Commit Graph

20 Commits

Author SHA1 Message Date
b-aaz
fb474874db Added required includes to the platform headers .
Added missing include decelerations and in one case removed an unnecessary
one form the platform headers in the demo/ directory .
2024-01-20 16:16:45 +03:30
Rob Loach
54fd67bddd
Rename additional .null variables 2022-07-30 17:43:46 -04:00
Rob Loach
ec4acc7cf4
Rename the null variable to tex_null 2022-07-30 17:38:10 -04:00
Cameron Cawley
9af0103cac Build all demos as C89 2021-12-14 20:14:34 +00:00
Hecklezz
ff7f929e38 Made D3D11 implementation work when using NK_UINT_DRAW_INDEX 2020-12-29 15:08:47 +10:00
Zane Ashby
9818f642da Fix memory leak in demo and example code.
Clear cmds nk_buffer after each frame to stop it growing over time.
2020-04-12 01:40:09 +12:00
Vincent Torri
1fdf7828af demos: fix typo (clipbard --> clipboard) 2018-09-15 06:52:10 +02:00
Martins Mozeiko
edac63b81e double click support in demo code for Windows platforms 2017-05-16 22:29:43 -07:00
vurtun
23eea231d8 Added horizontal scrolling 2017-03-21 21:21:58 +01:00
vurtun
5011a36529 Updated CHANGELOG format and versioning 2017-01-15 21:13:38 +01:00
Naoyuki Sawa
43b05749d2 fix for readability 2016-11-15 23:26:57 +09:00
Naoyuki Sawa
2849cdf8cd fix: In the windows demos, the key reaction is occured at the timing of the control keys are released. 2016-11-15 19:49:24 +09:00
vurtun
bd3fd8300f Pulled panel memory managment into nuklear
I simplified a lot of API calls by pulling panel memory management
inside the library. All API calls which previously required a panel
as parameter are now handling their panel themself.
2016-10-29 23:28:47 +02:00
vurtun
cc9d6f374c Updated d3d11 to use vertex layout format 2016-09-10 13:11:12 +02:00
vurtun
1b9779ce51 Nuklear now allows custom vertex layouts
I removed the default vertex type and instead create an API to allow the
user to specify the vertex struct layout. Of course you are still
bound on what the library actual has on vertex data but the type and
sequence of the data is now configurable. This commit is quite
experiental and could introduce some bugs, but so far it look fine.
2016-09-02 15:33:49 +02:00
vurtun
ef835f7afc Fixed some C++ errors and styling in windows demos 2016-08-17 08:00:38 +02:00
vurtun
920374bb44 Added scrollbar shortcuts to demos 2016-06-16 20:53:30 +02:00
vurtun
35d302ee8e Fixed windows demos 2016-05-01 10:33:51 -07:00
vurtun
953cc967bb Converted windows demos into singe header files 2016-05-01 19:14:48 +02:00
Martins Mozeiko
062032e933 Created demo using Direct3D 11 for rendering. Uses VS2015 for compiler.
Also fixes wrong location of GlobalUnlock in GDI rendering demo.
2016-04-23 11:20:47 -07:00