESOLUTION", "SDL_TIMER_RESOLUTION",
"SDL_VIDEO_ALLOW_SCREENSAVER", "SDL_VIDEO_ALLOW_SCREENSAVER",