Nuklear/gui.c

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C
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/*
Copyright (c) 2015
vurtun <polygone@gmx.net>
MIT licence
*/
#include "gui.h"
#define NULL (void*)0
#define UTF_INVALID 0xFFFD
#define PI 3.141592654f
#define PASTE(a,b) a##b
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define MAX(a,b) ((a) < (b) ? (b) : (a))
#define CLAMP(i,v,x) (MAX(MIN(v,x), i))
#define LEN(a) (sizeof(a)/sizeof(a)[0])
#define ABS(a) (((a) < 0) ? -(a) : (a))
#define UNUSED(a) ((void)(a))
#define DEG2RAD(a) ((a) * (PI / 180.0f))
#define RAD2DEG(a) ((a) * (180.0f / PI))
#define BETWEEN(x, a, b) ((a) <= (x) && (x) <= (b))
#define INBOX(x, y, x0, y0, x1, y1) (BETWEEN(x, x0, x1) && BETWEEN(y, y0, y1))
#define ASSERT_LINE(p, l, f) \
typedef char PASTE(assertion_failed_##f##_,l)[2*!!(p)-1];
#define ASSERT(predicate) ASSERT_LINE(predicate,__LINE__,__FILE__)
#define vec2_load(v,a,b) (v).x = (a), (v).y = (b)
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#define vec2_mov(to,from) (to).x = (from).x, (to).y = (from).y
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#define vec2_len(v) ((float)fsqrt((v).x*(v).x+(v).y*(v).y))
#define vec2_sub(r,a,b) do {(r).x=(a).x-(b).x; (r).y=(a).y-(b).y;} while(0)
#define vec2_add(r,a,b) do {(r).x=(a).x+(b).x; (r).y=(a).y+(b).y;} while(0)
#define vec2_muls(r, v, s) do {(r).x=(v).x*(s); (r).y=(v).y*(s);} while(0)
#define vec2_norm(r, v) do {float _ = vec2_len(v); if (_) vec2_muls(r, v, 1.0f/_);} while(0)
static const gui_texture null_tex = (void*)0;
static const struct gui_rect null_rect = {-9999, -9999, 9999 * 2, 9999 * 2};
static gui_char utfbyte[GUI_UTF_SIZE+1] = {0x80, 0, 0xC0, 0xE0, 0xF0};
static gui_char utfmask[GUI_UTF_SIZE+1] = {0xC0, 0x80, 0xE0, 0xF0, 0xF8};
static long utfmin[GUI_UTF_SIZE+1] = {0, 0, 0x80, 0x800, 0x100000};
static long utfmax[GUI_UTF_SIZE+1] = {0x10FFFF, 0x7F, 0x7FF, 0xFFFF, 0x10FFFF};
static gui_float
fsqrt(float x)
{
float xhalf = 0.5f*x;
union {float f; int i;} val;
ASSERT(sizeof(int) == sizeof(float));
val.f = x;
val.i = 0x5f375a86 - (val.i>>1);
val.f = val.f*(1.5f-xhalf*val.f*val.f);
if (val.f != 0.0f)
return 1.0f/val.f;
return val.f;
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}
static gui_size
utf_validate(long *u, gui_size i)
{
if (!u) return 0;
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if (!BETWEEN(*u, utfmin[i], utfmax[i]) ||
BETWEEN(*u, 0xD800, 0xDFFF))
*u = UTF_INVALID;
for (i = 1; *u > utfmax[i]; ++i);
return i;
}
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static gui_long
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utf_decode_byte(gui_char c, gui_size *i)
{
if (!i) return 0;
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for(*i = 0; *i < LEN(utfmask); ++(*i)) {
if ((c & utfmask[*i]) == utfbyte[*i])
return c & ~utfmask[*i];
}
return 0;
}
static gui_size
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utf_decode(const gui_char *c, gui_long *u, gui_size clen)
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{
gui_size i, j, len, type;
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gui_long udecoded;
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*u = UTF_INVALID;
if (!c || !u) return 0;
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if (!clen) return 0;
udecoded = utf_decode_byte(c[0], &len);
if (!BETWEEN(len, 1, GUI_UTF_SIZE))
return 1;
for (i = 1, j = 1; i < clen && j < len; ++i, ++j) {
udecoded = (udecoded << 6) | utf_decode_byte(c[i], &type);
if (type != 0)
return j;
}
if (j < len)
return 0;
*u = udecoded;
utf_validate(u, len);
return len;
}
static gui_char
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utf_encode_byte(gui_long u, gui_size i)
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{
return utfbyte[i] | (u & ~utfmask[i]);
}
static gui_size
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utf_encode(gui_long u, gui_char *c, gui_size clen)
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{
gui_size len, i;
len = utf_validate(&u, 0);
if (clen < len || !len)
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return 0;
for (i = len - 1; i != 0; --i) {
c[i] = utf_encode_byte(u, 0);
u >>= 6;
}
c[0] = utf_encode_byte(u, len);
return len;
}
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struct gui_color
gui_make_color(gui_byte r, gui_byte g, gui_byte b, gui_byte a)
{
struct gui_color col;
col.r = r; col.g = g;
col.b = b; col.a = a;
return col;
}
struct gui_vec2
gui_make_vec2(gui_float x, gui_float y)
{
struct gui_vec2 vec;
vec.x = x; vec.y = y;
return vec;
}
void
gui_default_config(struct gui_config *config)
{
if (!config) return;
config->global_alpha = 1.0f;
config->header_height = 50.0f;
config->scrollbar_width = 16;
config->scroll_factor = 2;
config->panel_padding = gui_make_vec2(8.0f, 8.0f);
config->panel_min_size = gui_make_vec2(32.0f, 32.0f);
config->item_spacing = gui_make_vec2(8.0f, 4.0f);
config->item_padding = gui_make_vec2(4.0f, 4.0f);
config->colors[GUI_COLOR_TEXT] = gui_make_color(255, 255, 255, 255);
config->colors[GUI_COLOR_PANEL] = gui_make_color(45, 45, 45, 255);
config->colors[GUI_COLOR_BORDER] = gui_make_color(0, 0, 0, 255);
config->colors[GUI_COLOR_TITLEBAR] = gui_make_color(45, 45, 45, 255);
config->colors[GUI_COLOR_BUTTON] = gui_make_color(45, 45, 45, 255);
config->colors[GUI_COLOR_BUTTON_HOVER] = gui_make_color(100, 100, 100, 255);
config->colors[GUI_COLOR_BUTTON_BORDER] = gui_make_color(100, 100, 100, 255);
config->colors[GUI_COLOR_TOGGLE] = gui_make_color(100, 100, 100, 255);
config->colors[GUI_COLOR_TOGGLE_ACTIVE] = gui_make_color(45, 45, 45, 255);
config->colors[GUI_COLOR_SCROLL] = gui_make_color(100, 100, 100, 255);
config->colors[GUI_COLOR_SCROLL_CURSOR] = gui_make_color(45, 45, 45, 255);
config->colors[GUI_COLOR_SLIDER] = gui_make_color(100, 100, 100, 255);
config->colors[GUI_COLOR_SLIDER_CURSOR] = gui_make_color(45, 45, 45, 255);
config->colors[GUI_COLOR_PROGRESS] = gui_make_color(100, 100, 100, 255);
config->colors[GUI_COLOR_PROGRESS_CURSOR] = gui_make_color(45, 45, 45, 255);
config->colors[GUI_COLOR_INPUT] = gui_make_color(45, 45, 45, 255);
config->colors[GUI_COLOR_INPUT_BORDER] = gui_make_color(100, 100, 100, 255);
config->colors[GUI_COLOR_HISTO] = gui_make_color(100, 100, 100, 255);
config->colors[GUI_COLOR_HISTO_BARS] = gui_make_color(45, 45, 45, 255);
config->colors[GUI_COLOR_HISTO_NEGATIVE] = gui_make_color(255, 255, 255, 255);
config->colors[GUI_COLOR_HISTO_HIGHLIGHT] = gui_make_color(255, 0, 0, 255);
config->colors[GUI_COLOR_PLOT] = gui_make_color(100, 100, 100, 255);
config->colors[GUI_COLOR_PLOT_LINES] = gui_make_color(45, 45, 45, 255);
}
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void
gui_input_begin(struct gui_input *in)
{
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gui_size i;
if (!in) return;
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in->mouse_clicked = 0;
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in->text_len = 0;
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vec2_mov(in->mouse_prev, in->mouse_pos);
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for (i = 0; i < GUI_KEY_MAX; i++)
in->keys[i].clicked = 0;
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}
void
gui_input_motion(struct gui_input *in, gui_int x, gui_int y)
{
vec2_load(in->mouse_pos, x, y);
}
void
gui_input_key(struct gui_input *in, enum gui_keys key, gui_int down)
{
if (!in) return;
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if (in->keys[key].down == down) return;
in->keys[key].down = down;
in->keys[key].clicked++;
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}
void
gui_input_button(struct gui_input *in, gui_int x, gui_int y, gui_int down)
{
if (!in) return;
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if (in->mouse_down == down) return;
vec2_load(in->mouse_clicked_pos, x, y);
in->mouse_down = down;
in->mouse_clicked++;
}
void
gui_input_char(struct gui_input *in, gui_glyph glyph)
{
gui_size len = 0;
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gui_long unicode;
if (!in) return;
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len = utf_decode(glyph, &unicode, GUI_UTF_SIZE);
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if (len && ((in->text_len + len) < GUI_INPUT_MAX)) {
utf_encode(unicode, &in->text[in->text_len], GUI_INPUT_MAX - in->text_len);
in->text_len += len;
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}
}
void
gui_input_end(struct gui_input *in)
{
if (!in) return;
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vec2_sub(in->mouse_delta, in->mouse_pos, in->mouse_prev);
}
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static gui_size
gui_font_text_width(const struct gui_font *font, const gui_char *t, gui_size l)
{
gui_long unicode;
gui_size len = 0;
const struct gui_font_glyph *g;
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gui_size text_len;
if (!t || !l) return 0;
text_len = utf_decode(t, &unicode, l);
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while (text_len < l) {
if (unicode == UTF_INVALID) return 0;
g = (unicode < font->glyph_count) ? &font->glyphes[unicode] : font->fallback;
g = (g->code == 0) ? font->fallback : g;
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len += g->xadvance * font->scale;
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text_len += utf_decode(t + text_len, &unicode, l - text_len);
}
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return len;
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}
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static struct gui_draw_command*
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gui_push_command(struct gui_draw_queue *que, gui_size count,
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const struct gui_rect *rect, gui_texture tex)
{
gui_size memory = 0;
gui_size current;
struct gui_draw_command *cmd = NULL;
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if (!que || !rect) return NULL;
if (!que->end || !que->begin || que->end < que->begin)
return NULL;
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memory += sizeof(struct gui_draw_command);
memory += sizeof(struct gui_vertex) * count;
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que->needed += memory;
que->vertex_count += count;
current = (gui_byte*)que->end - (gui_byte*)que->begin;
if (que->size <= (current + memory))
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return NULL;
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cmd = que->end;
que->end = (struct gui_draw_command*)((gui_byte*)que->end + memory);
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cmd->vertexes = (struct gui_vertex*)(cmd + 1);
cmd->vertex_write = 0;
cmd->vertex_count = count;
cmd->clip_rect = *rect;
cmd->texture = tex;
return cmd;
}
static void
gui_vertex(struct gui_draw_command *cmd, gui_float x, gui_float y,
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struct gui_color col, gui_float u, gui_float v)
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{
gui_size i;
if (!cmd) return;
i = cmd->vertex_write;
if (i >= cmd->vertex_count) return;
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cmd->vertexes[i].pos.x = x;
cmd->vertexes[i].pos.y = y;
cmd->vertexes[i].color = col;
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cmd->vertexes[i].uv.u = u;
cmd->vertexes[i].uv.v = v;
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cmd->vertex_write++;
}
static void
gui_vertex_line(struct gui_draw_command* cmd, gui_float x0, gui_float y0,
gui_float x1, gui_float y1, struct gui_color col)
{
gui_float len;
struct gui_vec2 a, b, d;
struct gui_vec2 hn, hp0, hp1;
if (!cmd) return;
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vec2_load(a, x0, y0);
vec2_load(b, x1, y1);
vec2_sub(d, b, a);
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len = vec2_len(d);
if (len) len = 0.5f / vec2_len(d);
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vec2_muls(hn, d, len);
vec2_load(hp0, +hn.y, -hn.x);
vec2_load(hp1, -hn.y, +hn.x);
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gui_vertex(cmd, a.x + hp0.x, a.y + hp0.y, col, 0.0f, 0.0f);
gui_vertex(cmd, b.x + hp0.x, b.y + hp0.y, col, 0.0f, 0.0f);
gui_vertex(cmd, a.x + hp1.x, a.y + hp1.y, col, 0.0f, 0.0f);
gui_vertex(cmd, b.x + hp0.x, b.y + hp0.y, col, 0.0f, 0.0f);
gui_vertex(cmd, b.x + hp1.x, b.y + hp1.y, col, 0.0f, 0.0f);
gui_vertex(cmd, a.x + hp1.x, a.y + hp1.y, col, 0.0f, 0.0f);
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}
static void
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gui_line(struct gui_draw_queue *que, gui_float x0, gui_float y0,
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gui_float x1, gui_float y1, struct gui_color col)
{
struct gui_draw_command *cmd;
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if (!que) return;
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if (col.a == 0) return;
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cmd = gui_push_command(que, 6, &null_rect, null_tex);
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if (!cmd) return;
gui_vertex_line(cmd, x0, y0, x1, y1, col);
}
static void
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gui_trianglef(struct gui_draw_queue *que, gui_float x0, gui_float y0,
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gui_float x1, gui_float y1, gui_float x2, gui_float y2, struct gui_color c)
{
struct gui_draw_command *cmd;
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if (!que) return;
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if (c.a == 0) return;
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cmd = gui_push_command(que, 3, &null_rect, null_tex);
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if (!cmd) return;
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gui_vertex(cmd, x0, y0, c, 0.0f, 0.0f);
gui_vertex(cmd, x1, y1, c, 0.0f, 0.0f);
gui_vertex(cmd, x2, y2, c, 0.0f, 0.0f);
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}
static void
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gui_rect(struct gui_draw_queue *que, gui_float x, gui_float y,
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gui_float w, gui_float h, struct gui_color col)
{
struct gui_draw_command *cmd;
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if (!que) return;
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if (col.a == 0) return;
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cmd = gui_push_command(que, 6 * 4, &null_rect, null_tex);
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if (!cmd) return;
gui_vertex_line(cmd, x, y, x + w, y, col);
gui_vertex_line(cmd, x + w, y, x + w, y + h, col);
gui_vertex_line(cmd, x + w, y + h, x, y + h, col);
gui_vertex_line(cmd, x, y + h, x, y, col);
}
static void
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gui_rectf(struct gui_draw_queue *que, gui_float x, gui_float y,
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gui_float w, gui_float h, struct gui_color col)
{
struct gui_draw_command *cmd;
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if (!que) return;
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if (col.a == 0) return;
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cmd = gui_push_command(que, 6, &null_rect, null_tex);
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if (!cmd) return;
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gui_vertex(cmd, x, y, col, 0.0f, 0.0f);
gui_vertex(cmd, x + w, y, col, 0.0f, 0.0f);
gui_vertex(cmd, x + w, y + h, col, 0.0f, 0.0f);
gui_vertex(cmd, x, y, col, 0.0f, 0.0f);
gui_vertex(cmd, x + w, y + h, col, 0.0f, 0.0f);
gui_vertex(cmd, x, y + h, col, 0.0f, 0.0f);
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}
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static void
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gui_string(struct gui_draw_queue *que, const struct gui_font *font, gui_float x,
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gui_float y, gui_float w, gui_float h,
struct gui_color col, const gui_char *t, gui_size len)
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{
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struct gui_draw_command *cmd;
struct gui_rect clip;
gui_size text_len;
gui_long unicode;
const struct gui_font_glyph *g;
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if (!que || !t || !font || !len) return;
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clip.x = x; clip.y = y;
clip.w = w; clip.h = h;
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cmd = gui_push_command(que, 6 * len, &clip, font->texture);
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if (!cmd) return;
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text_len = utf_decode(t, &unicode, len);
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while (text_len <= len) {
gui_float x1, y1, x2, y2, char_width = 0;
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if (unicode == UTF_INVALID) break;
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g = (unicode < font->glyph_count) ?
&font->glyphes[unicode] :
font->fallback;
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g = (g->code == 0) ? font->fallback : g;
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y1 = (gui_float)(y + (g->yoff * font->scale));
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y2 = (gui_float)(y1 + (gui_float)g->height * font->scale);
x1 = (gui_float)(x + g->xoff * font->scale);
x2 = (gui_float)(x1 + (gui_float)g->width * font->scale);
char_width = g->xadvance * font->scale;
gui_vertex(cmd, x1, y1, col, g->uv[0].u, g->uv[0].v);
gui_vertex(cmd, x2, y1, col, g->uv[1].u, g->uv[0].v);
gui_vertex(cmd, x2, y2, col, g->uv[1].u, g->uv[1].v);
gui_vertex(cmd, x1, y1, col, g->uv[0].u, g->uv[0].v);
gui_vertex(cmd, x2, y2, col, g->uv[1].u, g->uv[1].v);
gui_vertex(cmd, x1, y2, col, g->uv[0].u, g->uv[1].v);
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text_len += utf_decode(t + text_len, &unicode, len - text_len);
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x += char_width;
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}
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}
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void
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gui_begin(struct gui_draw_queue *que, gui_byte *memory, gui_size size)
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{
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if (!que || !memory || !size) return;
que->begin = (struct gui_draw_command*)memory;
que->end = (struct gui_draw_command*)memory;
que->memory = memory;
que->size = size;
que->needed = 0;
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}
const struct gui_draw_command*
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gui_next(const struct gui_draw_queue *que, const struct gui_draw_command *iter)
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{
gui_size size = 0;
const struct gui_draw_command *cmd = NULL;
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if (!que || !que->memory || !que->begin || !que->end || !que->size)
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return NULL;
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if (!iter || !iter->vertexes || iter < que->begin || iter > que->end)
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return NULL;
size += sizeof(struct gui_draw_command);
size += sizeof(struct gui_vertex) * iter->vertex_count;
cmd = (const struct gui_draw_command*)((const gui_byte*)iter + size);
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if (cmd >= que->end) return NULL;
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return cmd;
}
gui_size
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gui_end(struct gui_draw_queue *que)
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{
gui_size needed;
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if (!que) return 0;
needed = que->needed;
que->needed = 0;
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que->vertex_count = 0;
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return needed;
}
gui_int
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gui_button(struct gui_draw_queue *que, const struct gui_button *button,
const struct gui_font *font, const struct gui_input *in)
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{
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gui_int text_width;
gui_int label_x, label_y;
gui_int label_w, label_h;
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gui_int ret = gui_false;
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gui_int mouse_x, mouse_y;
gui_int clicked_x, clicked_y;
struct gui_color fc, bg, hc;
gui_int x, y, w, h;
const gui_char *t;
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if (!que || !in || !button)
return gui_false;
x = button->x, y = button->y;
w = button->w, h = button->h;
t = (const gui_char*)button->text;
mouse_x = in->mouse_pos.x;
mouse_y = in->mouse_pos.y;
clicked_x = in->mouse_clicked_pos.x;
clicked_y = in->mouse_clicked_pos.y;
fc = button->font;
bg = button->background;
hc = button->highlight;
if (INBOX(mouse_x, mouse_y, x, y, x+w, y+h)) {
if (INBOX(clicked_x, clicked_y, x, y, x+w, y+h))
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ret = (in->mouse_down && in->mouse_clicked);
fc = bg; bg = hc;
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}
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gui_rectf(que, x, y, w, h, bg);
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gui_rect(que, x+1, y+1, w-1, h-1, button->foreground);
if (!font || !button->text || !button->length) return ret;
text_width = gui_font_text_width(font, t, button->length);
if (text_width > (w - 2 * button->pad_x)) {
label_x = x + button->pad_x;
label_y = y + button->pad_y;
label_w = w - 2 * button->pad_x;
label_h = h - 2 * button->pad_y;
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} else {
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label_w = w - 2 * button->pad_x;
label_h = h - 2 * button->pad_y;
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label_x = x + (label_w - text_width) / 2;
label_y = y + (label_h - font->height) / 2;
}
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gui_string(que, font, label_x, label_y, label_w, label_h, fc, t, button->length);
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return ret;
}
gui_int
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gui_toggle(struct gui_draw_queue *que, const struct gui_toggle *toggle,
const struct gui_font *font, const struct gui_input *in)
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{
gui_int select_size;
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gui_int x, y, w, h;
gui_int active;
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gui_int select_x, select_y;
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gui_int cursor_x, cursor_y;
gui_int cursor_pad, cursor_size;
gui_int label_x, label_w;
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struct gui_color fg, bg;
const gui_char *t;
if (!que || !toggle || !font || !in) return 0;
active = toggle->active;
t = (const gui_char*)toggle->text;
x = toggle->x, y = toggle->y;
w = toggle->w, h = toggle->h;
w = MAX(w, font->height + 2 * toggle->pad_x);
h = MAX(h, font->height + 2 * toggle->pad_y);
fg = toggle->foreground;
bg = toggle->background;
select_x = x + toggle->pad_x;
select_y = y + toggle->pad_y;
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select_size = font->height;
cursor_pad = select_size / 8;
cursor_x = select_x + cursor_pad;
cursor_y = select_y + cursor_pad;
cursor_size = select_size - 2 * cursor_pad;
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label_x = x + select_size + toggle->pad_x * 2;
label_w = w - select_size + 3 * toggle->pad_x;
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if (!in->mouse_down && in->mouse_clicked) {
const gui_int clicked_x = in->mouse_clicked_pos.x;
const gui_int clicked_y = in->mouse_clicked_pos.y;
const gui_int cursor_px = cursor_x + cursor_size;
const gui_int cursor_py = cursor_y + cursor_size;
if (INBOX(clicked_x, clicked_y, cursor_x, cursor_y, cursor_px, cursor_py))
active = !active;
}
gui_rectf(que, select_x, select_y, select_size, select_size, bg);
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if (active) gui_rectf(que, cursor_x, cursor_y, cursor_size, cursor_size, fg);
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gui_string(que, font, label_x, y + toggle->pad_y, label_w,
h - 2 * toggle->pad_y, toggle->font, t, toggle->length);
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return active;
}
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gui_float
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gui_slider(struct gui_draw_queue *que, const struct gui_slider *slider,
const struct gui_input *in)
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{
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gui_float min, max, value, step;
gui_int x, y, w, h;
gui_int mouse_x, mouse_y;
gui_int clicked_x, clicked_y;
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gui_int cursor_x, cursor_y, cursor_h;
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gui_float cursor_w;
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if (!que || !slider || !in) return 0;
if (slider->step == 0.0f) return slider->value;
x = slider->x, y = slider->y;
w = slider->w, h = slider->h;
w = MAX(slider->w, 2 * slider->pad_x);
h = MAX(slider->h, 2 * slider->pad_y);
max = MAX(slider->min, slider->max);
min = MIN(slider->min, slider->max);
value = CLAMP(min, slider->value, max);
step = slider->step;
cursor_w = (w - 2 * slider->pad_x) / (((max - min) + step) / step);
cursor_h = h - 2 * slider->pad_y;
cursor_x = x + slider->pad_x + (cursor_w * (value - min));
cursor_y = y + slider->pad_y;
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if (!que || !in) return 0;
mouse_x = in->mouse_pos.x;
mouse_y = in->mouse_pos.y;
clicked_x = in->mouse_clicked_pos.x;
clicked_y = in->mouse_clicked_pos.y;
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if (in->mouse_down &&
INBOX(clicked_x, clicked_y, x, y, x + w, y + h) &&
INBOX(mouse_x, mouse_y, x, y, x + w, y + h))
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{
gui_float cursor_next_x;
const gui_float tmp = mouse_x - cursor_x + (cursor_w / 2);
gui_float next_value = value + step * ((tmp < 0) ? -1.0f : 1.0f);
next_value = CLAMP(min, next_value, max);
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cursor_next_x = x + slider->pad_x + (cursor_w * (next_value - min));
if (INBOX(mouse_x, mouse_y, cursor_next_x, cursor_y,
cursor_next_x + cursor_w, cursor_y + cursor_h))
{
value = next_value;
cursor_x = cursor_next_x;
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}
}
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gui_rectf(que, x, y, w, h, slider->background);
gui_rectf(que, cursor_x, cursor_y, cursor_w, cursor_h, slider->foreground);
return value;
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}
gui_int
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gui_progress(struct gui_draw_queue *que, const struct gui_progress *prog,
const struct gui_input *in)
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{
gui_float scale;
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gui_int mouse_x, mouse_y;
gui_int cursor_x, cursor_y;
gui_int cursor_w, cursor_h;
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gui_int x, y, w, h;
gui_size value;
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if (!que || !in || !prog) return 0;
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mouse_x = in->mouse_pos.x;
mouse_y = in->mouse_pos.y;
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x = prog->x, y = prog->y;
w = prog->w, h = prog->h;
w = MAX(prog->w, 2 * prog->pad_x + 1);
h = MAX(prog->h, 2 * prog->pad_y + 1);
value = MIN(prog->current, prog->max);
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if (prog->modifyable && in->mouse_down && INBOX(mouse_x, mouse_y, x, y, x+w, y+h)) {
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gui_float ratio = (gui_float)(mouse_x - x) / (gui_float)w;
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value = (gui_size)((gui_float)prog->max * ratio);
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}
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if (!prog->max) return value;
value = MIN(value, prog->max);
scale = (gui_float)value / (gui_float)prog->max;
cursor_h = h - 2 * prog->pad_y;
cursor_w = (w - 2 * prog->pad_x) * scale;
cursor_x = x + prog->pad_x;
cursor_y = y + prog->pad_y;
gui_rectf(que, x, y, w, h, prog->background);
gui_rectf(que, cursor_x, cursor_y, cursor_w, cursor_h, prog->foreground);
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return value;
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}
gui_int
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gui_input(struct gui_draw_queue *que, const struct gui_input_field *input,
const struct gui_font *font, const struct gui_input *in)
{
gui_int offset = 0;
gui_int label_x, label_y;
gui_int label_w, label_h;
gui_int x, y, w, h;
gui_int active;
const gui_char *t;
gui_int mouse_x, mouse_y;
gui_int text_width;
if (!que || !in || !font || !input)
return 0;
mouse_x = in->mouse_clicked_pos.x;
mouse_y = in->mouse_clicked_pos.y;
x = input->x, y = input->y;
w = MAX(input->w, 2 * input->pad_x);
h = MAX(input->h, font->height);
active = input->active;
t = input->buffer;
if (in->mouse_clicked && in->mouse_down)
active = INBOX(mouse_x, mouse_y, x, y, x + w, y + h);
if (active) {
const struct gui_key *del = &in->keys[GUI_KEY_DEL];
const struct gui_key *bs = &in->keys[GUI_KEY_BACKSPACE];
const struct gui_key *enter = &in->keys[GUI_KEY_ENTER];
const struct gui_key *esc = &in->keys[GUI_KEY_ESCAPE];
if (in->text_len && *input->length < input->max) {
gui_long unicode;
gui_size i = 0, l = 0;
gui_size ulen = utf_decode(in->text, &unicode, in->text_len);
while (ulen && (l + ulen) <= in->text_len && *input->length < input->max) {
for (i = 0; i < ulen; i++)
input->buffer[(*input->length)++] = in->text[l + i];
l = l + ulen;
ulen = utf_decode(in->text + l, &unicode, in->text_len - l);
}
}
if ((del->down && del->clicked) || (bs->down && bs->clicked))
if (*input->length > 0) *input->length = *input->length - 1;
if ((enter->down && enter->clicked) || (esc->down && esc->clicked))
active = gui_false;
}
label_x = x + input->pad_x;
label_y = y + input->pad_y;
label_w = w - 2 * input->pad_x;
label_h = h - 2 * input->pad_y;
text_width = gui_font_text_width(font, t, *input->length);
while (text_width > label_w) {
offset += 1;
text_width = gui_font_text_width(font, &t[offset], *input->length - offset);
}
gui_rectf(que, x, y, w, h, input->background);
gui_rect(que, x + 1, y, w - 1, h, input->foreground);
gui_string(que, font, label_x, label_y, label_w, label_h, input->font,
&t[offset], *input->length);
return active;
}
void
gui_plot(struct gui_draw_queue *que, const struct gui_plot *plot)
{
gui_int i;
gui_int last_x;
gui_int last_y;
gui_float max, min;
gui_float range, ratio;
gui_int step;
gui_int canvas_x, canvas_y;
gui_int canvas_w, canvas_h;
gui_int x, y, w, h;
if (!que || !plot) return;
x = plot->x, y = plot->y;
w = plot->w, h = plot->h;
gui_rectf(que, x, y, w, h, plot->background);
max = plot->values[0], min = plot->values[0];
for (i = 0; i < plot->value_count; ++i) {
if (plot->values[i] > max)
max = plot->values[i];
if (plot->values[i] < min)
min = plot->values[i];
}
range = max - min;
canvas_x = x + plot->pad_x;
canvas_y = y + plot->pad_y;
canvas_w = w - 2 * plot->pad_x;
canvas_h = h - 2 * plot->pad_y;
step = canvas_w / plot->value_count;
ratio = (plot->values[0] - min) / range;
last_x = canvas_x;
last_y = (canvas_y + canvas_h) - ratio * (gui_float)canvas_h;
gui_rectf(que, last_x - 3, last_y - 3, 6, 6, plot->foreground);
for (i = 1; i < plot->value_count; i++) {
gui_int cur_x, cur_y;
ratio = (plot->values[i] - min) / range;
cur_x = canvas_x + step * i;
cur_y = (canvas_y + canvas_h) - (ratio * (gui_float)canvas_h);
gui_line(que, last_x, last_y, cur_x, cur_y, plot->foreground);
gui_rectf(que, cur_x - 3, cur_y - 3, 6, 6, plot->foreground);
last_x = cur_x;
last_y = cur_y;
}
}
gui_int
gui_histo(struct gui_draw_queue *que, const struct gui_histo *histo,
const struct gui_input *in)
{
gui_int i;
gui_float max;
gui_int canvas_x, canvas_y;
gui_int canvas_w, canvas_h;
gui_int item_w;
gui_int selected = -1;
gui_int x, y, w, h;
struct gui_color fg, nc;
if (!que || !histo || !in)
return selected;
x = histo->x, y = histo->y;
w = histo->w, h = histo->h;
fg = histo->foreground;
nc = histo->negative;
max = histo->values[0];
for (i = 0; i < histo->value_count; ++i) {
if (ABS(histo->values[i]) > max)
max = histo->values[i];
}
gui_rectf(que, x, y, w, h, histo->background);
canvas_x = x + histo->pad_x;
canvas_y = y + histo->pad_y;
canvas_w = w - 2 * histo->pad_x;
canvas_h = h - 2 * histo->pad_y;
item_w = (canvas_w - (histo->value_count-1) * histo->pad_x) / (histo->value_count);
for (i = 0; i < histo->value_count; i++) {
const gui_int mouse_x = in->mouse_pos.x;
const gui_int mouse_y = in->mouse_pos.y;
const gui_float ratio = ABS(histo->values[i]) / max;
const gui_int item_h = (gui_int)((gui_float)canvas_h * ratio);
const gui_int item_x = canvas_x + (i * item_w) + (i * histo->pad_y);
const gui_int item_y = (canvas_y + canvas_h) - item_h;
struct gui_color col = (histo->values[i] < 0) ? nc: fg;
if (INBOX(mouse_x, mouse_y, item_x, item_y, item_x + item_w, item_y + item_h)) {
selected = (in->mouse_down && in->mouse_clicked) ? i : -1;
col = histo->highlight;
}
gui_rectf(que, item_x, item_y, item_w, item_h, col);
}
return selected;
}
gui_int
gui_scroll(struct gui_draw_queue *que, const struct gui_scroll *scroll,
const struct gui_input *in)
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{
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gui_int mouse_x, mouse_y;
gui_int prev_x, prev_y;
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gui_int x, y, w, h;
gui_int step, offset;
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gui_bool u, d;
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gui_int button_size, button_half, button_y;
gui_int bar_h, bar_y;
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struct gui_button up, down;
struct gui_color fg, bg;
gui_int target;
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gui_float ratio;
gui_float off;
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gui_int cursor_x, cursor_y;
gui_int cursor_w, cursor_h;
gui_int cursor_px, cursor_py;
gui_bool inscroll, incursor;
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gui_int pad;
gui_int xoff, yoff, boff;
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gui_int xpad, ypad, xmid;
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if (!que || !in) return 0;
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x = scroll->x, y = scroll->y;
w = scroll->w, h = scroll->h;
target = scroll->target;
fg = scroll->foreground;
bg = scroll->background;
gui_rectf(que, x, y, w, h, scroll->background);
if (scroll->target <= h) return 0;
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mouse_x = in->mouse_pos.x;
mouse_y = in->mouse_pos.y;
prev_x = in->mouse_prev.x;
prev_y = in->mouse_prev.y;
w = MAX(w, 0);
h = MAX(h, 2 * w);
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step = CLAMP(0, scroll->step, h);
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pad = w / 4;
button_size = w;
button_half = button_size / 2;
button_y = y + h - button_size;
bar_h = h - 2 * button_size;
bar_y = y + button_size;
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offset = CLAMP(0, scroll->offset, scroll->target - bar_h);
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ratio = (gui_float)bar_h/(gui_float)scroll->target;
off = (gui_float)offset/(gui_float)scroll->target;
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cursor_h = (gui_int)(ratio * (gui_float)bar_h);
cursor_y = bar_y + (gui_int)(off * bar_h);
cursor_w = w;
cursor_x = x;
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up.x = x, up.y = y;
up.w = button_size, up.h = button_size;
up.pad_y = 0, up.pad_x = 0;
up.text = NULL, up.length = 0;
up.font = fg, up.background = fg;
up.foreground = bg, up.highlight = fg;
down.x = x, down.y = y + h - button_size;
down.w = button_size, down.h = button_size;
down.pad_y = 0, down.pad_x = 0;
down.text = NULL, down.length = 0;
down.font = fg, down.background = fg;
down.foreground = bg, down.highlight = fg;
u = gui_button(que, &up, NULL, in);
d = gui_button(que, &down, NULL, in);
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xpad = x + pad;
ypad = button_y + pad;
xmid = x + button_half;
xoff = x + (button_size - pad);
yoff = y + (button_size - pad);
boff = button_y + (button_size - pad);
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gui_trianglef(que, xmid, y + pad, xoff, yoff, xpad, yoff, scroll->background);
gui_trianglef(que, xpad, ypad, xoff, ypad, xmid, boff, scroll->background);
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cursor_px = cursor_x + cursor_w;
cursor_py = cursor_y + cursor_h;
inscroll = INBOX(mouse_x, mouse_y, x, y, x + w, y + h);
incursor = INBOX(prev_x, prev_y, cursor_x, cursor_y, cursor_px, cursor_py);
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if (in->mouse_down && inscroll && incursor) {
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const gui_float pixel = in->mouse_delta.y;
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const gui_float delta = (pixel / (gui_float)bar_h) * (gui_float)target;
offset = CLAMP(0, offset + delta, target - bar_h);
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cursor_y += pixel;
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} else if (u || d) {
offset = (d) ? MIN(offset + step, target - bar_h): MAX(0, offset - step);
off = (gui_float)offset / (gui_float)scroll->target;
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cursor_y = bar_y + (gui_int)(off * bar_h);
}
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gui_rectf(que, cursor_x, cursor_y, cursor_w, cursor_h, fg);
gui_rect(que, cursor_x+1, cursor_y, cursor_w-1, cursor_h, bg);
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return offset;
}
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void
gui_panel_init(struct gui_panel *panel, const struct gui_config *config,
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const struct gui_font *font, const struct gui_input *input)
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{
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panel->config = config;
panel->font = font;
panel->input = input;
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panel->x = 0;
panel->y = 0;
panel->at_y = 0;
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panel->width = 0;
panel->flags = 0;
panel->index = 0;
panel->row_columns = 0;
panel->row_height = 0;
panel->queue = NULL;
}
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gui_int
gui_panel_begin(struct gui_panel *panel, struct gui_draw_queue *q,
const char *t, gui_flags f, gui_int x, gui_int y, gui_int w, gui_int h)
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{
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const struct gui_config *config = panel->config;
const struct gui_color *header = &config->colors[GUI_COLOR_TITLEBAR];
gui_rectf(panel->queue, x ,y, w, config->header_height, *header);
if (panel->flags & GUI_PANEL_SCROLLBAR) panel->height = h;
UNUSED(t);
panel->queue = q;
panel->x = x;
panel->y = y;
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panel->width = w;
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panel->at_y = y;
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panel->flags = f;
panel->index = 0;
panel->row_columns = 0;
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panel->row_height = config->header_height;
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return 0;
}
void
gui_panel_row(struct gui_panel *panel, gui_int height, gui_int cols)
{
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const struct gui_config *config = panel->config;
const struct gui_color *color = &config->colors[GUI_COLOR_PANEL];
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panel->at_y += panel->row_height;
panel->index = 0;
panel->row_columns = cols;
panel->row_height = height;
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gui_rectf(panel->queue, panel->x, panel->at_y, panel->width, height, *color);
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}
static void
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gui_panel_alloc(struct gui_rect *bounds, struct gui_panel *panel)
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{
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const struct gui_config *config = panel->config;
gui_int padding, spacing, space;
gui_int item_offset, item_width, item_spacing;
padding = 2 * config->panel_padding.x;
spacing = (panel->row_columns - 1) * config->item_spacing.x;
space = panel->width - padding - spacing;
item_width = space / panel->row_columns;
item_offset = config->item_padding.x + panel->index * item_width;
item_spacing = panel->index * config->item_spacing.x;
bounds->x = panel->x + item_offset + item_spacing;
bounds->y = panel->at_y;
bounds->w = item_width;
bounds->h = panel->row_height - config->item_spacing.y;
panel->index++;
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}
gui_int
gui_panel_button(struct gui_panel *panel, const char *str, gui_int len)
{
struct gui_rect bounds;
struct gui_button button;
const struct gui_config *config = panel->config;
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gui_panel_alloc(&bounds, panel);
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button.text = str;
button.length = len;
button.x = bounds.x;
button.y = bounds.y;
button.w = bounds.w;
button.h = bounds.h;
button.pad_x = config->item_padding.x;
button.pad_y = config->item_padding.y;
button.background = config->colors[GUI_COLOR_BUTTON];
button.foreground = config->colors[GUI_COLOR_BUTTON_BORDER];
button.font = config->colors[GUI_COLOR_TEXT];
button.highlight = config->colors[GUI_COLOR_BUTTON_HOVER];
return gui_button(panel->queue, &button, panel->font, panel->input);
}
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gui_int
gui_panel_toggle(struct gui_panel *panel, const char *text, gui_int length,
gui_int is_active)
{
struct gui_rect bounds;
struct gui_toggle toggle;
const struct gui_config *config = panel->config;
gui_panel_alloc(&bounds, panel);
toggle.x = bounds.x;
toggle.y = bounds.y;
toggle.w = bounds.w;
toggle.h = bounds.h;
toggle.pad_x = config->item_padding.x;
toggle.pad_y = config->item_padding.y;
toggle.active = is_active;
toggle.text = text;
toggle.length = length;
toggle.font = config->colors[GUI_COLOR_TEXT];
toggle.background = config->colors[GUI_COLOR_TOGGLE];
toggle.foreground = config->colors[GUI_COLOR_TOGGLE_ACTIVE];
return gui_toggle(panel->queue, &toggle, panel->font, panel->input);
}
gui_float
gui_panel_slider(struct gui_panel *panel, gui_float min_value, gui_float value,
gui_float max_value, gui_float value_step)
{
struct gui_rect bounds;
struct gui_slider slider;
const struct gui_config *config = panel->config;
gui_panel_alloc(&bounds, panel);
slider.x = bounds.x;
slider.y = bounds.y;
slider.w = bounds.w;
slider.h = bounds.h;
slider.pad_x = config->item_padding.x;
slider.pad_y = config->item_padding.y;
slider.value = value;
slider.min = min_value;
slider.max = max_value;
slider.step = value_step;
slider.background = config->colors[GUI_COLOR_SLIDER];
slider.foreground = config->colors[GUI_COLOR_SLIDER_CURSOR];
return gui_slider(panel->queue, &slider, panel->input);
}
gui_float
gui_panel_progress(struct gui_panel *panel, gui_size cur_value, gui_size max_value,
gui_bool is_modifyable)
{
struct gui_rect bounds;
struct gui_progress prog;
const struct gui_config *config = panel->config;
gui_panel_alloc(&bounds, panel);
prog.x = bounds.x;
prog.y = bounds.y;
prog.w = bounds.w;
prog.h = bounds.h;
prog.pad_x = config->item_padding.x;
prog.pad_y = config->item_padding.y;
prog.current = cur_value;
prog.max = max_value;
prog.modifyable = is_modifyable;
prog.background = config->colors[GUI_COLOR_PROGRESS];
prog.foreground = config->colors[GUI_COLOR_PROGRESS_CURSOR];
return gui_progress(panel->queue, &prog, panel->input);
}
gui_int
gui_panel_input(struct gui_panel *panel, gui_char *buffer, gui_int *length,
gui_int max_length, gui_bool is_active)
{
struct gui_rect bounds;
struct gui_input_field field;
const struct gui_config *config = panel->config;
gui_panel_alloc(&bounds, panel);
field.x = bounds.x;
field.y = bounds.y;
field.w = bounds.w;
field.h = bounds.h;
field.pad_x = config->item_padding.x;
field.pad_y = config->item_padding.y;
field.buffer = buffer;
field.length = length;
field.max = max_length;
field.active = is_active;
field.font = config->colors[GUI_COLOR_TEXT];
field.background = config->colors[GUI_COLOR_INPUT];
field.foreground = config->colors[GUI_COLOR_BORDER];
return gui_input(panel->queue, &field, panel->font, panel->input);
}
void
gui_panel_plot(struct gui_panel *panel, const gui_float *values, gui_int count)
{
struct gui_rect bounds;
struct gui_plot plot;
const struct gui_config *config = panel->config;
gui_panel_alloc(&bounds, panel);
plot.x = bounds.x;
plot.y = bounds.y;
plot.w = bounds.w;
plot.h = bounds.h;
plot.pad_x = config->item_padding.x;
plot.pad_y = config->item_padding.y;
plot.value_count = count;
plot.values = values;
plot.background = config->colors[GUI_COLOR_PLOT];
plot.foreground = config->colors[GUI_COLOR_PLOT_LINES];
gui_plot(panel->queue, &plot);
}
gui_int
gui_panel_histo(struct gui_panel *panel, const gui_float *values, gui_int count)
{
struct gui_rect bounds;
struct gui_histo histo;
const struct gui_config *config = panel->config;
gui_panel_alloc(&bounds, panel);
histo.x = bounds.x;
histo.y = bounds.y;
histo.w = bounds.w;
histo.h = bounds.h;
histo.pad_x = config->item_padding.x;
histo.pad_y = config->item_padding.y;
histo.value_count = count;
histo.values = values;
histo.background = config->colors[GUI_COLOR_HISTO];
histo.foreground = config->colors[GUI_COLOR_HISTO_BARS];
histo.negative = config->colors[GUI_COLOR_HISTO_NEGATIVE];
histo.highlight = config->colors[GUI_COLOR_HISTO_HIGHLIGHT];
return gui_histo(panel->queue, &histo, panel->input);
}
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void gui_panel_end(struct gui_panel *panel)
{
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if (!(panel->flags & GUI_PANEL_SCROLLBAR))
panel->height = panel->at_y - panel->y;
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}