Nuklear/demo/d3d12/nuklear_d3d12_pixel_shader.h

136 lines
4.4 KiB
C

#if 0
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// COLOR 0 xyzw 1 NONE float xyzw
// TEXCOORD 0 xy 2 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_5_1
dcl_globalFlags refactoringAllowed
dcl_sampler S0[0:0], mode_default, space=0
dcl_resource_texture2d (float,float,float,float) T0[0:*], space=0
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xy
dcl_output o0.xyzw
dcl_temps 1
sample r0.xyzw, v2.xyxx, T0[0].xyzw, S0[0]
mul o0.xyzw, r0.xyzw, v1.xyzw
ret
// Approximately 0 instruction slots used
#endif
const BYTE nk_d3d12_pixel_shader[] =
{
68, 88, 66, 67, 228, 128,
250, 93, 94, 248, 174, 160,
102, 133, 107, 228, 84, 49,
109, 253, 1, 0, 0, 0,
72, 2, 0, 0, 4, 0,
0, 0, 48, 0, 0, 0,
164, 0, 0, 0, 216, 0,
0, 0, 152, 1, 0, 0,
73, 83, 71, 78, 108, 0,
0, 0, 3, 0, 0, 0,
8, 0, 0, 0, 80, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 92, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
15, 15, 0, 0, 98, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 2, 0, 0, 0,
3, 3, 0, 0, 83, 86,
95, 80, 79, 83, 73, 84,
73, 79, 78, 0, 67, 79,
76, 79, 82, 0, 84, 69,
88, 67, 79, 79, 82, 68,
0, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 97, 114,
103, 101, 116, 0, 171, 171,
83, 72, 69, 88, 184, 0,
0, 0, 81, 0, 0, 0,
46, 0, 0, 0, 106, 8,
0, 1, 90, 0, 0, 6,
70, 110, 48, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 88, 24, 0, 7,
70, 126, 48, 0, 0, 0,
0, 0, 0, 0, 0, 0,
255, 255, 255, 255, 85, 85,
0, 0, 0, 0, 0, 0,
98, 16, 0, 3, 242, 16,
16, 0, 1, 0, 0, 0,
98, 16, 0, 3, 50, 16,
16, 0, 2, 0, 0, 0,
101, 0, 0, 3, 242, 32,
16, 0, 0, 0, 0, 0,
104, 0, 0, 2, 1, 0,
0, 0, 69, 0, 0, 11,
242, 0, 16, 0, 0, 0,
0, 0, 70, 16, 16, 0,
2, 0, 0, 0, 70, 126,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 96,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 56, 0,
0, 7, 242, 32, 16, 0,
0, 0, 0, 0, 70, 14,
16, 0, 0, 0, 0, 0,
70, 30, 16, 0, 1, 0,
0, 0, 62, 0, 0, 1,
82, 84, 83, 48, 168, 0,
0, 0, 2, 0, 0, 0,
2, 0, 0, 0, 24, 0,
0, 0, 1, 0, 0, 0,
116, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 48, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 104, 0,
0, 0, 2, 0, 0, 0,
56, 0, 0, 0, 2, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
255, 255, 255, 255, 0, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
255, 255, 255, 255, 1, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 21, 0,
0, 0, 3, 0, 0, 0,
3, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
16, 0, 0, 0, 8, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 255, 255,
127, 127, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0
};