Commit Graph

27 Commits

Author SHA1 Message Date
Vincent Torri
602ad7d6f9 d3d11 demo: release target view with ID3D11RenderTargetView_Release() and not with ID3D11ShaderResourceView_Release() 2018-03-14 10:14:17 +01:00
Vincent Torri
30a5709e0a d3d11 demo: GetBuffer requires a void ** as 4th argument.
Fix warning with gcc.
2018-03-01 16:22:19 +01:00
vurtun
2891c6afbc Update demos to new color picker API 2018-01-05 13:09:27 +01:00
vurtun
6bddc5c5f0 Update demos configurables and removed warnings 2018-01-01 17:20:55 +01:00
Martins Mozeiko
edac63b81e double click support in demo code for Windows platforms 2017-05-16 22:29:43 -07:00
vurtun
5cf6f204b7 Removed wrong nk_window_is_closed in demos 2017-04-06 09:51:50 +02:00
vurtun
23eea231d8 Added horizontal scrolling 2017-03-21 21:21:58 +01:00
vurtun
5011a36529 Updated CHANGELOG format and versioning 2017-01-15 21:13:38 +01:00
Julius Zint
13834901bb fixed relative path of demo fonts in d3d11 sample 2016-12-26 16:37:47 +01:00
Naoyuki Sawa
43b05749d2 fix for readability 2016-11-15 23:26:57 +09:00
Naoyuki Sawa
2849cdf8cd fix: In the windows demos, the key reaction is occured at the timing of the control keys are released. 2016-11-15 19:49:24 +09:00
vurtun
bd3fd8300f Pulled panel memory managment into nuklear
I simplified a lot of API calls by pulling panel memory management
inside the library. All API calls which previously required a panel
as parameter are now handling their panel themself.
2016-10-29 23:28:47 +02:00
vurtun
e4623c7f8a Upgraded demos to new non-block popup APIs 2016-09-15 20:18:41 +02:00
vurtun
cc9d6f374c Updated d3d11 to use vertex layout format 2016-09-10 13:11:12 +02:00
vurtun
1b9779ce51 Nuklear now allows custom vertex layouts
I removed the default vertex type and instead create an API to allow the
user to specify the vertex struct layout. Of course you are still
bound on what the library actual has on vertex data but the type and
sequence of the data is now configurable. This commit is quite
experiental and could introduce some bugs, but so far it look fine.
2016-09-02 15:33:49 +02:00
vurtun
ef835f7afc Fixed some C++ errors and styling in windows demos 2016-08-17 08:00:38 +02:00
vurtun
02718210e6 Added additional property version for double
Nuklear now has three different property versions for int, float and
added by this commit a double version. Internally an additional change
happend. Now the type of the property is actually taken into account
and floating pointer errors due to casting are less of an issue.
2016-08-12 12:08:13 +02:00
vurtun
94ca7accdf Version 1.05 split varargs include into own define
Previously I packed standard library variable arguments as well as
file operation into one define `NK_INCLUDE_STANDARD_IO`. This caused
some problems and I split the define into two. So if you want the old
behavior you need to define `NK_INCLUDE_STANDARD_IO` as well as
`NK_INCLUDE_STANDARD_VARARGS`. If you only want file operations but
not variable arguments only define `NK_INCLUDE_STANDARD_IO` and
if you only want varargs but not file operations please only define
`NK_INCLUDE_STANDARD_VARARGS`.
2016-08-06 17:44:00 +02:00
vurtun
bb61df524d Removed /WX flags from gdi/gdip build bat files 2016-08-02 21:39:12 +02:00
vurtun
c5614d9098 Release 1.01 changes in changelog in nuklear.h
Breaking changes to the button API, font atlas and added software
cursor to library.
2016-07-16 01:33:37 +02:00
vurtun
920374bb44 Added scrollbar shortcuts to demos 2016-06-16 20:53:30 +02:00
vurtun
35d302ee8e Fixed windows demos 2016-05-01 10:33:51 -07:00
vurtun
953cc967bb Converted windows demos into singe header files 2016-05-01 19:14:48 +02:00
vurtun
8f6d27072c Fixed extended windows demo errors 2016-04-30 11:24:59 -07:00
vurtun
8a01de120a Restructured demos and examples
All platform and renderbackend independent examples are now optional
demos for all platforms in `demo/`. Moving some demos from `example/`
provides an easier way to test GUI concepts for users and simplifies
maintenance.
2016-04-28 17:01:19 +02:00
vurtun
b86a153b33 Removed C89 errors 2016-04-23 20:54:50 -07:00
Martins Mozeiko
062032e933 Created demo using Direct3D 11 for rendering. Uses VS2015 for compiler.
Also fixes wrong location of GlobalUnlock in GDI rendering demo.
2016-04-23 11:20:47 -07:00