136 lines
4.4 KiB
C
136 lines
4.4 KiB
C
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#if 0
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//
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// Generated by Microsoft (R) D3D Shader Disassembler
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//
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//
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_POSITION 0 xyzw 0 POS float
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// COLOR 0 xyzw 1 NONE float xyzw
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// TEXCOORD 0 xy 2 NONE float xy
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//
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//
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// Output signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_Target 0 xyzw 0 TARGET float xyzw
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//
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ps_5_1
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dcl_globalFlags refactoringAllowed
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dcl_sampler S0[0:0], mode_default, space=0
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dcl_resource_texture2d (float,float,float,float) T0[0:*], space=0
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dcl_input_ps linear v1.xyzw
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dcl_input_ps linear v2.xy
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dcl_output o0.xyzw
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dcl_temps 1
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sample r0.xyzw, v2.xyxx, T0[0].xyzw, S0[0]
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mul o0.xyzw, r0.xyzw, v1.xyzw
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ret
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// Approximately 0 instruction slots used
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#endif
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const BYTE nk_d3d12_pixel_shader[] =
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{
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68, 88, 66, 67, 228, 128,
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250, 93, 94, 248, 174, 160,
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102, 133, 107, 228, 84, 49,
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109, 253, 1, 0, 0, 0,
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72, 2, 0, 0, 4, 0,
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0, 0, 48, 0, 0, 0,
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164, 0, 0, 0, 216, 0,
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0, 0, 152, 1, 0, 0,
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73, 83, 71, 78, 108, 0,
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0, 0, 3, 0, 0, 0,
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8, 0, 0, 0, 80, 0,
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0, 0, 0, 0, 0, 0,
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1, 0, 0, 0, 3, 0,
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0, 0, 0, 0, 0, 0,
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15, 0, 0, 0, 92, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 3, 0,
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0, 0, 1, 0, 0, 0,
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15, 15, 0, 0, 98, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 3, 0,
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0, 0, 2, 0, 0, 0,
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3, 3, 0, 0, 83, 86,
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95, 80, 79, 83, 73, 84,
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73, 79, 78, 0, 67, 79,
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76, 79, 82, 0, 84, 69,
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88, 67, 79, 79, 82, 68,
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0, 171, 79, 83, 71, 78,
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44, 0, 0, 0, 1, 0,
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0, 0, 8, 0, 0, 0,
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32, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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3, 0, 0, 0, 0, 0,
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0, 0, 15, 0, 0, 0,
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83, 86, 95, 84, 97, 114,
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103, 101, 116, 0, 171, 171,
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83, 72, 69, 88, 184, 0,
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0, 0, 81, 0, 0, 0,
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46, 0, 0, 0, 106, 8,
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0, 1, 90, 0, 0, 6,
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70, 110, 48, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 88, 24, 0, 7,
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70, 126, 48, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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255, 255, 255, 255, 85, 85,
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0, 0, 0, 0, 0, 0,
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98, 16, 0, 3, 242, 16,
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16, 0, 1, 0, 0, 0,
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98, 16, 0, 3, 50, 16,
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16, 0, 2, 0, 0, 0,
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101, 0, 0, 3, 242, 32,
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16, 0, 0, 0, 0, 0,
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104, 0, 0, 2, 1, 0,
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0, 0, 69, 0, 0, 11,
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242, 0, 16, 0, 0, 0,
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0, 0, 70, 16, 16, 0,
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2, 0, 0, 0, 70, 126,
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32, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 96,
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32, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 56, 0,
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0, 7, 242, 32, 16, 0,
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0, 0, 0, 0, 70, 14,
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16, 0, 0, 0, 0, 0,
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70, 30, 16, 0, 1, 0,
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0, 0, 62, 0, 0, 1,
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82, 84, 83, 48, 168, 0,
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0, 0, 2, 0, 0, 0,
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2, 0, 0, 0, 24, 0,
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0, 0, 1, 0, 0, 0,
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116, 0, 0, 0, 1, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 48, 0,
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0, 0, 1, 0, 0, 0,
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0, 0, 0, 0, 104, 0,
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0, 0, 2, 0, 0, 0,
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56, 0, 0, 0, 2, 0,
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0, 0, 1, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 2, 0, 0, 0,
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255, 255, 255, 255, 0, 0,
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0, 0, 255, 255, 255, 255,
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0, 0, 0, 0, 0, 0,
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0, 0, 1, 0, 0, 0,
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255, 255, 255, 255, 1, 0,
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0, 0, 0, 0, 0, 0,
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1, 0, 0, 0, 21, 0,
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0, 0, 3, 0, 0, 0,
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3, 0, 0, 0, 3, 0,
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0, 0, 0, 0, 0, 0,
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16, 0, 0, 0, 8, 0,
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0, 0, 2, 0, 0, 0,
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0, 0, 0, 0, 255, 255,
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127, 127, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0
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};
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