b-aaz
fb474874db
Added required includes to the platform headers .
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Added missing include decelerations and in one case removed an unnecessary
one form the platform headers in the demo/ directory .
2024-01-20 16:16:45 +03:30
Rob Loach
54fd67bddd
Rename additional .null variables
2022-07-30 17:43:46 -04:00
Rob Loach
ec4acc7cf4
Rename the null variable to tex_null
2022-07-30 17:38:10 -04:00
Cameron Cawley
9af0103cac
Build all demos as C89
2021-12-14 20:14:34 +00:00
Hecklezz
ff7f929e38
Made D3D11 implementation work when using NK_UINT_DRAW_INDEX
2020-12-29 15:08:47 +10:00
Zane Ashby
9818f642da
Fix memory leak in demo and example code.
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Clear cmds nk_buffer after each frame to stop it growing over time.
2020-04-12 01:40:09 +12:00
Vincent Torri
1fdf7828af
demos: fix typo (clipbard --> clipboard)
2018-09-15 06:52:10 +02:00
Martins Mozeiko
edac63b81e
double click support in demo code for Windows platforms
2017-05-16 22:29:43 -07:00
vurtun
23eea231d8
Added horizontal scrolling
2017-03-21 21:21:58 +01:00
vurtun
5011a36529
Updated CHANGELOG format and versioning
2017-01-15 21:13:38 +01:00
Naoyuki Sawa
43b05749d2
fix for readability
2016-11-15 23:26:57 +09:00
Naoyuki Sawa
2849cdf8cd
fix: In the windows demos, the key reaction is occured at the timing of the control keys are released.
2016-11-15 19:49:24 +09:00
vurtun
bd3fd8300f
Pulled panel memory managment into nuklear
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I simplified a lot of API calls by pulling panel memory management
inside the library. All API calls which previously required a panel
as parameter are now handling their panel themself.
2016-10-29 23:28:47 +02:00
vurtun
cc9d6f374c
Updated d3d11 to use vertex layout format
2016-09-10 13:11:12 +02:00
vurtun
1b9779ce51
Nuklear now allows custom vertex layouts
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I removed the default vertex type and instead create an API to allow the
user to specify the vertex struct layout. Of course you are still
bound on what the library actual has on vertex data but the type and
sequence of the data is now configurable. This commit is quite
experiental and could introduce some bugs, but so far it look fine.
2016-09-02 15:33:49 +02:00
vurtun
ef835f7afc
Fixed some C++ errors and styling in windows demos
2016-08-17 08:00:38 +02:00
vurtun
920374bb44
Added scrollbar shortcuts to demos
2016-06-16 20:53:30 +02:00
vurtun
35d302ee8e
Fixed windows demos
2016-05-01 10:33:51 -07:00
vurtun
953cc967bb
Converted windows demos into singe header files
2016-05-01 19:14:48 +02:00
Martins Mozeiko
062032e933
Created demo using Direct3D 11 for rendering. Uses VS2015 for compiler.
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Also fixes wrong location of GlobalUnlock in GDI rendering demo.
2016-04-23 11:20:47 -07:00