Nuklear/demo/sdl_opengl3/nuklear_sdl_gl3.h

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/*
* Nuklear - v1.00 - public domain
* no warrenty implied; use at your own risk.
* authored from 2015-2016 by Micha Mettke
*/
/*
* ==============================================================
*
* API
*
* ===============================================================
*/
#ifndef NK_SDL_GL3_H_
#define NK_SDL_GL3_H_
Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
#include <SDL2/SDL.h>
#include <SDL2/SDL_opengl.h>
NK_API struct nk_context* nk_sdl_init(SDL_Window *win);
NK_API void nk_sdl_font_stash_begin(struct nk_font_atlas **atlas);
NK_API void nk_sdl_font_stash_end(void);
NK_API int nk_sdl_handle_event(SDL_Event *evt);
NK_API void nk_sdl_render(enum nk_anti_aliasing , int max_vertex_buffer, int max_element_buffer);
NK_API void nk_sdl_shutdown(void);
NK_API void nk_sdl_device_destroy(void);
NK_API void nk_sdl_device_create(void);
#endif
/*
* ==============================================================
*
* IMPLEMENTATION
*
* ===============================================================
*/
#ifdef NK_SDL_GL3_IMPLEMENTATION
Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
#include <string.h>
Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
struct nk_sdl_device {
struct nk_buffer cmds;
struct nk_draw_null_texture null;
GLuint vbo, vao, ebo;
GLuint prog;
GLuint vert_shdr;
GLuint frag_shdr;
GLint attrib_pos;
GLint attrib_uv;
GLint attrib_col;
GLint uniform_tex;
GLint uniform_proj;
GLuint font_tex;
};
static struct nk_sdl {
SDL_Window *win;
struct nk_sdl_device ogl;
struct nk_context ctx;
struct nk_font_atlas atlas;
} sdl;
#ifdef __APPLE__
#define NK_SHADER_VERSION "#version 150\n"
#else
#define NK_SHADER_VERSION "#version 300 es\n"
#endif
Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
NK_API void
nk_sdl_device_create(void)
{
GLint status;
static const GLchar *vertex_shader =
NK_SHADER_VERSION
Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
"uniform mat4 ProjMtx;\n"
"in vec2 Position;\n"
"in vec2 TexCoord;\n"
"in vec4 Color;\n"
"out vec2 Frag_UV;\n"
"out vec4 Frag_Color;\n"
"void main() {\n"
" Frag_UV = TexCoord;\n"
" Frag_Color = Color;\n"
" gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
"}\n";
static const GLchar *fragment_shader =
NK_SHADER_VERSION
Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
"precision mediump float;\n"
"uniform sampler2D Texture;\n"
"in vec2 Frag_UV;\n"
"in vec4 Frag_Color;\n"
"out vec4 Out_Color;\n"
"void main(){\n"
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
"}\n";
struct nk_sdl_device *dev = &sdl.ogl;
nk_buffer_init_default(&dev->cmds);
dev->prog = glCreateProgram();
dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
glCompileShader(dev->vert_shdr);
glCompileShader(dev->frag_shdr);
glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
assert(status == GL_TRUE);
glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
assert(status == GL_TRUE);
glAttachShader(dev->prog, dev->vert_shdr);
glAttachShader(dev->prog, dev->frag_shdr);
glLinkProgram(dev->prog);
glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
assert(status == GL_TRUE);
dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
{
/* buffer setup */
GLsizei vs = sizeof(struct nk_draw_vertex);
size_t vp = offsetof(struct nk_draw_vertex, position);
size_t vt = offsetof(struct nk_draw_vertex, uv);
size_t vc = offsetof(struct nk_draw_vertex, col);
glGenBuffers(1, &dev->vbo);
glGenBuffers(1, &dev->ebo);
glGenVertexArrays(1, &dev->vao);
glBindVertexArray(dev->vao);
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
glEnableVertexAttribArray((GLuint)dev->attrib_pos);
glEnableVertexAttribArray((GLuint)dev->attrib_uv);
glEnableVertexAttribArray((GLuint)dev->attrib_col);
glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
}
glBindTexture(GL_TEXTURE_2D, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
NK_INTERN void
nk_sdl_device_upload_atlas(const void *image, int width, int height)
{
struct nk_sdl_device *dev = &sdl.ogl;
glGenTextures(1, &dev->font_tex);
glBindTexture(GL_TEXTURE_2D, dev->font_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, image);
}
NK_API void
nk_sdl_device_destroy(void)
{
struct nk_sdl_device *dev = &sdl.ogl;
glDetachShader(dev->prog, dev->vert_shdr);
glDetachShader(dev->prog, dev->frag_shdr);
glDeleteShader(dev->vert_shdr);
glDeleteShader(dev->frag_shdr);
glDeleteProgram(dev->prog);
glDeleteTextures(1, &dev->font_tex);
glDeleteBuffers(1, &dev->vbo);
glDeleteBuffers(1, &dev->ebo);
nk_buffer_free(&dev->cmds);
}
NK_API void
nk_sdl_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer)
{
struct nk_sdl_device *dev = &sdl.ogl;
int width, height;
int display_width, display_height;
struct nk_vec2 scale;
Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
GLfloat ortho[4][4] = {
{2.0f, 0.0f, 0.0f, 0.0f},
{0.0f,-2.0f, 0.0f, 0.0f},
{0.0f, 0.0f,-1.0f, 0.0f},
{-1.0f,1.0f, 0.0f, 1.0f},
};
SDL_GetWindowSize(sdl.win, &width, &height);
SDL_GL_GetDrawableSize(sdl.win, &display_width, &display_height);
Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
ortho[0][0] /= (GLfloat)width;
ortho[1][1] /= (GLfloat)height;
scale.x = (float)display_width/(float)width;
scale.y = (float)display_height/(float)height;
Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
/* setup global state */
glViewport(0,0,display_width,display_height);
Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glEnable(GL_SCISSOR_TEST);
glActiveTexture(GL_TEXTURE0);
/* setup program */
glUseProgram(dev->prog);
glUniform1i(dev->uniform_tex, 0);
glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
{
/* convert from command queue into draw list and draw to screen */
const struct nk_draw_command *cmd;
void *vertices, *elements;
const nk_draw_index *offset = NULL;
/* allocate vertex and element buffer */
glBindVertexArray(dev->vao);
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
glBufferData(GL_ARRAY_BUFFER, max_vertex_buffer, NULL, GL_STREAM_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, max_element_buffer, NULL, GL_STREAM_DRAW);
/* load draw vertices & elements directly into vertex + element buffer */
vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
{
/* fill converting configuration */
struct nk_convert_config config;
memset(&config, 0, sizeof(config));
config.global_alpha = 1.0f;
config.shape_AA = AA;
config.line_AA = AA;
config.circle_segment_count = 22;
config.curve_segment_count = 22;
config.arc_segment_count = 22;
config.null = dev->null;
/* setup buffers to load vertices and elements */
{struct nk_buffer vbuf, ebuf;
nk_buffer_init_fixed(&vbuf, vertices, (size_t)max_vertex_buffer);
nk_buffer_init_fixed(&ebuf, elements, (size_t)max_element_buffer);
nk_convert(&sdl.ctx, &dev->cmds, &vbuf, &ebuf, &config);}
}
glUnmapBuffer(GL_ARRAY_BUFFER);
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
/* iterate over and execute each draw command */
nk_draw_foreach(cmd, &sdl.ctx, &dev->cmds) {
if (!cmd->elem_count) continue;
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
glScissor(
(GLint)(cmd->clip_rect.x * scale.x),
(GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
(GLint)(cmd->clip_rect.w * scale.x),
(GLint)(cmd->clip_rect.h * scale.y));
Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
offset += cmd->elem_count;
}
nk_clear(&sdl.ctx);
}
glUseProgram(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindVertexArray(0);
glDisable(GL_BLEND);
Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
glDisable(GL_SCISSOR_TEST);
}
static void
nk_sdl_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
{
const char *text = SDL_GetClipboardText();
if (text) nk_textedit_paste(edit, text, nk_strlen(text));
(void)usr;
}
static void
nk_sdl_clipbard_copy(nk_handle usr, const char *text, int len)
{
char *str = 0;
(void)usr;
if (!len) return;
2016-04-29 15:31:27 +03:00
str = (char*)malloc((size_t)len+1);
Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
if (!str) return;
memcpy(str, text, (size_t)len);
str[len] = '\0';
SDL_SetClipboardText(str);
free(str);
}
NK_API struct nk_context*
nk_sdl_init(SDL_Window *win)
{
sdl.win = win;
nk_init_default(&sdl.ctx, 0);
sdl.ctx.clip.copy = nk_sdl_clipbard_copy;
sdl.ctx.clip.paste = nk_sdl_clipbard_paste;
sdl.ctx.clip.userdata = nk_handle_ptr(0);
nk_sdl_device_create();
return &sdl.ctx;
}
NK_API void
nk_sdl_font_stash_begin(struct nk_font_atlas **atlas)
{
nk_font_atlas_init_default(&sdl.atlas);
nk_font_atlas_begin(&sdl.atlas);
*atlas = &sdl.atlas;
}
NK_API void
nk_sdl_font_stash_end(void)
{
const void *image; int w, h;
image = nk_font_atlas_bake(&sdl.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
nk_sdl_device_upload_atlas(image, w, h);
nk_font_atlas_end(&sdl.atlas, nk_handle_id((int)sdl.ogl.font_tex), &sdl.ogl.null);
if (sdl.atlas.default_font)
nk_style_set_font(&sdl.ctx, &sdl.atlas.default_font->handle);
}
NK_API int
Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
nk_sdl_handle_event(SDL_Event *evt)
{
struct nk_context *ctx = &sdl.ctx;
/* optional grabbing behavior */
if (ctx->input.mouse.grab) {
SDL_SetRelativeMouseMode(SDL_TRUE);
ctx->input.mouse.grab = 0;
} else if (ctx->input.mouse.ungrab) {
int x = (int)ctx->input.mouse.prev.x, y = (int)ctx->input.mouse.prev.y;
SDL_SetRelativeMouseMode(SDL_FALSE);
SDL_WarpMouseInWindow(sdl.win, x, y);
ctx->input.mouse.ungrab = 0;
}
if (evt->type == SDL_KEYUP || evt->type == SDL_KEYDOWN) {
Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
/* key events */
int down = evt->type == SDL_KEYDOWN;
const Uint8* state = SDL_GetKeyboardState(0);
SDL_Keycode sym = evt->key.keysym.sym;
if (sym == SDLK_RSHIFT || sym == SDLK_LSHIFT)
nk_input_key(ctx, NK_KEY_SHIFT, down);
else if (sym == SDLK_DELETE)
nk_input_key(ctx, NK_KEY_DEL, down);
else if (sym == SDLK_RETURN)
nk_input_key(ctx, NK_KEY_ENTER, down);
else if (sym == SDLK_TAB)
nk_input_key(ctx, NK_KEY_TAB, down);
else if (sym == SDLK_BACKSPACE)
nk_input_key(ctx, NK_KEY_BACKSPACE, down);
2016-06-16 21:53:30 +03:00
else if (sym == SDLK_HOME) {
Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
nk_input_key(ctx, NK_KEY_TEXT_START, down);
2016-06-16 21:53:30 +03:00
nk_input_key(ctx, NK_KEY_SCROLL_START, down);
} else if (sym == SDLK_END) {
Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
nk_input_key(ctx, NK_KEY_TEXT_END, down);
2016-06-16 21:53:30 +03:00
nk_input_key(ctx, NK_KEY_SCROLL_END, down);
} else if (sym == SDLK_PAGEDOWN) {
nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down);
} else if (sym == SDLK_PAGEUP) {
nk_input_key(ctx, NK_KEY_SCROLL_UP, down);
} else if (sym == SDLK_z)
Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && state[SDL_SCANCODE_LCTRL]);
else if (sym == SDLK_r)
nk_input_key(ctx, NK_KEY_TEXT_REDO, down && state[SDL_SCANCODE_LCTRL]);
else if (sym == SDLK_c)
nk_input_key(ctx, NK_KEY_COPY, down && state[SDL_SCANCODE_LCTRL]);
else if (sym == SDLK_v)
nk_input_key(ctx, NK_KEY_PASTE, down && state[SDL_SCANCODE_LCTRL]);
else if (sym == SDLK_x)
nk_input_key(ctx, NK_KEY_CUT, down && state[SDL_SCANCODE_LCTRL]);
else if (sym == SDLK_b)
nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && state[SDL_SCANCODE_LCTRL]);
else if (sym == SDLK_e)
nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && state[SDL_SCANCODE_LCTRL]);
else if (sym == SDLK_LEFT) {
if (state[SDL_SCANCODE_LCTRL])
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
else nk_input_key(ctx, NK_KEY_LEFT, down);
} else if (sym == SDLK_RIGHT) {
if (state[SDL_SCANCODE_LCTRL])
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
else nk_input_key(ctx, NK_KEY_RIGHT, down);
} else return 0;
return 1;
Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
} else if (evt->type == SDL_MOUSEBUTTONDOWN || evt->type == SDL_MOUSEBUTTONUP) {
/* mouse button */
int down = evt->type == SDL_MOUSEBUTTONDOWN;
const int x = evt->button.x, y = evt->button.y;
if (evt->button.button == SDL_BUTTON_LEFT)
nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
if (evt->button.button == SDL_BUTTON_MIDDLE)
nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down);
if (evt->button.button == SDL_BUTTON_RIGHT)
nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down);
return 1;
Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
} else if (evt->type == SDL_MOUSEMOTION) {
if (ctx->input.mouse.grabbed) {
int x = (int)ctx->input.mouse.prev.x, y = (int)ctx->input.mouse.prev.y;
nk_input_motion(ctx, x + evt->motion.xrel, y + evt->motion.yrel);
} else nk_input_motion(ctx, evt->motion.x, evt->motion.y);
return 1;
Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
} else if (evt->type == SDL_TEXTINPUT) {
nk_glyph glyph;
memcpy(glyph, evt->text.text, NK_UTF_SIZE);
nk_input_glyph(ctx, glyph);
return 1;
Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
} else if (evt->type == SDL_MOUSEWHEEL) {
nk_input_scroll(ctx,(float)evt->wheel.y);
return 1;
Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
}
return 0;
Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
}
NK_API
void nk_sdl_shutdown(void)
{
nk_font_atlas_clear(&sdl.atlas);
nk_free(&sdl.ctx);
nk_sdl_device_destroy();
memset(&sdl, 0, sizeof(sdl));
Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
}
#endif