2024-07-09 12:42:24 +03:00
|
|
|
/*
|
|
|
|
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
|
|
warranty. In no event will the authors be held liable for any damages
|
|
|
|
arising from the use of this software.
|
|
|
|
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
|
|
including commercial applications, and to alter it and redistribute it
|
|
|
|
freely.
|
|
|
|
*/
|
|
|
|
/* Simple program: Test surface blitting. */
|
|
|
|
|
|
|
|
#include <SDL3/SDL.h>
|
|
|
|
#include <SDL3/SDL_main.h>
|
|
|
|
|
|
|
|
#ifdef SDL_PLATFORM_EMSCRIPTEN
|
|
|
|
#include <emscripten/emscripten.h>
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include "icon.h"
|
|
|
|
|
|
|
|
#define WINDOW_WIDTH 640
|
|
|
|
#define WINDOW_HEIGHT 480
|
|
|
|
#define NUM_SPRITES 100
|
|
|
|
#define MAX_SPEED 1
|
|
|
|
|
|
|
|
static SDL_Surface *sprite;
|
|
|
|
static SDL_Rect positions[NUM_SPRITES];
|
|
|
|
static SDL_Rect velocities[NUM_SPRITES];
|
|
|
|
static int sprite_w, sprite_h;
|
|
|
|
|
|
|
|
SDL_Window *window;
|
|
|
|
SDL_Surface *window_surf;
|
|
|
|
static int done;
|
|
|
|
|
|
|
|
static SDL_Surface *CreateSurface(unsigned char *data, unsigned int len, int *w, int *h) {
|
|
|
|
SDL_Surface *surface = NULL;
|
|
|
|
SDL_IOStream *src = SDL_IOFromConstMem(data, len);
|
|
|
|
if (src) {
|
2024-09-18 17:52:28 +03:00
|
|
|
surface = SDL_LoadBMP_IO(src, true);
|
2024-07-09 12:42:24 +03:00
|
|
|
if (surface) {
|
|
|
|
/* Treat white as transparent */
|
2024-09-18 17:52:28 +03:00
|
|
|
SDL_SetSurfaceColorKey(surface, true, SDL_MapSurfaceRGB(surface, 255, 255, 255));
|
2024-07-09 12:42:24 +03:00
|
|
|
|
|
|
|
*w = surface->w;
|
|
|
|
*h = surface->h;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return surface;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void MoveSprites(void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
int window_w = WINDOW_WIDTH;
|
|
|
|
int window_h = WINDOW_HEIGHT;
|
|
|
|
SDL_Rect *position, *velocity;
|
|
|
|
Uint32 background = SDL_MapSurfaceRGB(window_surf, 0xA0, 0xA0, 0xA0);
|
|
|
|
SDL_FillSurfaceRect(window_surf, NULL, background);
|
|
|
|
|
|
|
|
/* Move the sprite, bounce at the wall, and draw */
|
|
|
|
for (i = 0; i < NUM_SPRITES; ++i) {
|
|
|
|
position = &positions[i];
|
|
|
|
velocity = &velocities[i];
|
|
|
|
position->x += velocity->x;
|
|
|
|
if ((position->x < 0) || (position->x >= (window_w - sprite_w))) {
|
|
|
|
velocity->x = -velocity->x;
|
|
|
|
position->x += velocity->x;
|
|
|
|
}
|
|
|
|
position->y += velocity->y;
|
|
|
|
if ((position->y < 0) || (position->y >= (window_h - sprite_h))) {
|
|
|
|
velocity->y = -velocity->y;
|
|
|
|
position->y += velocity->y;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Blit the sprite onto the screen */
|
|
|
|
SDL_BlitSurface(sprite, NULL, window_surf, position);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Update the screen! */
|
|
|
|
SDL_UpdateWindowSurface(window);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void loop(void)
|
|
|
|
{
|
|
|
|
SDL_Event event;
|
|
|
|
|
|
|
|
/* Check for events */
|
|
|
|
while (SDL_PollEvent(&event)) {
|
|
|
|
if (event.type == SDL_EVENT_QUIT || event.type == SDL_EVENT_KEY_DOWN) {
|
|
|
|
done = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
MoveSprites();
|
|
|
|
#ifdef SDL_PLATFORM_EMSCRIPTEN
|
|
|
|
if (done) {
|
|
|
|
emscripten_cancel_main_loop();
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
int main(int argc, char *argv[])
|
|
|
|
{
|
|
|
|
int return_code = -1;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if (argc > 1) {
|
|
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "USAGE: %s\n", argv[0]);
|
|
|
|
return_code = 1;
|
|
|
|
goto quit;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((window = SDL_CreateWindow("testspritesurface", WINDOW_WIDTH, WINDOW_HEIGHT, 0)) == NULL) {
|
|
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window (%s)", SDL_GetError());
|
|
|
|
return_code = 2;
|
|
|
|
goto quit;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((window_surf = SDL_GetWindowSurface(window)) == NULL) {
|
|
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't acquire window surface (%s)", SDL_GetError());
|
|
|
|
return_code = 3;
|
|
|
|
goto quit;
|
|
|
|
}
|
|
|
|
|
|
|
|
sprite = CreateSurface(icon_bmp, icon_bmp_len, &sprite_w, &sprite_h);
|
|
|
|
|
|
|
|
if (!sprite) {
|
|
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create surface (%s)", SDL_GetError());
|
|
|
|
return_code = 4;
|
|
|
|
goto quit;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Initialize the sprite positions */
|
|
|
|
for (i = 0; i < NUM_SPRITES; ++i) {
|
|
|
|
positions[i].x = SDL_rand(WINDOW_WIDTH - sprite_w);
|
|
|
|
positions[i].y = SDL_rand(WINDOW_HEIGHT - sprite_h);
|
|
|
|
positions[i].w = sprite_w;
|
|
|
|
positions[i].h = sprite_h;
|
2024-07-17 07:14:39 +03:00
|
|
|
velocities[i].x = 0;
|
|
|
|
velocities[i].y = 0;
|
2024-07-09 12:42:24 +03:00
|
|
|
while (velocities[i].x == 0.f && velocities[i].y == 0.f) {
|
|
|
|
velocities[i].x = (SDL_rand(MAX_SPEED * 2 + 1)) - MAX_SPEED;
|
|
|
|
velocities[i].y = (SDL_rand(MAX_SPEED * 2 + 1)) - MAX_SPEED;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Main render loop */
|
|
|
|
done = 0;
|
|
|
|
|
|
|
|
#ifdef SDL_PLATFORM_EMSCRIPTEN
|
|
|
|
emscripten_set_main_loop(loop, 0, 1);
|
|
|
|
#else
|
|
|
|
while (!done) {
|
|
|
|
loop();
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
return_code = 0;
|
|
|
|
quit:
|
|
|
|
if (sprite) {
|
|
|
|
SDL_DestroySurface(sprite);
|
|
|
|
sprite = NULL;
|
|
|
|
}
|
|
|
|
if (window_surf) {
|
|
|
|
SDL_DestroyWindowSurface(window);
|
|
|
|
window_surf = NULL;
|
|
|
|
}
|
|
|
|
if (window) {
|
|
|
|
SDL_DestroyWindow(window);
|
|
|
|
window = NULL;
|
|
|
|
}
|
|
|
|
SDL_Quit();
|
|
|
|
return return_code;
|
|
|
|
}
|