SDL/test/testgpu/cube.metal

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Metal
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#include <metal_stdlib>
using namespace metal;
struct VSOutput
{
float4 color [[user(locn0)]];
float4 position [[position]];
};
#ifdef VERTEX
struct UBO
{
float4x4 modelViewProj;
};
struct VSInput
{
float3 position [[attribute(0)]];
float3 color [[attribute(1)]];
};
vertex VSOutput vs_main(VSInput input [[stage_in]], constant UBO& ubo [[buffer(0)]])
{
VSOutput output;
output.color = float4(input.color, 1.0);
output.position = ubo.modelViewProj * float4(input.position, 1.0);
return output;
}
#else
fragment float4 fs_main(VSOutput input [[stage_in]])
{
return input.color;
}
#endif