Commit Graph

40 Commits

Author SHA1 Message Date
Rob Loach 4cfea49522
Remove STYLE_ defines as we have the style dropdown 2024-04-25 16:37:07 -04:00
b-aaz fb474874db Added required includes to the platform headers .
Added missing include decelerations and in one case removed an unnecessary
one form the platform headers in the demo/ directory .
2024-01-20 16:16:45 +03:30
Mark Jansen 0b7547b710
demo/win32: Add the renderer name to the window title 2022-12-02 00:19:33 +01:00
Richard Gill 54cd692d17 added comment on ifdefs to use styles in demos 2022-10-13 11:51:50 +02:00
Richard Gill fc5ce1c495 demos: set style with defines
To avoid having to modify the demo code,
conditionnally include a predefined style
2022-10-12 21:19:58 +02:00
Rob Loach 54fd67bddd
Rename additional .null variables 2022-07-30 17:43:46 -04:00
Rob Loach ec4acc7cf4
Rename the null variable to tex_null 2022-07-30 17:38:10 -04:00
crazyBaboon f0dccaeeec
Integrate file browser with glfw opengl2 demo (#400) and restructure demo/ directory accordingly 2022-03-14 20:46:44 +01:00
Cameron Cawley 459ba9c48c Integrate the canvas example with the demos 2021-12-16 20:26:26 +00:00
Cameron Cawley 9af0103cac Build all demos as C89 2021-12-14 20:14:34 +00:00
Hecklezz ff7f929e38 Made D3D11 implementation work when using NK_UINT_DRAW_INDEX 2020-12-29 15:08:47 +10:00
Zane Ashby 9818f642da Fix memory leak in demo and example code.
Clear cmds nk_buffer after each frame to stop it growing over time.
2020-04-12 01:40:09 +12:00
Vincent Torri 1fdf7828af demos: fix typo (clipbard --> clipboard) 2018-09-15 06:52:10 +02:00
Vincent Torri 602ad7d6f9 d3d11 demo: release target view with ID3D11RenderTargetView_Release() and not with ID3D11ShaderResourceView_Release() 2018-03-14 10:14:17 +01:00
Vincent Torri 30a5709e0a d3d11 demo: GetBuffer requires a void ** as 4th argument.
Fix warning with gcc.
2018-03-01 16:22:19 +01:00
vurtun 2891c6afbc Update demos to new color picker API 2018-01-05 13:09:27 +01:00
vurtun 6bddc5c5f0 Update demos configurables and removed warnings 2018-01-01 17:20:55 +01:00
Martins Mozeiko edac63b81e double click support in demo code for Windows platforms 2017-05-16 22:29:43 -07:00
vurtun 5cf6f204b7 Removed wrong `nk_window_is_closed` in demos 2017-04-06 09:51:50 +02:00
vurtun 23eea231d8 Added horizontal scrolling 2017-03-21 21:21:58 +01:00
vurtun 5011a36529 Updated CHANGELOG format and versioning 2017-01-15 21:13:38 +01:00
Julius Zint 13834901bb fixed relative path of demo fonts in d3d11 sample 2016-12-26 16:37:47 +01:00
Naoyuki Sawa 43b05749d2 fix for readability 2016-11-15 23:26:57 +09:00
Naoyuki Sawa 2849cdf8cd fix: In the windows demos, the key reaction is occured at the timing of the control keys are released. 2016-11-15 19:49:24 +09:00
vurtun bd3fd8300f Pulled panel memory managment into nuklear
I simplified a lot of API calls by pulling panel memory management
inside the library. All API calls which previously required a panel
as parameter are now handling their panel themself.
2016-10-29 23:28:47 +02:00
vurtun e4623c7f8a Upgraded demos to new non-block popup APIs 2016-09-15 20:18:41 +02:00
vurtun cc9d6f374c Updated d3d11 to use vertex layout format 2016-09-10 13:11:12 +02:00
vurtun 1b9779ce51 Nuklear now allows custom vertex layouts
I removed the default vertex type and instead create an API to allow the
user to specify the vertex struct layout. Of course you are still
bound on what the library actual has on vertex data but the type and
sequence of the data is now configurable. This commit is quite
experiental and could introduce some bugs, but so far it look fine.
2016-09-02 15:33:49 +02:00
vurtun ef835f7afc Fixed some C++ errors and styling in windows demos 2016-08-17 08:00:38 +02:00
vurtun 02718210e6 Added additional property version for double
Nuklear now has three different property versions for int, float and
added by this commit a double version. Internally an additional change
happend. Now the type of the property is actually taken into account
and floating pointer errors due to casting are less of an issue.
2016-08-12 12:08:13 +02:00
vurtun 94ca7accdf Version 1.05 split varargs include into own define
Previously I packed standard library variable arguments as well as
file operation into one define `NK_INCLUDE_STANDARD_IO`. This caused
some problems and I split the define into two. So if you want the old
behavior you need to define `NK_INCLUDE_STANDARD_IO` as well as
`NK_INCLUDE_STANDARD_VARARGS`. If you only want file operations but
not variable arguments only define `NK_INCLUDE_STANDARD_IO` and
if you only want varargs but not file operations please only define
`NK_INCLUDE_STANDARD_VARARGS`.
2016-08-06 17:44:00 +02:00
vurtun bb61df524d Removed /WX flags from gdi/gdip build bat files 2016-08-02 21:39:12 +02:00
vurtun c5614d9098 Release 1.01 changes in changelog in `nuklear.h`
Breaking changes to the button API, font atlas and added software
cursor to library.
2016-07-16 01:33:37 +02:00
vurtun 920374bb44 Added scrollbar shortcuts to demos 2016-06-16 20:53:30 +02:00
vurtun 35d302ee8e Fixed windows demos 2016-05-01 10:33:51 -07:00
vurtun 953cc967bb Converted windows demos into singe header files 2016-05-01 19:14:48 +02:00
vurtun 8f6d27072c Fixed extended windows demo errors 2016-04-30 11:24:59 -07:00
vurtun 8a01de120a Restructured demos and examples
All platform and renderbackend independent examples are now optional
demos for all platforms in `demo/`. Moving some demos from `example/`
provides an easier way to test GUI concepts for users and simplifies
maintenance.
2016-04-28 17:01:19 +02:00
vurtun b86a153b33 Removed C89 errors 2016-04-23 20:54:50 -07:00
Martins Mozeiko 062032e933 Created demo using Direct3D 11 for rendering. Uses VS2015 for compiler.
Also fixes wrong location of GlobalUnlock in GDI rendering demo.
2016-04-23 11:20:47 -07:00