crazyBaboon
f0dccaeeec
Integrate file browser with glfw opengl2 demo ( #400 ) and restructure demo/ directory accordingly
2022-03-14 20:46:44 +01:00
Cameron Cawley
20a26c8fec
Restore a previously removed cast
2021-12-22 21:43:33 +00:00
Cameron Cawley
54b14dc103
Support any format with 1, 2, or 4 bytes per pixel in sdl2surface_rawfb
2021-12-22 21:43:29 +00:00
Cameron Cawley
459ba9c48c
Integrate the canvas example with the demos
2021-12-16 20:26:26 +00:00
Cameron Cawley
60c52adfaf
Enable and fix most GCC warnings ( #377 )
...
Co-authored-by: Rob Loach <robloach@gmail.com>
2021-12-16 20:44:00 +01:00
Cameron Cawley
9af0103cac
Build all demos as C89
2021-12-14 20:14:34 +00:00
Wladislav Artsimovich
1e4eacca2e
change NK_MEMSET to memset(), because NK_MEMSET is NK internal
2021-06-18 16:19:49 +02:00
Martijn Versteegh
7fea82f534
Properly cleanup all resources and remove some obsolete comments.
2020-10-07 11:43:40 +02:00
Martijn Versteegh
dc635effbc
Don't show the grid demo, since it doesn't work that well without keyboard handling.
2020-10-07 11:42:45 +02:00
Martijn Versteegh
737bb49754
Remove overly spammy printf.\n
2020-10-07 11:37:45 +02:00
Martijn Versteegh
b5faf09c4f
Add a rawfb backend which uses SDL_Surface's for output.
...
The other sdl demo backends all use OpenGL, which defeats the
purpose of using SDL_Renderer for portabilty.
This is maybe not as good as a full SDL_Renderer backend, but it
is more flexible. For most applications software rendering of the
UI is more than fast enough.
2020-10-07 11:18:20 +02:00