180 lines
5.4 KiB
C
180 lines
5.4 KiB
C
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#if 0
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//
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// Generated by Microsoft (R) D3D Shader Disassembler
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//
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//
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_POSITION 0 xyzw 0 POS float
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// COLOR 0 xyzw 1 NONE float xyzw
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// TEXCOORD 0 xy 2 NONE float xy
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//
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//
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// Output signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_Target 0 xyzw 0 TARGET float xyzw
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//
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//
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// Sampler/Resource to DX9 shader sampler mappings:
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//
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// Target Sampler Source Sampler Source Resource
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// -------------- --------------- ----------------
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// s0 s0 t0
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//
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//
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// Level9 shader bytecode:
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//
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ps_2_0
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dcl t0
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dcl t1.xy
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dcl_2d s0
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texld r0, t1, s0
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mul r0, r0, t0
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mov oC0, r0
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// approximately 3 instruction slots used (1 texture, 2 arithmetic)
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//
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// Sampler/Resource to DX9 shader sampler mappings:
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//
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// Target Sampler Source Sampler Source Resource
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// -------------- --------------- ----------------
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// s0 s0 t0
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//
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//
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// XNA shader bytecode:
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//
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ps_2_0
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dcl t0
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dcl t1.xy
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dcl_2d s0
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texld r0, r2, s0
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mul oC0, r0, r1
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// approximately 2 instruction slots used (1 texture, 1 arithmetic)
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ps_4_0
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dcl_sampler s0, mode_default
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dcl_resource_texture2d (float,float,float,float) t0
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dcl_input_ps linear v1.xyzw
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dcl_input_ps linear v2.xy
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dcl_output o0.xyzw
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dcl_temps 1
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sample r0.xyzw, v2.xyxx, t0.xyzw, s0
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mul o0.xyzw, r0.xyzw, v1.xyzw
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ret
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// Approximately 0 instruction slots used
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#endif
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const BYTE nk_d3d11_pixel_shader[] =
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{
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68, 88, 66, 67, 249, 46,
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26, 75, 111, 182, 161, 241,
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199, 179, 191, 89, 44, 229,
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245, 103, 1, 0, 0, 0,
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124, 2, 0, 0, 5, 0,
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0, 0, 52, 0, 0, 0,
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176, 0, 0, 0, 56, 1,
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0, 0, 212, 1, 0, 0,
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72, 2, 0, 0, 88, 78,
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65, 83, 116, 0, 0, 0,
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116, 0, 0, 0, 0, 2,
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255, 255, 76, 0, 0, 0,
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40, 0, 0, 0, 0, 0,
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40, 0, 0, 0, 40, 0,
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0, 0, 40, 0, 1, 0,
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36, 0, 0, 0, 40, 0,
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0, 0, 0, 0, 0, 2,
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255, 255, 31, 0, 0, 2,
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0, 0, 0, 128, 0, 0,
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15, 176, 31, 0, 0, 2,
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0, 0, 0, 128, 1, 0,
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3, 176, 31, 0, 0, 2,
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0, 0, 0, 144, 0, 8,
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15, 160, 66, 0, 0, 3,
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0, 0, 15, 128, 2, 0,
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228, 128, 0, 8, 228, 160,
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5, 0, 0, 3, 0, 8,
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15, 128, 0, 0, 228, 128,
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1, 0, 228, 128, 255, 255,
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0, 0, 65, 111, 110, 57,
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128, 0, 0, 0, 128, 0,
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0, 0, 0, 2, 255, 255,
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88, 0, 0, 0, 40, 0,
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0, 0, 0, 0, 40, 0,
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0, 0, 40, 0, 0, 0,
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40, 0, 1, 0, 36, 0,
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0, 0, 40, 0, 0, 0,
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0, 0, 0, 2, 255, 255,
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31, 0, 0, 2, 0, 0,
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0, 128, 0, 0, 15, 176,
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31, 0, 0, 2, 0, 0,
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0, 128, 1, 0, 3, 176,
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31, 0, 0, 2, 0, 0,
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0, 144, 0, 8, 15, 160,
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66, 0, 0, 3, 0, 0,
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15, 128, 1, 0, 228, 176,
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0, 8, 228, 160, 5, 0,
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0, 3, 0, 0, 15, 128,
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0, 0, 228, 128, 0, 0,
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228, 176, 1, 0, 0, 2,
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0, 8, 15, 128, 0, 0,
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228, 128, 255, 255, 0, 0,
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83, 72, 68, 82, 148, 0,
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0, 0, 64, 0, 0, 0,
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37, 0, 0, 0, 90, 0,
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0, 3, 0, 96, 16, 0,
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0, 0, 0, 0, 88, 24,
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0, 4, 0, 112, 16, 0,
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0, 0, 0, 0, 85, 85,
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0, 0, 98, 16, 0, 3,
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242, 16, 16, 0, 1, 0,
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0, 0, 98, 16, 0, 3,
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50, 16, 16, 0, 2, 0,
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0, 0, 101, 0, 0, 3,
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242, 32, 16, 0, 0, 0,
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0, 0, 104, 0, 0, 2,
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1, 0, 0, 0, 69, 0,
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0, 9, 242, 0, 16, 0,
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0, 0, 0, 0, 70, 16,
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16, 0, 2, 0, 0, 0,
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70, 126, 16, 0, 0, 0,
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0, 0, 0, 96, 16, 0,
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0, 0, 0, 0, 56, 0,
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0, 7, 242, 32, 16, 0,
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0, 0, 0, 0, 70, 14,
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16, 0, 0, 0, 0, 0,
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70, 30, 16, 0, 1, 0,
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0, 0, 62, 0, 0, 1,
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73, 83, 71, 78, 108, 0,
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0, 0, 3, 0, 0, 0,
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8, 0, 0, 0, 80, 0,
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0, 0, 0, 0, 0, 0,
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1, 0, 0, 0, 3, 0,
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0, 0, 0, 0, 0, 0,
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15, 0, 0, 0, 92, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 3, 0,
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0, 0, 1, 0, 0, 0,
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15, 15, 0, 0, 98, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 3, 0,
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0, 0, 2, 0, 0, 0,
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3, 3, 0, 0, 83, 86,
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95, 80, 79, 83, 73, 84,
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73, 79, 78, 0, 67, 79,
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76, 79, 82, 0, 84, 69,
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88, 67, 79, 79, 82, 68,
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0, 171, 79, 83, 71, 78,
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44, 0, 0, 0, 1, 0,
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0, 0, 8, 0, 0, 0,
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32, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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3, 0, 0, 0, 0, 0,
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0, 0, 15, 0, 0, 0,
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83, 86, 95, 84, 97, 114,
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103, 101, 116, 0, 171, 171
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};
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