Commit Graph

19 Commits

Author SHA1 Message Date
Richard Gill
54cd692d17 added comment on ifdefs to use styles in demos 2022-10-13 11:51:50 +02:00
Richard Gill
fc5ce1c495 demos: set style with defines
To avoid having to modify the demo code,
conditionnally include a predefined style
2022-10-12 21:19:58 +02:00
crazyBaboon
f0dccaeeec
Integrate file browser with glfw opengl2 demo (#400) and restructure demo/ directory accordingly 2022-03-14 20:46:44 +01:00
Cameron Cawley
459ba9c48c Integrate the canvas example with the demos 2021-12-16 20:26:26 +00:00
crazyBaboon
4f6b838748 Remove duplicated #include <math.h> 2020-03-09 21:51:08 +00:00
Robert Winkler
36a8d2a5ad Fix issue 548
The issue was introduced in the fix for 416 (commit 8559aeb).

The original problem was (backspace and arrows moving too fast) is not a
nuklear problem but a GLFW problem.  Because of the way nuklear handles
input (it must be between input_begin and end), the key callback method
GLFW offers is not an option.

So we have to use glfwGetKey() which returns the current state of a key
not whether it was just pressed or released, so nuklear acts like it
was pressed every single frame, hence the "too fast" problem.

The fix checks for state change and discards the event if there was
no change.  This kills key repeat behavior (for named keys) on
*all* platforms which makes deleting or arrowing inconvenient.

Since there's no way to fix the shortcomings of a callback vs event
based input API, my "fix" just makes the original fix conditional
on a macro NK_KEYSTATE_BASED_INPUT
2018-10-30 00:43:01 -07:00
vurtun
2891c6afbc Update demos to new color picker API 2018-01-05 13:09:27 +01:00
vurtun
6bddc5c5f0 Update demos configurables and removed warnings 2018-01-01 17:20:55 +01:00
vurtun
e77b723d98 Removed unused defines and parameters 2017-03-15 18:19:21 +01:00
vurtun
5011a36529 Updated CHANGELOG format and versioning 2017-01-15 21:13:38 +01:00
vurtun
bd3fd8300f Pulled panel memory managment into nuklear
I simplified a lot of API calls by pulling panel memory management
inside the library. All API calls which previously required a panel
as parameter are now handling their panel themself.
2016-10-29 23:28:47 +02:00
vurtun
e4623c7f8a Upgraded demos to new non-block popup APIs 2016-09-15 20:18:41 +02:00
vurtun
02718210e6 Added additional property version for double
Nuklear now has three different property versions for int, float and
added by this commit a double version. Internally an additional change
happend. Now the type of the property is actually taken into account
and floating pointer errors due to casting are less of an issue.
2016-08-12 12:08:13 +02:00
vurtun
94ca7accdf Version 1.05 split varargs include into own define
Previously I packed standard library variable arguments as well as
file operation into one define `NK_INCLUDE_STANDARD_IO`. This caused
some problems and I split the define into two. So if you want the old
behavior you need to define `NK_INCLUDE_STANDARD_IO` as well as
`NK_INCLUDE_STANDARD_VARARGS`. If you only want file operations but
not variable arguments only define `NK_INCLUDE_STANDARD_IO` and
if you only want varargs but not file operations please only define
`NK_INCLUDE_STANDARD_VARARGS`.
2016-08-06 17:44:00 +02:00
vurtun
c5614d9098 Release 1.01 changes in changelog in nuklear.h
Breaking changes to the button API, font atlas and added software
cursor to library.
2016-07-16 01:33:37 +02:00
vurtun
f5dc2906a8 Converted backend demos into single header files 2016-04-30 17:09:01 +02:00
vurtun
12d4ed0115 Fixed comment copy & paste fail 2016-04-30 14:49:28 +02:00
vurtun
eb7b0847b6 Fixed build for optional examples 2016-04-29 17:06:31 +02:00
vurtun
389176ef4b Added additional SDL/GLFW OpenGL 2.2 demo 2016-04-29 14:07:08 +02:00