SDL/build-scripts/rename_headers.py

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#!/usr/bin/env python3
#
# This script renames SDL headers in the specfied paths
import argparse
import pathlib
import re
def main():
replacements = [
( re.compile(r"(?:[\"<])(?:SDL2/)?SDL_gamecontroller.h(?:[\">])"), r"<SDL3/SDL_gamepad.h>" ),
( re.compile(r"(?:[\"<])(?:SDL2/)?(SDL[_a-z]*\.h)(?:[\">])"), r"<SDL3/\1>" )
]
for entry in args.args:
path = pathlib.Path(entry)
if not path.exists():
print("%s doesn't exist, skipping" % entry)
continue
replace_headers_in_path(path, replacements)
def replace_headers_in_file(file, replacements):
try:
with file.open("r", encoding="UTF-8", newline="") as rfp:
original = rfp.read()
contents = original
for regex, replacement in replacements:
contents = regex.sub(replacement, contents)
if contents != original:
with file.open("w", encoding="UTF-8", newline="") as wfp:
wfp.write(contents)
except UnicodeDecodeError:
print("%s is not text, skipping" % file)
except Exception as err:
print("%s" % err)
def replace_headers_in_dir(path, replacements):
for entry in path.glob("*"):
if entry.is_dir():
replace_headers_in_dir(entry, replacements)
else:
print("Processing %s" % entry)
replace_headers_in_file(entry, replacements)
def replace_headers_in_path(path, replacements):
if path.is_dir():
replace_headers_in_dir(path, replacements)
else:
replace_headers_in_file(path, replacements)
if __name__ == "__main__":
parser = argparse.ArgumentParser(fromfile_prefix_chars='@')
parser.add_argument("args", nargs="*")
args = parser.parse_args()
try:
main()
except Exception as e:
print(e)
exit(-1)
exit(0)