427 lines
13 KiB
C
427 lines
13 KiB
C
/**
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* WinPR: Windows Portable Runtime
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* Unicode Conversion (CRT)
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*
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* Copyright 2012 Marc-Andre Moreau <marcandre.moreau@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <errno.h>
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#include <wctype.h>
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#include <winpr/crt.h>
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#include <winpr/error.h>
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#include <winpr/print.h>
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#ifndef _WIN32
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#include "utf.h"
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/**
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* Notes on cross-platform Unicode portability:
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*
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* Unicode has many possible Unicode Transformation Format (UTF) encodings,
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* where some of the most commonly used are UTF-8, UTF-16 and sometimes UTF-32.
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*
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* The number in the UTF encoding name (8, 16, 32) refers to the number of bits
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* per code unit. A code unit is the minimal bit combination that can represent
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* a unit of encoded text in the given encoding. For instance, UTF-8 encodes
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* the English alphabet using 8 bits (or one byte) each, just like in ASCII.
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*
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* However, the total number of code points (values in the Unicode codespace)
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* only fits completely within 32 bits. This means that for UTF-8 and UTF-16,
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* more than one code unit may be required to fully encode a specific value.
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* UTF-8 and UTF-16 are variable-width encodings, while UTF-32 is fixed-width.
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*
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* UTF-8 has the advantage of being backwards compatible with ASCII, and is
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* one of the most commonly used Unicode encoding.
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*
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* UTF-16 is used everywhere in the Windows API. The strategy employed by
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* Microsoft to provide backwards compatibility in their API was to create
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* an ANSI and a Unicode version of the same function, ending with A (ANSI)
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* and W (Wide character, or UTF-16 Unicode). In headers, the original
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* function name is replaced by a macro that defines to either the ANSI
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* or Unicode version based on the definition of the _UNICODE macro.
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*
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* UTF-32 has the advantage of being fixed width, but wastes a lot of space
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* for English text (4x more than UTF-8, 2x more than UTF-16).
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*
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* In C, wide character strings are often defined with the wchar_t type.
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* Many functions are provided to deal with those wide character strings,
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* such as wcslen (strlen equivalent) or wprintf (printf equivalent).
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*
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* This may lead to some confusion, since many of these functions exist
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* on both Windows and Linux, but they are *not* the same!
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*
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* This sample hello world is a good example:
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*
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* #include <wchar.h>
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*
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* wchar_t hello[] = L"Hello, World!\n";
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*
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* int main(int argc, char** argv)
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* {
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* wprintf(hello);
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* wprintf(L"sizeof(wchar_t): %d\n", sizeof(wchar_t));
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* return 0;
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* }
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*
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* There is a reason why the sample prints the size of the wchar_t type:
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* On Windows, wchar_t is two bytes (UTF-16), while on most other systems
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* it is 4 bytes (UTF-32). This means that if you write code on Windows,
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* use L"" to define a string which is meant to be UTF-16 and not UTF-32,
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* you will have a little surprise when trying to port your code to Linux.
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*
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* Since the Windows API uses UTF-16, not UTF-32, WinPR defines the WCHAR
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* type to always be 2-bytes long and uses it instead of wchar_t. Do not
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* ever use wchar_t with WinPR unless you know what you are doing.
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*
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* As for L"", it is unfortunately unusable in a portable way, unless a
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* special option is passed to GCC to define wchar_t as being two bytes.
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* For string constants that must be UTF-16, it is a pain, but they can
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* be defined in a portable way like this:
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*
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* WCHAR hello[] = { 'H','e','l','l','o','\0' };
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*
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* Such strings cannot be passed to native functions like wcslen(), which
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* may expect a different wchar_t size. For this reason, WinPR provides
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* _wcslen, which expects UTF-16 WCHAR strings on all platforms.
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*
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*/
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/*
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* Conversion to Unicode (UTF-16)
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* MultiByteToWideChar: http://msdn.microsoft.com/en-us/library/windows/desktop/dd319072/
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*
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* cbMultiByte is an input size in bytes (BYTE)
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* cchWideChar is an output size in wide characters (WCHAR)
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*
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* Null-terminated UTF-8 strings:
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*
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* cchWideChar *cannot* be assumed to be cbMultiByte since UTF-8 is variable-width!
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*
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* Instead, obtain the required cchWideChar output size like this:
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* cchWideChar = MultiByteToWideChar(CP_UTF8, 0, (LPCSTR) lpMultiByteStr, -1, NULL, 0);
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*
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* A value of -1 for cbMultiByte indicates that the input string is null-terminated,
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* and the null terminator *will* be processed. The size returned by MultiByteToWideChar
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* will therefore include the null terminator. Equivalent behavior can be obtained by
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* computing the length in bytes of the input buffer, including the null terminator:
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*
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* cbMultiByte = strlen((char*) lpMultiByteStr) + 1;
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*
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* An output buffer of the proper size can then be allocated:
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*
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* lpWideCharStr = (LPWSTR) malloc(cchWideChar * sizeof(WCHAR));
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*
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* Since cchWideChar is an output size in wide characters, the actual buffer size is:
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* (cchWideChar * sizeof(WCHAR)) or (cchWideChar * 2)
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*
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* Finally, perform the conversion:
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*
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* cchWideChar = MultiByteToWideChar(CP_UTF8, 0, (LPCSTR) lpMultiByteStr, -1, lpWideCharStr, cchWideChar);
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*
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* The value returned by MultiByteToWideChar corresponds to the number of wide characters written
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* to the output buffer, and should match the value obtained on the first call to MultiByteToWideChar.
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*
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*/
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int MultiByteToWideChar(UINT CodePage, DWORD dwFlags, LPCSTR lpMultiByteStr,
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int cbMultiByte, LPWSTR lpWideCharStr, int cchWideChar)
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{
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int length;
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LPWSTR targetStart;
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const BYTE* sourceStart;
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ConversionResult result;
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/* If cbMultiByte is 0, the function fails */
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if (cbMultiByte == 0)
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return 0;
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/* If cbMultiByte is -1, the string is null-terminated */
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if (cbMultiByte == -1)
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cbMultiByte = strlen((char*) lpMultiByteStr) + 1;
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/*
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* if cchWideChar is 0, the function returns the required buffer size
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* in characters for lpWideCharStr and makes no use of the output parameter itself.
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*/
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if (cchWideChar == 0)
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{
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sourceStart = (const BYTE*) lpMultiByteStr;
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targetStart = (WCHAR*) NULL;
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result = ConvertUTF8toUTF16(&sourceStart, &sourceStart[cbMultiByte],
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&targetStart, NULL, strictConversion);
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length = targetStart - ((WCHAR*) NULL);
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cchWideChar = length;
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}
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else
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{
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sourceStart = (const BYTE*) lpMultiByteStr;
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targetStart = lpWideCharStr;
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result = ConvertUTF8toUTF16(&sourceStart, &sourceStart[cbMultiByte],
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&targetStart, &targetStart[cchWideChar], strictConversion);
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length = targetStart - ((WCHAR*) lpWideCharStr);
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cchWideChar = length;
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}
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return cchWideChar;
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}
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/*
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* Conversion from Unicode (UTF-16)
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* WideCharToMultiByte: http://msdn.microsoft.com/en-us/library/windows/desktop/dd374130/
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*
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* cchWideChar is an input size in wide characters (WCHAR)
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* cbMultiByte is an output size in bytes (BYTE)
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*
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* Null-terminated UTF-16 strings:
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*
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* cbMultiByte *cannot* be assumed to be cchWideChar since UTF-8 is variable-width!
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*
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* Instead, obtain the required cbMultiByte output size like this:
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* cbMultiByte = WideCharToMultiByte(CP_UTF8, 0, (LPCWSTR) lpWideCharStr, -1, NULL, 0, NULL, NULL);
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*
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* A value of -1 for cbMultiByte indicates that the input string is null-terminated,
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* and the null terminator *will* be processed. The size returned by WideCharToMultiByte
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* will therefore include the null terminator. Equivalent behavior can be obtained by
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* computing the length in bytes of the input buffer, including the null terminator:
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*
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* cchWideChar = _wcslen((WCHAR*) lpWideCharStr) + 1;
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*
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* An output buffer of the proper size can then be allocated:
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* lpMultiByteStr = (LPSTR) malloc(cbMultiByte);
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*
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* Since cbMultiByte is an output size in bytes, it is the same as the buffer size
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*
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* Finally, perform the conversion:
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*
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* cbMultiByte = WideCharToMultiByte(CP_UTF8, 0, (LPCWSTR) lpWideCharStr, -1, lpMultiByteStr, cbMultiByte, NULL, NULL);
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*
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* The value returned by WideCharToMultiByte corresponds to the number of bytes written
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* to the output buffer, and should match the value obtained on the first call to WideCharToMultiByte.
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*
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*/
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int WideCharToMultiByte(UINT CodePage, DWORD dwFlags, LPCWSTR lpWideCharStr, int cchWideChar,
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LPSTR lpMultiByteStr, int cbMultiByte, LPCSTR lpDefaultChar, LPBOOL lpUsedDefaultChar)
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{
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int length;
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BYTE* targetStart;
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const WCHAR* sourceStart;
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ConversionResult result;
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/* If cchWideChar is 0, the function fails */
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if (cchWideChar == 0)
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return 0;
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/* If cchWideChar is -1, the string is null-terminated */
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if (cchWideChar == -1)
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cchWideChar = _wcslen(lpWideCharStr) + 1;
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/*
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* if cbMultiByte is 0, the function returns the required buffer size
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* in bytes for lpMultiByteStr and makes no use of the output parameter itself.
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*/
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if (cbMultiByte == 0)
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{
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sourceStart = (WCHAR*) lpWideCharStr;
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targetStart = (BYTE*) NULL;
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result = ConvertUTF16toUTF8(&sourceStart, &sourceStart[cchWideChar],
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&targetStart, NULL, strictConversion);
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length = targetStart - ((BYTE*) NULL);
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cbMultiByte = length;
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}
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else
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{
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sourceStart = (WCHAR*) lpWideCharStr;
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targetStart = (BYTE*) lpMultiByteStr;
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result = ConvertUTF16toUTF8(&sourceStart, &sourceStart[cchWideChar],
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&targetStart, &targetStart[cbMultiByte], strictConversion);
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length = targetStart - ((BYTE*) lpMultiByteStr);
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cbMultiByte = length;
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}
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return cbMultiByte;
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}
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#endif
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/**
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* ConvertToUnicode is a convenience wrapper for MultiByteToWideChar:
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*
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* If the lpWideCharStr prarameter for the converted string points to NULL
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* or if the cchWideChar parameter is set to 0 this function will automatically
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* allocate the required memory which is guaranteed to be null-terminated
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* after the conversion, even if the source c string isn't.
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*
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* If the cbMultiByte parameter is set to -1 the passed lpMultiByteStr must
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* be null-terminated and the required length for the converted string will be
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* calculated accordingly.
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*/
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int ConvertToUnicode(UINT CodePage, DWORD dwFlags, LPCSTR lpMultiByteStr,
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int cbMultiByte, LPWSTR* lpWideCharStr, int cchWideChar)
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{
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int status;
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BOOL allocate = FALSE;
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if (!lpMultiByteStr)
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return 0;
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if (!lpWideCharStr)
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return 0;
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if (cbMultiByte == -1)
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cbMultiByte = (int) (strlen(lpMultiByteStr) + 1);
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if (cchWideChar == 0)
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{
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cchWideChar = MultiByteToWideChar(CodePage, dwFlags, lpMultiByteStr, cbMultiByte, NULL, 0);
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allocate = TRUE;
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}
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if (cchWideChar < 1)
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return 0;
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if (!(*lpWideCharStr))
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allocate = TRUE;
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if (allocate)
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{
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*lpWideCharStr = (LPWSTR) calloc(cchWideChar + 1, sizeof(WCHAR));
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if (!(*lpWideCharStr))
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{
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//SetLastError(ERROR_INSUFFICIENT_BUFFER);
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return 0;
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}
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}
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status = MultiByteToWideChar(CodePage, dwFlags, lpMultiByteStr, cbMultiByte, *lpWideCharStr, cchWideChar);
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if (status != cchWideChar)
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{
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if (allocate)
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{
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free(*lpWideCharStr);
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*lpWideCharStr = NULL;
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}
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status = 0;
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}
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return status;
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}
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/**
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* ConvertFromUnicode is a convenience wrapper for WideCharToMultiByte:
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*
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* If the lpMultiByteStr parameter for the converted string points to NULL
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* or if the cbMultiByte parameter is set to 0 this function will automatically
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* allocate the required memory which is guaranteed to be null-terminated
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* after the conversion, even if the source unicode string isn't.
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*
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* If the cchWideChar parameter is set to -1 the passed lpWideCharStr must
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* be null-terminated and the required length for the converted string will be
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* calculated accordingly.
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*/
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int ConvertFromUnicode(UINT CodePage, DWORD dwFlags, LPCWSTR lpWideCharStr, int cchWideChar,
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LPSTR* lpMultiByteStr, int cbMultiByte, LPCSTR lpDefaultChar, LPBOOL lpUsedDefaultChar)
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{
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int status;
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BOOL allocate = FALSE;
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if (!lpWideCharStr)
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return 0;
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if (!lpMultiByteStr)
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return 0;
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if (cchWideChar == -1)
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cchWideChar = (int) (_wcslen(lpWideCharStr) + 1);
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if (cbMultiByte == 0)
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{
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cbMultiByte = WideCharToMultiByte(CodePage, dwFlags, lpWideCharStr, cchWideChar, NULL, 0, NULL, NULL);
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allocate = TRUE;
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}
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if (cbMultiByte < 1)
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return 0;
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if (!(*lpMultiByteStr))
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allocate = TRUE;
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if (allocate)
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{
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*lpMultiByteStr = (LPSTR) calloc(1, cbMultiByte + 1);
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if (!(*lpMultiByteStr))
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{
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//SetLastError(ERROR_INSUFFICIENT_BUFFER);
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return 0;
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}
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}
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status = WideCharToMultiByte(CodePage, dwFlags, lpWideCharStr, cchWideChar,
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*lpMultiByteStr, cbMultiByte, lpDefaultChar, lpUsedDefaultChar);
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if ((status != cbMultiByte) && allocate)
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{
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status = 0;
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}
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if ((status <= 0) && allocate)
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{
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free(*lpMultiByteStr);
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*lpMultiByteStr = NULL;
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}
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return status;
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}
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/**
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* Swap Unicode byte order (UTF16LE <-> UTF16BE)
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*/
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void ByteSwapUnicode(WCHAR* wstr, int length)
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{
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WCHAR* end = &wstr[length];
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while (wstr < end)
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{
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*wstr = _byteswap_ushort(*wstr);
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wstr++;
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}
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}
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