Adding SDL_GetWindowSizeInPixels for window size in pixels (#6112)

This commit is contained in:
Noel Berry 2022-08-24 11:25:13 -07:00 committed by GitHub
parent 70c781c803
commit 00452e47fa
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GPG Key ID: 4AEE18F83AFDEB23
32 changed files with 122 additions and 142 deletions

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@ -1046,6 +1046,27 @@ extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
int *top, int *left,
int *bottom, int *right);
/**
* Get the size of a window in pixels.
*
* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
* drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
* platform with high-DPI support (Apple calls this "Retina"), and not
* disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
*
* \param window the window from which the drawable size should be queried
* \param w a pointer to variable for storing the width in pixels, may be NULL
* \param h a pointer to variable for storing the height in pixels, may be
* NULL
*
* \since This function is available since SDL 2.26.0.
*
* \sa SDL_CreateWindow
* \sa SDL_GetWindowSize
*/
extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window,
int *w, int *h);
/**
* Set the minimum size of a window's client area.
*

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@ -858,3 +858,4 @@
++'_SDL_GetRectDisplayIndex'.'SDL2.dll'.'SDL_GetRectDisplayIndex'
++'_SDL_ResetHint'.'SDL2.dll'.'SDL_ResetHint'
++'_SDL_crc16'.'SDL2.dll'.'SDL_crc16'
++'_SDL_GetWindowSizeInPixels'.'SDL2.dll'.'SDL_GetWindowSizeInPixels'

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@ -884,3 +884,4 @@
#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_REAL
#define SDL_ResetHint SDL_ResetHint_REAL
#define SDL_crc16 SDL_crc16_REAL
#define SDL_GetWindowSizeInPixels SDL_GetWindowSizeInPixels_REAL

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@ -967,3 +967,4 @@ SDL_DYNAPI_PROC(int,SDL_GetPointDisplayIndex,(const SDL_Point *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetRectDisplayIndex,(const SDL_Rect *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_ResetHint,(const char *a),(a),return)
SDL_DYNAPI_PROC(Uint16,SDL_crc16,(Uint16 a, const void *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(void,SDL_GetWindowSizeInPixels,(SDL_Window *a, int *b, int *c),(a,b,c),)

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@ -308,7 +308,7 @@ D3D_ActivateRenderer(SDL_Renderer * renderer)
int w, h;
Uint32 window_flags = SDL_GetWindowFlags(window);
WIN_GetDrawableSize(window, &w, &h);
SDL_GetWindowSizeInPixels(window, &w, &h);
data->pparams.BackBufferWidth = w;
data->pparams.BackBufferHeight = h;
if (window_flags & SDL_WINDOW_FULLSCREEN && (window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
@ -357,7 +357,7 @@ D3D_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
static int
D3D_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
{
WIN_GetDrawableSize(renderer->window, w, h);
SDL_GetWindowSizeInPixels(renderer->window, w, h);
return 0;
}
@ -1653,7 +1653,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
SDL_GetWindowWMInfo(window, &windowinfo);
window_flags = SDL_GetWindowFlags(window);
WIN_GetDrawableSize(window, &w, &h);
SDL_GetWindowSizeInPixels(window, &w, &h);
SDL_GetWindowDisplayMode(window, &fullscreen_mode);
SDL_zero(pparams);

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@ -916,7 +916,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
#if defined(__WINRT__)
SDL_GetWindowSize(renderer->window, &w, &h);
#else
WIN_GetDrawableSize(renderer->window, &w, &h);
SDL_GetWindowSizeInPixels(renderer->window, &w, &h);
#endif
data->rotation = D3D11_GetCurrentRotation();
/* SDL_Log("%s: windowSize={%d,%d}, orientation=%d\n", __FUNCTION__, w, h, (int)data->rotation); */
@ -1062,7 +1062,7 @@ D3D11_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
static int
D3D11_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
{
WIN_GetDrawableSize(renderer->window, w, h);
SDL_GetWindowSizeInPixels(renderer->window, w, h);
return 0;
}
#endif

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@ -513,7 +513,7 @@ D3D12_DestroyRenderer(SDL_Renderer * renderer)
static int
D3D12_GetOutputSize(SDL_Renderer *renderer, int *w, int *h)
{
WIN_GetDrawableSize(renderer->window, w, h);
SDL_GetWindowSizeInPixels(renderer->window, w, h);
return 0;
}
@ -1267,7 +1267,7 @@ D3D12_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
/* The width and height of the swap chain must be based on the display's
* non-rotated size.
*/
WIN_GetDrawableSize(renderer->window, &w, &h);
SDL_GetWindowSizeInPixels(renderer->window, &w, &h);
data->rotation = D3D12_GetCurrentRotation();
if (D3D12_IsDisplayRotated90Degrees(data->rotation)) {
int tmp = w;

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@ -227,6 +227,7 @@ struct SDL_VideoDevice
void (*SetWindowMinimumSize) (_THIS, SDL_Window * window);
void (*SetWindowMaximumSize) (_THIS, SDL_Window * window);
int (*GetWindowBordersSize) (_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *right);
void (*GetWindowSizeInPixels)(_THIS, SDL_Window *window, int *w, int *h);
int (*SetWindowOpacity) (_THIS, SDL_Window * window, float opacity);
int (*SetWindowModalFor) (_THIS, SDL_Window * modal_window, SDL_Window * parent_window);
int (*SetWindowInputFocus) (_THIS, SDL_Window * window);

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@ -2366,6 +2366,28 @@ SDL_GetWindowBordersSize(SDL_Window * window, int *top, int *left, int *bottom,
return _this->GetWindowBordersSize(_this, window, top, left, bottom, right);
}
void
SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h)
{
int filter;
CHECK_WINDOW_MAGIC(window,);
if (w == NULL) {
w = &filter;
}
if (h == NULL) {
h = &filter;
}
if (_this->GetWindowSizeInPixels) {
_this->GetWindowSizeInPixels(_this, window, w, h);
} else {
SDL_GetWindowSize(window, w, h);
}
}
void
SDL_SetWindowMinimumSize(SDL_Window * window, int min_w, int min_h)
{
@ -4096,7 +4118,7 @@ void SDL_GL_GetDrawableSize(SDL_Window * window, int *w, int *h)
if (_this->GL_GetDrawableSize) {
_this->GL_GetDrawableSize(_this, window, w, h);
} else {
SDL_GetWindowSize(window, w, h);
SDL_GetWindowSizeInPixels(window, w, h);
}
}
@ -4791,7 +4813,7 @@ void SDL_Vulkan_GetDrawableSize(SDL_Window * window, int *w, int *h)
if (_this->Vulkan_GetDrawableSize) {
_this->Vulkan_GetDrawableSize(_this, window, w, h);
} else {
SDL_GetWindowSize(window, w, h);
SDL_GetWindowSizeInPixels(window, w, h);
}
}
@ -4844,7 +4866,7 @@ void SDL_Metal_GetDrawableSize(SDL_Window * window, int *w, int *h)
if (_this->Metal_GetDrawableSize) {
_this->Metal_GetDrawableSize(_this, window, w, h);
} else {
SDL_GetWindowSize(window, w, h);
SDL_GetWindowSizeInPixels(window, w, h);
}
}

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@ -185,17 +185,7 @@ Cocoa_Metal_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
}
} else {
/* Fall back to the viewport size. */
NSRect viewport = [contentView bounds];
if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
/* This gives us the correct viewport for a Retina-enabled view. */
viewport = [contentView convertRectToBacking:viewport];
}
if (w) {
*w = viewport.size.width;
}
if (h) {
*h = viewport.size.height;
}
SDL_GetWindowSizeInPixels(window, w, h);
}
}}

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@ -61,8 +61,6 @@ extern void Cocoa_GL_UnloadLibrary(_THIS);
extern SDL_GLContext Cocoa_GL_CreateContext(_THIS, SDL_Window * window);
extern int Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
extern void Cocoa_GL_GetDrawableSize(_THIS, SDL_Window * window,
int * w, int * h);
extern int Cocoa_GL_SetSwapInterval(_THIS, int interval);
extern int Cocoa_GL_GetSwapInterval(_THIS);
extern int Cocoa_GL_SwapWindow(_THIS, SDL_Window * window);

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@ -385,28 +385,6 @@ Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
return 0;
}}
void
Cocoa_GL_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
{ @autoreleasepool
{
SDL_WindowData *windata = (__bridge SDL_WindowData *) window->driverdata;
NSView *contentView = windata.sdlContentView;
NSRect viewport = [contentView bounds];
if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
/* This gives us the correct viewport for a Retina-enabled view. */
viewport = [contentView convertRectToBacking:viewport];
}
if (w) {
*w = viewport.size.width;
}
if (h) {
*h = viewport.size.height;
}
}}
int
Cocoa_GL_SetSwapInterval(_THIS, int interval)
{ @autoreleasepool

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@ -100,6 +100,7 @@ Cocoa_CreateDevice(void)
device->SetWindowMinimumSize = Cocoa_SetWindowMinimumSize;
device->SetWindowMaximumSize = Cocoa_SetWindowMaximumSize;
device->SetWindowOpacity = Cocoa_SetWindowOpacity;
device->GetWindowSizeInPixels = Cocoa_GetWindowSizeInPixels;
device->ShowWindow = Cocoa_ShowWindow;
device->HideWindow = Cocoa_HideWindow;
device->RaiseWindow = Cocoa_RaiseWindow;
@ -133,7 +134,6 @@ Cocoa_CreateDevice(void)
device->GL_UnloadLibrary = Cocoa_GL_UnloadLibrary;
device->GL_CreateContext = Cocoa_GL_CreateContext;
device->GL_MakeCurrent = Cocoa_GL_MakeCurrent;
device->GL_GetDrawableSize = Cocoa_GL_GetDrawableSize;
device->GL_SetSwapInterval = Cocoa_GL_SetSwapInterval;
device->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval;
device->GL_SwapWindow = Cocoa_GL_SwapWindow;

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@ -145,6 +145,7 @@ extern void Cocoa_SetWindowPosition(_THIS, SDL_Window * window);
extern void Cocoa_SetWindowSize(_THIS, SDL_Window * window);
extern void Cocoa_SetWindowMinimumSize(_THIS, SDL_Window * window);
extern void Cocoa_SetWindowMaximumSize(_THIS, SDL_Window * window);
extern void Cocoa_GetWindowSizeInPixels(_THIS, SDL_Window * window, int *w, int *h);
extern int Cocoa_SetWindowOpacity(_THIS, SDL_Window * window, float opacity);
extern void Cocoa_ShowWindow(_THIS, SDL_Window * window);
extern void Cocoa_HideWindow(_THIS, SDL_Window * window);

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@ -1941,6 +1941,24 @@ Cocoa_SetWindowMaximumSize(_THIS, SDL_Window * window)
[windata.nswindow setContentMaxSize:maxSize];
}}
void
Cocoa_GetWindowSizeInPixels(_THIS, SDL_Window * window, int *w, int *h)
{ @autoreleasepool
{
SDL_WindowData *windata = (__bridge SDL_WindowData *) window->driverdata;
NSView *contentView = windata.sdlContentView;
NSRect viewport = [contentView bounds];
if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
/* This gives us the correct viewport for a Retina-enabled view. */
viewport = [contentView convertRectToBacking:viewport];
}
*w = viewport.size.width;
*h = viewport.size.height;
}}
void
Cocoa_ShowWindow(_THIS, SDL_Window * window)
{ @autoreleasepool

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@ -96,23 +96,6 @@ Emscripten_GLES_SwapWindow(_THIS, SDL_Window * window)
return ret;
}
void
Emscripten_GLES_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
{
SDL_WindowData *data;
if (window->driverdata) {
data = (SDL_WindowData *) window->driverdata;
if (w) {
*w = window->w * data->pixel_ratio;
}
if (h) {
*h = window->h * data->pixel_ratio;
}
}
}
#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN && SDL_VIDEO_OPENGL_EGL */
/* vi: set ts=4 sw=4 expandtab: */

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@ -40,7 +40,6 @@ extern int Emscripten_GLES_LoadLibrary(_THIS, const char *path);
extern SDL_GLContext Emscripten_GLES_CreateContext(_THIS, SDL_Window * window);
extern int Emscripten_GLES_SwapWindow(_THIS, SDL_Window * window);
extern int Emscripten_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
extern void Emscripten_GLES_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h);
#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN && SDL_VIDEO_OPENGL_EGL */

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@ -47,6 +47,7 @@ static int Emscripten_GetDisplayDPI(_THIS, SDL_VideoDisplay * display, float * d
static int Emscripten_CreateWindow(_THIS, SDL_Window * window);
static void Emscripten_SetWindowSize(_THIS, SDL_Window * window);
static void Emscripten_GetWindowSizeInPixels(_THIS, SDL_Window * window, int *w, int *h);
static void Emscripten_DestroyWindow(_THIS, SDL_Window * window);
static void Emscripten_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
static void Emscripten_PumpEvents(_THIS);
@ -101,6 +102,7 @@ Emscripten_CreateDevice(void)
device->MinimizeWindow = Emscripten_MinimizeWindow;
device->RestoreWindow = Emscripten_RestoreWindow;
device->SetWindowMouseGrab = Emscripten_SetWindowMouseGrab;*/
device->GetWindowSizeInPixels = Emscripten_GetWindowSizeInPixels;
device->DestroyWindow = Emscripten_DestroyWindow;
device->SetWindowFullscreen = Emscripten_SetWindowFullscreen;
@ -118,7 +120,6 @@ Emscripten_CreateDevice(void)
device->GL_GetSwapInterval = Emscripten_GLES_GetSwapInterval;
device->GL_SwapWindow = Emscripten_GLES_SwapWindow;
device->GL_DeleteContext = Emscripten_GLES_DeleteContext;
device->GL_GetDrawableSize = Emscripten_GLES_GetDrawableSize;
#endif
device->free = Emscripten_DeleteDevice;
@ -307,6 +308,18 @@ static void Emscripten_SetWindowSize(_THIS, SDL_Window * window)
}
}
static void
Emscripten_GetWindowSizeInPixels(_THIS, SDL_Window * window, int *w, int *h)
{
SDL_WindowData *data;
if (window->driverdata) {
data = (SDL_WindowData *) window->driverdata;
*w = window->w * data->pixel_ratio;
*h = window->h * data->pixel_ratio;
}
}
static void
Emscripten_DestroyWindow(_THIS, SDL_Window * window)
{

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@ -197,23 +197,6 @@ Wayland_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
return ret;
}
void
Wayland_GLES_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
{
SDL_WindowData *data;
if (window->driverdata) {
data = (SDL_WindowData *) window->driverdata;
if (w) {
*w = data->drawable_width;
}
if (h) {
*h = data->drawable_height;
}
}
}
void
Wayland_GLES_DeleteContext(_THIS, SDL_GLContext context)
{

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@ -42,7 +42,6 @@ extern int Wayland_GLES_SetSwapInterval(_THIS, int interval);
extern int Wayland_GLES_GetSwapInterval(_THIS);
extern int Wayland_GLES_SwapWindow(_THIS, SDL_Window * window);
extern int Wayland_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
extern void Wayland_GLES_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h);
extern void Wayland_GLES_DeleteContext(_THIS, SDL_GLContext context);
#endif /* SDL_waylandopengles_h_ */

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@ -230,7 +230,6 @@ Wayland_CreateDevice(void)
device->GL_SwapWindow = Wayland_GLES_SwapWindow;
device->GL_GetSwapInterval = Wayland_GLES_GetSwapInterval;
device->GL_SetSwapInterval = Wayland_GLES_SetSwapInterval;
device->GL_GetDrawableSize = Wayland_GLES_GetDrawableSize;
device->GL_MakeCurrent = Wayland_GLES_MakeCurrent;
device->GL_CreateContext = Wayland_GLES_CreateContext;
device->GL_LoadLibrary = Wayland_GLES_LoadLibrary;
@ -257,6 +256,7 @@ Wayland_CreateDevice(void)
device->SetWindowMaximumSize = Wayland_SetWindowMaximumSize;
device->SetWindowModalFor = Wayland_SetWindowModalFor;
device->SetWindowTitle = Wayland_SetWindowTitle;
device->GetWindowSizeInPixels = Wayland_GetWindowSizeInPixels;
device->DestroyWindow = Wayland_DestroyWindow;
device->SetWindowHitTest = Wayland_SetWindowHitTest;
device->FlashWindow = Wayland_FlashWindow;
@ -274,7 +274,6 @@ Wayland_CreateDevice(void)
device->Vulkan_UnloadLibrary = Wayland_Vulkan_UnloadLibrary;
device->Vulkan_GetInstanceExtensions = Wayland_Vulkan_GetInstanceExtensions;
device->Vulkan_CreateSurface = Wayland_Vulkan_CreateSurface;
device->Vulkan_GetDrawableSize = Wayland_Vulkan_GetDrawableSize;
#endif
device->free = Wayland_DeleteDevice;

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@ -132,22 +132,6 @@ SDL_bool Wayland_Vulkan_GetInstanceExtensions(_THIS,
extensionsForWayland);
}
void Wayland_Vulkan_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h)
{
SDL_WindowData *data;
if (window->driverdata) {
data = (SDL_WindowData *) window->driverdata;
if (w) {
*w = data->drawable_width;
}
if (h) {
*h = data->drawable_height;
}
}
}
SDL_bool Wayland_Vulkan_CreateSurface(_THIS,
SDL_Window *window,
VkInstance instance,

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@ -40,7 +40,6 @@ SDL_bool Wayland_Vulkan_GetInstanceExtensions(_THIS,
SDL_Window *window,
unsigned *count,
const char **names);
void Wayland_Vulkan_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h);
SDL_bool Wayland_Vulkan_CreateSurface(_THIS,
SDL_Window *window,
VkInstance instance,

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@ -2067,6 +2067,16 @@ void Wayland_SetWindowSize(_THIS, SDL_Window * window)
}
}
void Wayland_GetWindowSizeInPixels(_THIS, SDL_Window * window, int *w, int *h)
{
SDL_WindowData *data;
if (window->driverdata) {
data = (SDL_WindowData *) window->driverdata;
*w = data->drawable_width;
*h = data->drawable_height;
}
}
void Wayland_SetWindowTitle(_THIS, SDL_Window * window)
{
SDL_WindowData *wind = window->driverdata;

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@ -127,6 +127,7 @@ extern int Wayland_CreateWindow(_THIS, SDL_Window *window);
extern void Wayland_SetWindowSize(_THIS, SDL_Window * window);
extern void Wayland_SetWindowMinimumSize(_THIS, SDL_Window * window);
extern void Wayland_SetWindowMaximumSize(_THIS, SDL_Window * window);
extern void Wayland_GetWindowSizeInPixels(_THIS, SDL_Window * window, int *w, int *h);
extern int Wayland_SetWindowModalFor(_THIS, SDL_Window * modal_window, SDL_Window * parent_window);
extern void Wayland_SetWindowTitle(_THIS, SDL_Window * window);
extern void Wayland_DestroyWindow(_THIS, SDL_Window *window);

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@ -685,7 +685,6 @@ WIN_GL_CreateContext(_THIS, SDL_Window * window)
_this->GL_UnloadLibrary = WIN_GLES_UnloadLibrary;
_this->GL_CreateContext = WIN_GLES_CreateContext;
_this->GL_MakeCurrent = WIN_GLES_MakeCurrent;
_this->GL_GetDrawableSize = WIN_GLES_GetDrawableSize;
_this->GL_SetSwapInterval = WIN_GLES_SetSwapInterval;
_this->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
_this->GL_SwapWindow = WIN_GLES_SwapWindow;
@ -832,12 +831,6 @@ WIN_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
return 0;
}
void
WIN_GL_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h)
{
WIN_GetDrawableSize(window, w, h);
}
int
WIN_GL_SetSwapInterval(_THIS, int interval)
{

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@ -71,7 +71,6 @@ extern int WIN_GL_SetupWindow(_THIS, SDL_Window * window);
extern SDL_GLContext WIN_GL_CreateContext(_THIS, SDL_Window * window);
extern int WIN_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
extern void WIN_GL_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h);
extern int WIN_GL_SetSwapInterval(_THIS, int interval);
extern int WIN_GL_GetSwapInterval(_THIS);
extern int WIN_GL_SwapWindow(_THIS, SDL_Window * window);

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@ -41,7 +41,6 @@ WIN_GLES_LoadLibrary(_THIS, const char *path) {
_this->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
_this->GL_CreateContext = WIN_GL_CreateContext;
_this->GL_MakeCurrent = WIN_GL_MakeCurrent;
_this->GL_GetDrawableSize = WIN_GL_GetDrawableSize;
_this->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
_this->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
_this->GL_SwapWindow = WIN_GL_SwapWindow;
@ -74,7 +73,6 @@ WIN_GLES_CreateContext(_THIS, SDL_Window * window)
_this->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
_this->GL_CreateContext = WIN_GL_CreateContext;
_this->GL_MakeCurrent = WIN_GL_MakeCurrent;
_this->GL_GetDrawableSize = WIN_GL_GetDrawableSize;
_this->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
_this->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
_this->GL_SwapWindow = WIN_GL_SwapWindow;
@ -102,12 +100,6 @@ WIN_GLES_DeleteContext(_THIS, SDL_GLContext context)
SDL_EGL_SwapWindow_impl(WIN)
SDL_EGL_MakeCurrent_impl(WIN)
void
WIN_GLES_GetDrawableSize(_THIS, SDL_Window* window, int* w, int* h)
{
WIN_GetDrawableSize(window, w, h);
}
int
WIN_GLES_SetupWindow(_THIS, SDL_Window * window)
{

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@ -39,7 +39,6 @@ extern int WIN_GLES_LoadLibrary(_THIS, const char *path);
extern SDL_GLContext WIN_GLES_CreateContext(_THIS, SDL_Window * window);
extern int WIN_GLES_SwapWindow(_THIS, SDL_Window * window);
extern int WIN_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
extern void WIN_GLES_GetDrawableSize(_THIS, SDL_Window* window, int* w, int* h);
extern void WIN_GLES_DeleteContext(_THIS, SDL_GLContext context);
extern int WIN_GLES_SetupWindow(_THIS, SDL_Window * window);

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@ -180,6 +180,7 @@ WIN_CreateDevice(void)
device->SetWindowPosition = WIN_SetWindowPosition;
device->SetWindowSize = WIN_SetWindowSize;
device->GetWindowBordersSize = WIN_GetWindowBordersSize;
device->GetWindowSizeInPixels = WIN_GetWindowSizeInPixels;
device->SetWindowOpacity = WIN_SetWindowOpacity;
device->ShowWindow = WIN_ShowWindow;
device->HideWindow = WIN_HideWindow;
@ -221,7 +222,6 @@ WIN_CreateDevice(void)
device->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
device->GL_CreateContext = WIN_GL_CreateContext;
device->GL_MakeCurrent = WIN_GL_MakeCurrent;
device->GL_GetDrawableSize = WIN_GL_GetDrawableSize;
device->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
device->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
device->GL_SwapWindow = WIN_GL_SwapWindow;
@ -233,7 +233,6 @@ WIN_CreateDevice(void)
device->GL_UnloadLibrary = WIN_GLES_UnloadLibrary;
device->GL_CreateContext = WIN_GLES_CreateContext;
device->GL_MakeCurrent = WIN_GLES_MakeCurrent;
device->GL_GetDrawableSize = WIN_GLES_GetDrawableSize;
device->GL_SetSwapInterval = WIN_GLES_SetSwapInterval;
device->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
device->GL_SwapWindow = WIN_GLES_SwapWindow;
@ -244,7 +243,6 @@ WIN_CreateDevice(void)
device->Vulkan_UnloadLibrary = WIN_Vulkan_UnloadLibrary;
device->Vulkan_GetInstanceExtensions = WIN_Vulkan_GetInstanceExtensions;
device->Vulkan_CreateSurface = WIN_Vulkan_CreateSurface;
device->Vulkan_GetDrawableSize = WIN_GL_GetDrawableSize;
#endif
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)

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@ -773,6 +773,22 @@ WIN_GetWindowBordersSize(_THIS, SDL_Window * window, int *top, int *left, int *b
#endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
}
void
WIN_GetWindowSizeInPixels(_THIS, SDL_Window * window, int *w, int *h)
{
const SDL_WindowData *data = ((SDL_WindowData *)window->driverdata);
HWND hwnd = data->hwnd;
RECT rect;
if (GetClientRect(hwnd, &rect)) {
*w = rect.right;
*h = rect.bottom;
} else {
*w = 0;
*h = 0;
}
}
void
WIN_ShowWindow(_THIS, SDL_Window * window)
{
@ -1402,25 +1418,6 @@ WIN_SetWindowOpacity(_THIS, SDL_Window * window, float opacity)
#endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
}
/**
* Returns the drawable size in pixels (GetClientRect).
*/
void
WIN_GetDrawableSize(const SDL_Window *window, int *w, int *h)
{
const SDL_WindowData *data = ((SDL_WindowData *)window->driverdata);
HWND hwnd = data->hwnd;
RECT rect;
if (GetClientRect(hwnd, &rect)) {
*w = rect.right;
*h = rect.bottom;
} else {
*w = 0;
*h = 0;
}
}
/**
* Convert a point in the client area from pixels to DPI-scaled points.
*

View File

@ -81,6 +81,7 @@ extern void WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
extern void WIN_SetWindowPosition(_THIS, SDL_Window * window);
extern void WIN_SetWindowSize(_THIS, SDL_Window * window);
extern int WIN_GetWindowBordersSize(_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *right);
extern void WIN_GetWindowSizeInPixels(_THIS, SDL_Window * window, int *width, int *height);
extern int WIN_SetWindowOpacity(_THIS, SDL_Window * window, float opacity);
extern void WIN_ShowWindow(_THIS, SDL_Window * window);
extern void WIN_HideWindow(_THIS, SDL_Window * window);
@ -105,7 +106,6 @@ extern SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window * window,
extern void WIN_OnWindowEnter(_THIS, SDL_Window * window);
extern void WIN_UpdateClipCursor(SDL_Window *window);
extern int WIN_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
extern void WIN_GetDrawableSize(const SDL_Window *window, int *w, int *h);
extern void WIN_ClientPointToSDL(const SDL_Window *window, int *w, int *h);
extern void WIN_ClientPointFromSDL(const SDL_Window *window, int *w, int *h);
extern void WIN_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept);