Commit Graph

1592 Commits

Author SHA1 Message Date
vurtun
299446aeca Added assert to check for 16-bit index overflow 2018-05-14 15:26:05 +02:00
Micha Mettke
f228e73f37
Merge pull request #685 from wheybags/scrollbar_fix
fix scrollbar crash
2018-05-11 11:18:57 +02:00
Tom Mason
b7725b4a89 fix scrollbar crash
Copy paste mistake was checking the background type for the cursor style,
leading to a crash if background was image type and cursor was color, as
it would try to use the cursor color as a texture.
2018-05-07 10:36:20 +02:00
vurtun
823f79f856 Second attempt to fix #675 2018-04-23 16:17:24 +02:00
vurtun
f79b080d84 Fixed #674 popup and contextual combination problems 2018-04-23 11:06:18 +02:00
vurtun
da3f7fed6c Fixed #675 List view 2018-04-23 11:01:06 +02:00
vurtun
0981c1a321 Fixed #677 contextual right-click behavior
Closing a contextual menu by right click caused invalid behavior and
bocking. In addition having consecutive contextual menus and closing an
earlier menu will wrongfully open a following menu. Both are now fixed.
2018-04-23 10:55:35 +02:00
Micha Mettke
b91a815c82
Merge pull request #668 from nsawa/Fix_VC_warning_cannot_convert_parameter
Fix: VC++ warning cannot convert parameter.
2018-04-15 10:38:37 +02:00
vurtun
d5f32ee6f9 Fixed nk_tree_element_push_id macro 2018-04-15 10:34:53 +02:00
Naoyuki Sawa
9c6896c1ed Fix: VC++ warning cannot convert parameter. 2018-04-15 10:53:29 +09:00
vurtun
3f99a80f11 Added selectable tree nodes #626 2018-04-14 13:57:25 +02:00
Micha Mettke
f2539376ee
Merge pull request #666 from olueiro/patch-1
Add reference to MoonNuklear (Lua)
2018-04-13 11:26:45 +02:00
olueiro
0b41d903e4
Add reference to MoonNuklear (Lua)
Added reference to MoonNuklear
Fixed Lua/Löve2d library name
2018-04-12 13:48:53 -03:00
vurtun
bca152011e Merge branch 'AntiBlueQuirk-pr_valist' 2018-04-06 11:43:40 +02:00
vurtun
907db51a95 Merge branch 'pr_valist' of https://github.com/AntiBlueQuirk/nuklear into AntiBlueQuirk-pr_valist 2018-04-06 11:39:33 +02:00
Micha Mettke
d230b81a2d
Merge pull request #659 from AntiBlueQuirk/pr_rendfix
Fixed a case where rendering would randomly assert if a temporary buffer failed to be allocated
2018-04-06 01:20:09 -07:00
vurtun
aa6752487f Merge branch 'lumonix-glfw_opengl4_demo' 2018-04-06 09:24:56 +02:00
vurtun
1098b22423 Changed GLFW context version to OpenGL 4 2018-04-06 09:20:53 +02:00
AntiBlueQuirk
1ec96233a6 Fixing merge error 2018-04-05 12:57:21 -05:00
AntiBlueQuirk
e99a04bc03 Adding va_list versions of varargs functions 2018-04-05 11:17:26 -05:00
AntiBlueQuirk
47bc15f37f Fixed a case where rendering would assert if a temporary buffer failed to be allocated
Other parts of the draw_list code simply fail more or less silently when the
buffers fill up. The user could allocate bigger buffers and try again, except
that these particular functions assert when they fail to allocate the buffer.
2018-04-05 11:03:27 -05:00
vurtun
d374953d27 Fixed #657 contextual activation code 2018-04-04 16:43:09 +02:00
vurtun
60bd95c926 Updated src/ Readme 2018-04-02 19:26:47 +02:00
vurtun
2386b3730f Added Readme to /src folder 2018-04-02 18:46:25 +02:00
vurtun
ef552429f2 Updated Readme 2018-04-02 18:41:52 +02:00
vurtun
f1faee18a0 Updated credits inside docs 2018-04-02 18:08:29 +02:00
vurtun
d3e6653b8c Updated Readme 2018-04-02 18:08:04 +02:00
vurtun
f5aa92c5ca Seperated single header out into multiple files
Nuklear now comes in two flavours. For ones there is the single-header
version for distribution and multiple files inside the /src folder for
development and better readability. Since I don't want to manually
update each version if the other changes the /src directory includes a
python script developed by Apoorva Joshi to pack all files inside the
directory into a single header file.
2018-04-02 18:06:12 +02:00
Micha Mettke
9a8899fb29
Merge pull request #644 from vtorri/master
d3d11 demo: release target view with ID3D11RenderTargetView_Release()…
2018-04-01 04:15:57 -07:00
Micha Mettke
2825f3492e
Merge pull request #655 from Artomatix/master
Make text edit scroll less when typing past the end
2018-04-01 04:12:58 -07:00
vurtun
253f73c976 Fixed #656 Single frame multi-calling nk_convert
It is now possible to call `nk_convert` multiple times in a single
frame.
2018-04-01 13:09:22 +02:00
vurtun
1caba3a5c9 BREAKING CHANGE! Changed nk_clear behavior #656
Previously `nk_clear` with optional vertex output enabled would try and
clear each passed buffer from `nk_convert` if called. Problems arise
if each buffer was specified previously in own code block outside
`nk_clear`.

Overall the buffer clearing was an overreaching measure of `nk_clear`
and I hope not to many tried to make use of it. In general the buffer
is owned by the user of nuklear and not nuklear itself.
Therefore it does not make sense for nuklear to access it after
`nk_convert` was successfully completed.

Sorry for any inconvenience caused by this breaking change.
2018-04-01 12:36:56 +02:00
Aneesh Roy
33d8b8f187 Text edit scrolls less when typing past the end 2018-03-30 14:04:30 +01:00
Colm Vize
28ec29b519
Merge pull request #1 from vurtun/master
Update
2018-03-30 14:03:54 +01:00
Micha Mettke
7e710ff4fb
Merge pull request #650 from nathanrw/master
Add reference to pynk
2018-03-25 00:12:45 -07:00
Nathan
cf05d73a01
Add reference to pynk 2018-03-24 17:20:26 +00:00
Micha Mettke
1acb673af1
Merge pull request #649 from Dickby/master
correct version of opengl in demo x11_opengl2
2018-03-23 10:24:54 -07:00
Dickby
0dabcdd1f9
correct major/minor version of opengl in x11_opengl2 2018-03-23 16:14:32 +01:00
vurtun
94c0412a08 Fixed #647 window open/close flickering
Opening and closing a set of windows with at least one other window
active caused flickering if a window as closed. Reason was a missing
check inside `nk_build` that did not skip newly closed windows.

I am not 100% sure but this could also affect #637 but I still needs to
be tested.
2018-03-20 11:22:04 +01:00
vurtun
20cd35c0fb Added nk_image_color back into API #645
No idea what happend but for some reason I accidentally removed
`nk_image_color`. I don't think there is any reason why it should have
been removed so I added it back in.
2018-03-14 16:36:00 +01:00
Vincent Torri
602ad7d6f9 d3d11 demo: release target view with ID3D11RenderTargetView_Release() and not with ID3D11ShaderResourceView_Release() 2018-03-14 10:14:17 +01:00
Micha Mettke
905b41f640
Merge pull request #641 from Predelnik/pr
Make ctx->begin 0 if ctx->end became 0.
2018-03-05 09:36:36 -08:00
Sergey Semushin
76107a2cd2 Make ctx->begin 0 if ctx->end became 0.
Fixes #634.
2018-03-02 09:23:37 +03:00
Micha Mettke
d9ccea11fe
Merge pull request #640 from vtorri/master
d3d11 demo: GetBuffer requires a void ** as 4th argument.
2018-03-01 09:37:55 -08:00
Vincent Torri
30a5709e0a d3d11 demo: GetBuffer requires a void ** as 4th argument.
Fix warning with gcc.
2018-03-01 16:22:19 +01:00
vurtun
45193dc6dd Fixed #636 slider dragging behavior 2018-02-23 22:51:08 +01:00
vurtun
02c66eab19 Updated docs changelog 2018-02-21 23:22:06 +01:00
vurtun
05fed4f833 Fixed changelog dates to correct year 2018-02-21 23:20:39 +01:00
vurtun
1626610040 Added additional documentation on nk_property_xxx 2018-02-17 20:20:07 +01:00
vurtun
19ce2bf091 Removed cursor hidding while property dragging 2018-02-12 09:53:18 +01:00