Commit Graph

57 Commits

Author SHA1 Message Date
Rob Loach f7847e6024
Add delta_time_seconds to a few renderers (#628) 2024-08-29 22:22:55 -04:00
bolt 0883109476 Quickfix glfw shift-key handling
All of the glfw demo headers unset shift keypresses when the ctrl key is not
also down.
I can't think of a reason this would be desired and it appears no other demo
code does this.
Unless I'm mistaken, simply removing these lines leaves us with the desired
behaviour.
2024-07-11 12:33:37 +01:00
Rob Loach 7f5c642bb3
Standardize INCLUDE_OVERVIEW defines 2024-04-25 16:49:50 -04:00
Rob Loach 4cfea49522
Remove STYLE_ defines as we have the style dropdown 2024-04-25 16:37:07 -04:00
b-aaz fb474874db Added required includes to the platform headers .
Added missing include decelerations and in one case removed an unnecessary
one form the platform headers in the demo/ directory .
2024-01-20 16:16:45 +03:30
Th3T3chn0G1t 637b5e198d
Fixed UBSan trip in GLFW OpenGL3 demo backend
This resolves a false UBSan trip caused by treating the element offset
in `glDrawElements` as a pointer
This parameter is effectively an offset but is taken as a `void*`
By not storing the offset as a pointer, UBSan no longer tools the offset
to check for null pointer overflow
2022-11-24 10:21:37 +00:00
Richard Gill 54cd692d17 added comment on ifdefs to use styles in demos 2022-10-13 11:51:50 +02:00
Richard Gill fc5ce1c495 demos: set style with defines
To avoid having to modify the demo code,
conditionnally include a predefined style
2022-10-12 21:19:58 +02:00
Rob Loach ca49016428
Rename more null variables to tex_null 2022-07-30 17:45:12 -04:00
Rob Loach 54fd67bddd
Rename additional .null variables 2022-07-30 17:43:46 -04:00
Rob Loach ec4acc7cf4
Rename the null variable to tex_null 2022-07-30 17:38:10 -04:00
Rob Loach ceee8839ab
glfw_gl3: Cast the void* to a struct nk_glfw* (#434)
While it doesn't fix the issue @tree786isback in #434, it is a good thing to cast the void*'s correctly.
2022-03-22 11:22:22 -04:00
crazyBaboon f0dccaeeec
Integrate file browser with glfw opengl2 demo (#400) and restructure demo/ directory accordingly 2022-03-14 20:46:44 +01:00
Cameron Cawley 459ba9c48c Integrate the canvas example with the demos 2021-12-16 20:26:26 +00:00
Cameron Cawley 60c52adfaf
Enable and fix most GCC warnings (#377)
Co-authored-by: Rob Loach <robloach@gmail.com>
2021-12-16 20:44:00 +01:00
Cameron Cawley 9af0103cac Build all demos as C89 2021-12-14 20:14:34 +00:00
Wladislav Artsimovich 1e4eacca2e change NK_MEMSET to memset(), because NK_MEMSET is NK internal 2021-06-18 16:19:49 +02:00
marcinzelent d829ff1ef1 Fixed copy and paste in glfw_opengl3 demo 2021-04-08 17:36:07 +02:00
Patrick McMorris c1e7be31bd fix incorrect memset size in shutdown for glfw demo 2020-06-11 23:03:38 -07:00
Richard Gill 910df27fa0
nuklear_glfw_gl3.h without implementation (#124)
note: including nuklear implementation in glfw_gl3 implementation file is still needed because of the usage of some macros (i.e. NK_MEMSET)
2020-05-08 13:12:55 +02:00
Richard Gill fe01ff52eb demo/glfw_opengl3 Remove global state 2020-04-30 15:17:24 +02:00
Zane Ashby 9818f642da Fix memory leak in demo and example code.
Clear cmds nk_buffer after each frame to stop it growing over time.
2020-04-12 01:40:09 +12:00
crazyBaboon 4f6b838748 Remove duplicated #include <math.h> 2020-03-09 21:51:08 +00:00
Robert Winkler 36a8d2a5ad Fix issue 548
The issue was introduced in the fix for 416 (commit 8559aeb).

The original problem was (backspace and arrows moving too fast) is not a
nuklear problem but a GLFW problem.  Because of the way nuklear handles
input (it must be between input_begin and end), the key callback method
GLFW offers is not an option.

So we have to use glfwGetKey() which returns the current state of a key
not whether it was just pressed or released, so nuklear acts like it
was pressed every single frame, hence the "too fast" problem.

The fix checks for state change and discards the event if there was
no change.  This kills key repeat behavior (for named keys) on
*all* platforms which makes deleting or arrowing inconvenient.

Since there's no way to fix the shortcomings of a callback vs event
based input API, my "fix" just makes the original fix conditional
on a macro NK_KEYSTATE_BASED_INPUT
2018-10-30 00:43:01 -07:00
Vincent Torri 1fdf7828af demos: fix typo (clipbard --> clipboard) 2018-09-15 06:52:10 +02:00
vurtun 2891c6afbc Update demos to new color picker API 2018-01-05 13:09:27 +01:00
Martin Gerhardy b17ec490ef TRAVIS: include demo windows and activate warnings 2018-01-02 08:26:29 +01:00
vurtun 6bddc5c5f0 Update demos configurables and removed warnings 2018-01-01 17:20:55 +01:00
vurtun 054136075c Fixed warnings and UB in demo code 2017-11-27 20:44:13 +01:00
Micha Mettke 48f659abd8 Merge pull request #497 from jwdeitch/master
fix compiling error on OSX (-lglfw3 not found)
2017-09-18 17:41:54 +02:00
lieff 039afa80ae fix asan error (out-of-scope variable access) 2017-09-01 13:06:49 +03:00
jwdeitch 52f24d4e67 fix compiling error on OSX
error: ld: library not found for -lglfw3
2017-08-17 00:58:08 -04:00
cascade256 f7137ec0f1 Fix GLFW double clicking 2017-08-13 00:55:07 -07:00
vurtun 9dc7323b74 Added platform double click support #412 2017-05-06 18:50:32 +02:00
vurtun 23eea231d8 Added horizontal scrolling 2017-03-21 21:21:58 +01:00
vurtun 5011a36529 Updated CHANGELOG format and versioning 2017-01-15 21:13:38 +01:00
vurtun be7ac9b903 Updated Makefile as of #256 2017-01-14 09:46:13 +01:00
vurtun a835309973 Fixed typo inside GLFW demo #311 2016-12-31 19:14:47 +01:00
vurtun bd3fd8300f Pulled panel memory managment into nuklear
I simplified a lot of API calls by pulling panel memory management
inside the library. All API calls which previously required a panel
as parameter are now handling their panel themself.
2016-10-29 23:28:47 +02:00
vurtun e4623c7f8a Upgraded demos to new non-block popup APIs 2016-09-15 20:18:41 +02:00
vurtun 1b9779ce51 Nuklear now allows custom vertex layouts
I removed the default vertex type and instead create an API to allow the
user to specify the vertex struct layout. Of course you are still
bound on what the library actual has on vertex data but the type and
sequence of the data is now configurable. This commit is quite
experiental and could introduce some bugs, but so far it look fine.
2016-09-02 15:33:49 +02:00
vurtun 02718210e6 Added additional property version for double
Nuklear now has three different property versions for int, float and
added by this commit a double version. Internally an additional change
happend. Now the type of the property is actually taken into account
and floating pointer errors due to casting are less of an issue.
2016-08-12 12:08:13 +02:00
vurtun 94ca7accdf Version 1.05 split varargs include into own define
Previously I packed standard library variable arguments as well as
file operation into one define `NK_INCLUDE_STANDARD_IO`. This caused
some problems and I split the define into two. So if you want the old
behavior you need to define `NK_INCLUDE_STANDARD_IO` as well as
`NK_INCLUDE_STANDARD_VARARGS`. If you only want file operations but
not variable arguments only define `NK_INCLUDE_STANDARD_IO` and
if you only want varargs but not file operations please only define
`NK_INCLUDE_STANDARD_VARARGS`.
2016-08-06 17:44:00 +02:00
vurtun 9637af3681 Fixed window border and popup border drawing 2016-07-25 11:58:01 +02:00
vurtun c5614d9098 Release 1.01 changes in changelog in `nuklear.h`
Breaking changes to the button API, font atlas and added software
cursor to library.
2016-07-16 01:33:37 +02:00
Timothy Qiu 440f2f7cbc Fixes misuse of spaces in GLFW demo Makefiles 2016-07-06 09:15:00 +08:00
vurtun 920374bb44 Added scrollbar shortcuts to demos 2016-06-16 20:53:30 +02:00
vurtun 1ac8021979 Fixed mouse dragging behavior
Fixed a bug inside the library and demos causing wrong dragging
behavior for `nk_property_xxx`.
2016-06-06 11:36:39 +02:00
vurtun 66c2ac72d6 Fixed #158 key press typo in GLFW backends 2016-06-01 13:35:01 +02:00
vurtun 25cfeb98af Added property OS cursor hiding for mouse grabbing 2016-05-23 14:56:22 +02:00