mirror of https://github.com/libsdl-org/SDL
Removed unnecessary call to free() in testoverlay2 program.
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@ -403,7 +403,6 @@ main(int argc, char **argv)
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RawMooseData = (Uint8 *) malloc(MOOSEFRAME_SIZE * MOOSEFRAMES_COUNT);
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RawMooseData = (Uint8 *) malloc(MOOSEFRAME_SIZE * MOOSEFRAMES_COUNT);
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if (RawMooseData == NULL) {
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if (RawMooseData == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't allocate memory for movie !\n");
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't allocate memory for movie !\n");
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free(RawMooseData);
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quit(1);
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quit(1);
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}
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}
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