Nuklear/gui.c

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C
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/*
Copyright (c) 2015
vurtun <polygone@gmx.net>
MIT licence
*/
#include "gui.h"
#define NULL (void*)0
#define UTF_INVALID 0xFFFD
#define PI 3.141592654f
#define PASTE(a,b) a##b
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define MAX(a,b) ((a) < (b) ? (b) : (a))
#define CLAMP(i,v,x) (MAX(MIN(v,x), i))
#define LEN(a) (sizeof(a)/sizeof(a)[0])
#define ABS(a) (((a) < 0) ? -(a) : (a))
#define UNUSED(a) ((void)(a))
#define DEG2RAD(a) ((a) * (PI / 180.0f))
#define RAD2DEG(a) ((a) * (180.0f / PI))
#define BETWEEN(x, a, b) ((a) <= (x) && (x) <= (b))
#define INBOX(x, y, x0, y0, x1, y1) (BETWEEN(x, x0, x1) && BETWEEN(y, y0, y1))
#define ASSERT_LINE(p, l, f) \
typedef char PASTE(assertion_failed_##f##_,l)[2*!!(p)-1];
#define ASSERT(predicate) ASSERT_LINE(predicate,__LINE__,__FILE__)
#define vec2_load(v,a,b) (v).x = (a), (v).y = (b)
#define vec2_cpy(to,from) (to).x = (from).x, (to).y = (from).y
#define vec2_len(v) ((float)fsqrt((v).x*(v).x+(v).y*(v).y))
#define vec2_sub(r,a,b) do {(r).x=(a).x-(b).x; (r).y=(a).y-(b).y;} while(0)
#define vec2_add(r,a,b) do {(r).x=(a).x+(b).x; (r).y=(a).y+(b).y;} while(0)
#define vec2_muls(r, v, s) do {(r).x=(v).x*(s); (r).y=(v).y*(s);} while(0)
#define vec2_norm(r, v) do {float _ = vec2_len(v); if (_) vec2_muls(r, v, 1.0f/_);} while(0)
static const gui_texture null_tex = (void*)0;
static const struct gui_rect null_rect = {-9999, -9999, 9999 * 2, 9999 * 2};
static gui_char utfbyte[GUI_UTF_SIZE+1] = {0x80, 0, 0xC0, 0xE0, 0xF0};
static gui_char utfmask[GUI_UTF_SIZE+1] = {0xC0, 0x80, 0xE0, 0xF0, 0xF8};
static long utfmin[GUI_UTF_SIZE+1] = {0, 0, 0x80, 0x800, 0x100000};
static long utfmax[GUI_UTF_SIZE+1] = {0x10FFFF, 0x7F, 0x7FF, 0xFFFF, 0x10FFFF};
static gui_float
fsqrt(float x)
{
float xhalf = 0.5f*x;
union {float f; int i;} val;
ASSERT(sizeof(int) == sizeof(float));
val.f = x;
val.i = 0x5f375a86 - (val.i>>1);
val.f = val.f*(1.5f-xhalf*val.f*val.f);
if (val.f != 0.0f)
return 1.0f/val.f;
return val.f;
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}
static gui_size
utf_validate(long *u, gui_size i)
{
if (!u) return 0;
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if (!BETWEEN(*u, utfmin[i], utfmax[i]) ||
BETWEEN(*u, 0xD800, 0xDFFF))
*u = UTF_INVALID;
for (i = 1; *u > utfmax[i]; ++i);
return i;
}
static long
utf_decode_byte(gui_char c, gui_size *i)
{
if (!i) return 0;
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for(*i = 0; *i < LEN(utfmask); ++(*i)) {
if ((c & utfmask[*i]) == utfbyte[*i])
return c & ~utfmask[*i];
}
return 0;
}
static gui_size
utf_decode(gui_char *c, long *u, gui_size clen)
{
gui_size i, j, len, type;
long udecoded;
*u = UTF_INVALID;
if (!c || !u) return 0;
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if (!clen) return 0;
udecoded = utf_decode_byte(c[0], &len);
if (!BETWEEN(len, 1, GUI_UTF_SIZE))
return 1;
for (i = 1, j = 1; i < clen && j < len; ++i, ++j) {
udecoded = (udecoded << 6) | utf_decode_byte(c[i], &type);
if (type != 0)
return j;
}
if (j < len)
return 0;
*u = udecoded;
utf_validate(u, len);
return len;
}
static gui_char
utf_encode_byte(long u, gui_size i)
{
return utfbyte[i] | (u & ~utfmask[i]);
}
static gui_size
utf_encode(long u, gui_char *c, gui_size clen)
{
gui_size len, i;
len = utf_validate(&u, 0);
if (clen < len || !len)
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return 0;
for (i = len - 1; i != 0; --i) {
c[i] = utf_encode_byte(u, 0);
u >>= 6;
}
c[0] = utf_encode_byte(u, len);
return len;
}
void
gui_input_begin(struct gui_input *in)
{
if (!in) return;
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in->mouse_clicked = 0;
in->glyph_count = 0;
vec2_cpy(in->mouse_prev, in->mouse_pos);
}
void
gui_input_motion(struct gui_input *in, gui_int x, gui_int y)
{
vec2_load(in->mouse_pos, x, y);
}
void
gui_input_key(struct gui_input *in, enum gui_keys key, gui_int down)
{
if (!in) return;
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in->keys[key] = down;
if (key == GUI_KEY_SHIFT)
in->shift = gui_true;
if (key == GUI_KEY_CTRL)
in->ctrl = gui_true;
}
void
gui_input_button(struct gui_input *in, gui_int x, gui_int y, gui_int down)
{
if (!in) return;
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if (in->mouse_down == down) return;
vec2_load(in->mouse_clicked_pos, x, y);
in->mouse_down = down;
in->mouse_clicked++;
}
void
gui_input_char(struct gui_input *in, gui_glyph glyph)
{
gui_size len = 0;
long unicode;
if (!in) return;
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len = utf_decode(glyph, &unicode, GUI_UTF_SIZE);
if (len && in->glyph_count < GUI_INPUT_MAX) {
utf_encode(unicode, in->text[in->glyph_count], GUI_UTF_SIZE);
in->glyph_count++;
}
}
void
gui_input_end(struct gui_input *in)
{
if (!in) return;
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vec2_sub(in->mouse_delta, in->mouse_pos, in->mouse_prev);
}
static struct gui_draw_command*
gui_push_command(struct gui_draw_list *list, gui_size count,
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const struct gui_rect *rect, gui_texture tex)
{
gui_size memory = 0;
gui_size current;
struct gui_draw_command *cmd = NULL;
if (!list || !rect) return NULL;
if (!list->end || !list->begin || list->end < list->begin)
return NULL;
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memory += sizeof(struct gui_draw_command);
memory += sizeof(struct gui_vertex) * count;
list->needed += memory;
current = (gui_byte*)list->end - (gui_byte*)list->begin;
if (list->size <= (current + memory))
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return NULL;
cmd = list->end;
list->end = (struct gui_draw_command*)((gui_byte*)list->end + memory);
cmd->vertexes = (struct gui_vertex*)(cmd + 1);
cmd->vertex_write = 0;
cmd->vertex_count = count;
cmd->clip_rect = *rect;
cmd->texture = tex;
return cmd;
}
static void
gui_vertex(struct gui_draw_command *cmd, gui_float x, gui_float y,
struct gui_color col)
{
gui_size i;
if (!cmd) return;
i = cmd->vertex_write;
if (i >= cmd->vertex_count) return;
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cmd->vertexes[i].pos.x = x;
cmd->vertexes[i].pos.y = y;
cmd->vertexes[i].color = col;
cmd->vertexes[i].uv.u = 0.0f;
cmd->vertexes[i].uv.v = 0.0f;
cmd->vertex_write++;
}
static void
gui_vertex_line(struct gui_draw_command* cmd, gui_float x0, gui_float y0,
gui_float x1, gui_float y1, struct gui_color col)
{
gui_float len;
struct gui_vec2 a, b, d;
struct gui_vec2 hn, hp0, hp1;
if (!cmd) return;
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vec2_load(a, x0, y0);
vec2_load(b, x1, y1);
vec2_sub(d, b, a);
if (d.x == 0.0f && d.y == 0.0f)
return;
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len = 0.5f / vec2_len(d);
vec2_muls(hn, d, len);
vec2_load(hp0, +hn.y, -hn.x);
vec2_load(hp1, -hn.y, +hn.x);
gui_vertex(cmd, a.x + hp0.x, a.y + hp0.y, col);
gui_vertex(cmd, b.x + hp0.x, b.y + hp0.y, col);
gui_vertex(cmd, a.x + hp1.x, a.y + hp1.y, col);
gui_vertex(cmd, b.x + hp0.x, b.y + hp0.y, col);
gui_vertex(cmd, b.x + hp1.x, b.y + hp1.y, col);
gui_vertex(cmd, a.x + hp1.x, a.y + hp1.y, col);
}
static void
gui_line(struct gui_draw_list *list, gui_float x0, gui_float y0,
gui_float x1, gui_float y1, struct gui_color col)
{
struct gui_draw_command *cmd;
if (!list) return;
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if (col.a == 0) return;
cmd = gui_push_command(list, 6, &null_rect, null_tex);
if (!cmd) return;
gui_vertex_line(cmd, x0, y0, x1, y1, col);
}
static void
gui_trianglef(struct gui_draw_list *list, gui_float x0, gui_float y0,
gui_float x1, gui_float y1, gui_float x2, gui_float y2, struct gui_color c)
{
struct gui_draw_command *cmd;
if (!list) return;
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if (c.a == 0) return;
cmd = gui_push_command(list, 3, &null_rect, null_tex);
if (!cmd) return;
gui_vertex(cmd, x0, y0, c);
gui_vertex(cmd, x1, y1, c);
gui_vertex(cmd, x2, y2, c);
}
static void
gui_rect(struct gui_draw_list *list, gui_float x, gui_float y,
gui_float w, gui_float h, struct gui_color col)
{
struct gui_draw_command *cmd;
if (!list) return;
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if (col.a == 0) return;
cmd = gui_push_command(list, 6 * 4, &null_rect, null_tex);
if (!cmd) return;
gui_vertex_line(cmd, x, y, x + w, y, col);
gui_vertex_line(cmd, x + w, y, x + w, y + h, col);
gui_vertex_line(cmd, x + w, y + h, x, y + h, col);
gui_vertex_line(cmd, x, y + h, x, y, col);
}
static void
gui_rectf(struct gui_draw_list *list, gui_float x, gui_float y,
gui_float w, gui_float h, struct gui_color col)
{
struct gui_draw_command *cmd;
if (!list) return;
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if (col.a == 0) return;
cmd = gui_push_command(list, 6, &null_rect, null_tex);
if (!cmd) return;
gui_vertex(cmd, x, y, col);
gui_vertex(cmd, x + w, y, col);
gui_vertex(cmd, x + w, y + h, col);
gui_vertex(cmd, x, y, col);
gui_vertex(cmd, x + w, y + h, col);
gui_vertex(cmd, x, y + h, col);
}
void
gui_begin(struct gui_draw_list *list, gui_byte *memory, gui_size size)
{
if (!list || !memory || !size) return;
list->begin = (struct gui_draw_command*)memory;
list->end = (struct gui_draw_command*)memory;
list->memory = memory;
list->size = size;
list->needed = 0;
}
const struct gui_draw_command*
gui_next(const struct gui_draw_list *list, const struct gui_draw_command *iter)
{
gui_size size = 0;
const struct gui_draw_command *cmd = NULL;
if (!list || !list->memory || !list->begin || !list->end || !list->size)
return NULL;
if (!iter || !iter->vertexes || iter < list->begin || iter > list->end)
return NULL;
size += sizeof(struct gui_draw_command);
size += sizeof(struct gui_vertex) * iter->vertex_count;
cmd = (const struct gui_draw_command*)((const gui_byte*)iter + size);
if (cmd >= list->end) return NULL;
return cmd;
}
gui_size
gui_end(struct gui_draw_list *list)
{
gui_size needed;
if (!list) return 0;
needed = list->needed;
list->needed = 0;
return needed;
}
gui_int
gui_button(struct gui_draw_list *list, const struct gui_input *in,
struct gui_color bg, struct gui_color fg,
gui_int x, gui_int y, gui_int w, gui_int h, gui_int pad,
const char *str, gui_int len)
{
gui_int ret = gui_false;
if (!list || !in) return gui_false;
if (!in->mouse_down && in->mouse_clicked) {
const gui_int clicked_x = in->mouse_clicked_pos.x;
const gui_int clicked_y = in->mouse_clicked_pos.y;
if (INBOX(clicked_x, clicked_y, x, y, x+w, y+h))
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ret = gui_true;
}
gui_rectf(list, x, y, w, h, bg);
gui_rect(list, x, y, w, h, fg);
return ret;
}
gui_int
gui_slider(struct gui_draw_list *list, const struct gui_input *in,
struct gui_color bg, struct gui_color fg,
gui_int x, gui_int y, gui_int w, gui_int h, gui_int pad,
gui_float min, gui_float value, gui_float max, gui_float step)
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{
gui_int mouse_x, mouse_y;
gui_int clicked_x, clicked_y;
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/* TODO(micha): make this safe */
const gui_float cursor_w = (w - 2 * pad) / (((max - min) + 1) / step);
const gui_int cursor_h = h - 2 * pad;
gui_int cursor_x = x + pad + (cursor_w * (value - min));
gui_int cursor_y = y + pad;
if (!list || !in) return 0;
mouse_x = in->mouse_pos.x;
mouse_y = in->mouse_pos.y;
clicked_x = in->mouse_clicked_pos.x;
clicked_y = in->mouse_clicked_pos.y;
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if (in->mouse_down &&
INBOX(clicked_x, clicked_y, x, y, x + w, y + h) &&
INBOX(mouse_x, mouse_y, x, y, x + w, y + h))
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{
gui_float cursor_next_x;
const gui_float tmp = mouse_x - cursor_x + (cursor_w / 2);
/* TODO(micha): make this safe */
gui_float next_value = value + step * ((tmp < 0) ? -1.0f : 1.0f);
next_value = CLAMP(min, next_value, max);
cursor_next_x = x + pad + (cursor_w * (next_value - min));
if (INBOX(mouse_x, mouse_y, cursor_next_x, cursor_y,
cursor_next_x + cursor_w, cursor_y + cursor_h))
{
value = next_value;
cursor_x = cursor_next_x;
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}
}
gui_rectf(list, x, y, w, h, bg);
gui_rectf(list, cursor_x, cursor_y, cursor_w, cursor_h, fg);
return value;
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}
gui_int
gui_progress(struct gui_draw_list *list, const struct gui_input *in,
struct gui_color bg, struct gui_color fg,
gui_int x, gui_int y, gui_int w, gui_int h, gui_int pad,
gui_float cur, gui_float max, gui_bool modifyable)
{
gui_int mx;
gui_int my;
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gui_float scale;
gui_int cx, cy, cw, ch;
if (!list || !in) return 0;
mx = in->mouse_pos.x;
my = in->mouse_pos.y;
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/* TODO(micha): make this safe */
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if (modifyable && in->mouse_down && INBOX(mx, my, x, y, x + w, y + h))
cur = max * (((gui_float)mx - (gui_float)x) / (gui_float)w);
if (!max) return cur;
/* TODO(micha): make this safe */
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cur = CLAMP(0, cur, max);
scale = (cur/max);
ch = h - 2 * pad;
cw = (w - 2 * pad) * scale;
cx = x + pad;
cy = y + pad;
gui_rectf(list, x, y, w, h, bg);
gui_rectf(list, cx, cy, cw, ch, fg);
return cur;
}
gui_int
gui_scroll(struct gui_draw_list *list, const struct gui_input *in,
struct gui_color bg, struct gui_color fg,
gui_int x, gui_int y, gui_int w, gui_int h,
gui_int offset, gui_int dst)
{
gui_bool up, down;
/* TODO(micha): make this safe */
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const gui_int p = w / 4;
const gui_int bs = w;
const gui_int bh = bs / 2;
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const gui_int by = y + h - bs;
const gui_int barh = h - 2 * bs;
const gui_int bary = y + bs;
/* TODO(micha): make this safe */
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const gui_float ratio = (gui_float)barh/(gui_float)dst;
gui_float off = (gui_float)offset/(gui_float)dst;
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const gui_int ch = (gui_int)(ratio * (gui_float)barh);
gui_int cy = bary + (gui_int)(off * barh);
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const gui_int cw = w;
const gui_int cx = x;
if (!list || !in) return 0;
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gui_rectf(list, x, y, w, h, bg);
if (dst <= h) return 0;
/* TODO(micha): make this safe */
up = gui_button(list, in, fg, bg, x, y, bs, bs, 0, "", 0);
down = gui_button(list, in, fg, bg, x, by, bs, bs, 0, "", 0);
gui_trianglef(list, x + bh, y+p, x+(bs-p), y+(bs-p), x+p, y+(bs-p), bg);
gui_trianglef(list, x+p, by + p, x + bs - p, by+p, x + bh, by + bs-p, bg);
if (up || down) {
const gui_int h2 = h/2;
offset = (down) ? MIN(offset+h2, dst-barh) : MAX(0, offset - h2);
off = (gui_float)offset/(gui_float)dst;
cy = bary + (gui_int)(off * barh);
}
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gui_rectf(list, cx, cy, cw, ch, fg);
gui_rect(list, cx, cy, cw, ch, bg);
return offset;
}