/** * WinPR: Windows Portable Runtime * Unicode Conversion (CRT) * * Copyright 2012 Marc-Andre Moreau * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include #include #ifndef _WIN32 #include "utf.h" /** * Notes on cross-platform Unicode portability: * * Unicode has many possible Unicode Transformation Format (UTF) encodings, * where some of the most commonly used are UTF-8, UTF-16 and sometimes UTF-32. * * The number in the UTF encoding name (8, 16, 32) refers to the number of bits * per code unit. A code unit is the minimal bit combination that can represent * a unit of encoded text in the given encoding. For instance, UTF-8 encodes * the English alphabet using 8 bits (or one byte) each, just like in ASCII. * * However, the total number of code points (values in the Unicode codespace) * only fits completely within 32 bits. This means that for UTF-8 and UTF-16, * more than one code unit may be required to fully encode a specific value. * UTF-8 and UTF-16 are variable-width encodings, while UTF-32 is fixed-width. * * UTF-8 has the advantage of being backwards compatible with ASCII, and is * one of the most commonly used Unicode encoding. * * UTF-16 is used everywhere in the Windows API. The strategy employed by * Microsoft to provide backwards compatibility in their API was to create * an ANSI and a Unicode version of the same function, ending with A (ANSI) * and W (Wide character, or UTF-16 Unicode). In headers, the original * function name is replaced by a macro that defines to either the ANSI * or Unicode version based on the definition of the _UNICODE macro. * * UTF-32 has the advantage of being fixed width, but wastes a lot of space * for English text (4x more than UTF-8, 2x more than UTF-16). * * In C, wide character strings are often defined with the wchar_t type. * Many functions are provided to deal with those wide character strings, * such as wcslen (strlen equivalent) or wprintf (printf equivalent). * * This may lead to some confusion, since many of these functions exist * on both Windows and Linux, but they are *not* the same! * * This sample hello world is a good example: * * #include * * wchar_t hello[] = L"Hello, World!\n"; * * int main(int argc, char** argv) * { * wprintf(hello); * wprintf(L"sizeof(wchar_t): %d\n", sizeof(wchar_t)); * return 0; * } * * There is a reason why the sample prints the size of the wchar_t type: * On Windows, wchar_t is two bytes (UTF-16), while on most other systems * it is 4 bytes (UTF-32). This means that if you write code on Windows, * use L"" to define a string which is meant to be UTF-16 and not UTF-32, * you will have a little surprise when trying to port your code to Linux. * * Since the Windows API uses UTF-16, not UTF-32, WinPR defines the WCHAR * type to always be 2-bytes long and uses it instead of wchar_t. Do not * ever use wchar_t with WinPR unless you know what you are doing. * * As for L"", it is unfortunately unusable in a portable way, unless a * special option is passed to GCC to define wchar_t as being two bytes. * For string constants that must be UTF-16, it is a pain, but they can * be defined in a portable way like this: * * WCHAR hello[] = { 'H','e','l','l','o','\0' }; * * Such strings cannot be passed to native functions like wcslen(), which * may expect a different wchar_t size. For this reason, WinPR provides * _wcslen, which expects UTF-16 WCHAR strings on all platforms. * */ /* * Conversion to Unicode (UTF-16) * MultiByteToWideChar: http://msdn.microsoft.com/en-us/library/windows/desktop/dd319072/ * * cbMultiByte is an input size in bytes (BYTE) * cchWideChar is an output size in wide characters (WCHAR) * * Null-terminated UTF-8 strings: * * cchWideChar *cannot* be assumed to be cbMultiByte since UTF-8 is variable-width! * * Instead, obtain the required cchWideChar output size like this: * cchWideChar = MultiByteToWideChar(CP_UTF8, 0, (LPCSTR) lpMultiByteStr, -1, NULL, 0); * * A value of -1 for cbMultiByte indicates that the input string is null-terminated, * and the null terminator *will* be processed. The size returned by MultiByteToWideChar * will therefore include the null terminator. Equivalent behavior can be obtained by * computing the length in bytes of the input buffer, including the null terminator: * * cbMultiByte = strlen((char*) lpMultiByteStr) + 1; * * An output buffer of the proper size can then be allocated: * * lpWideCharStr = (LPWSTR) malloc(cchWideChar * sizeof(WCHAR)); * * Since cchWideChar is an output size in wide characters, the actual buffer size is: * (cchWideChar * sizeof(WCHAR)) or (cchWideChar * 2) * * Finally, perform the conversion: * * cchWideChar = MultiByteToWideChar(CP_UTF8, 0, (LPCSTR) lpMultiByteStr, -1, lpWideCharStr, cchWideChar); * * The value returned by MultiByteToWideChar corresponds to the number of wide characters written * to the output buffer, and should match the value obtained on the first call to MultiByteToWideChar. * */ int MultiByteToWideChar(UINT CodePage, DWORD dwFlags, LPCSTR lpMultiByteStr, int cbMultiByte, LPWSTR lpWideCharStr, int cchWideChar) { int length; LPWSTR targetStart; const BYTE* sourceStart; ConversionResult result; /* If cbMultiByte is 0, the function fails */ if (cbMultiByte == 0) return 0; /* If cbMultiByte is -1, the string is null-terminated */ if (cbMultiByte == -1) cbMultiByte = strlen((char*) lpMultiByteStr) + 1; /* * if cchWideChar is 0, the function returns the required buffer size * in characters for lpWideCharStr and makes no use of the output parameter itself. */ if (cchWideChar == 0) { sourceStart = (const BYTE*) lpMultiByteStr; targetStart = (WCHAR*) NULL; result = ConvertUTF8toUTF16(&sourceStart, &sourceStart[cbMultiByte], &targetStart, NULL, strictConversion); length = targetStart - ((WCHAR*) NULL); cchWideChar = length; } else { sourceStart = (const BYTE*) lpMultiByteStr; targetStart = lpWideCharStr; result = ConvertUTF8toUTF16(&sourceStart, &sourceStart[cbMultiByte], &targetStart, &targetStart[cchWideChar], strictConversion); length = targetStart - ((WCHAR*) lpWideCharStr); cchWideChar = length; } return cchWideChar; } /* * Conversion from Unicode (UTF-16) * WideCharToMultiByte: http://msdn.microsoft.com/en-us/library/windows/desktop/dd374130/ * * cchWideChar is an input size in wide characters (WCHAR) * cbMultiByte is an output size in bytes (BYTE) * * Null-terminated UTF-16 strings: * * cbMultiByte *cannot* be assumed to be cchWideChar since UTF-8 is variable-width! * * Instead, obtain the required cbMultiByte output size like this: * cbMultiByte = WideCharToMultiByte(CP_UTF8, 0, (LPCWSTR) lpWideCharStr, -1, NULL, 0, NULL, NULL); * * A value of -1 for cbMultiByte indicates that the input string is null-terminated, * and the null terminator *will* be processed. The size returned by WideCharToMultiByte * will therefore include the null terminator. Equivalent behavior can be obtained by * computing the length in bytes of the input buffer, including the null terminator: * * cchWideChar = _wcslen((WCHAR*) lpWideCharStr) + 1; * * An output buffer of the proper size can then be allocated: * lpMultiByteStr = (LPSTR) malloc(cbMultiByte); * * Since cbMultiByte is an output size in bytes, it is the same as the buffer size * * Finally, perform the conversion: * * cbMultiByte = WideCharToMultiByte(CP_UTF8, 0, (LPCWSTR) lpWideCharStr, -1, lpMultiByteStr, cbMultiByte, NULL, NULL); * * The value returned by WideCharToMultiByte corresponds to the number of bytes written * to the output buffer, and should match the value obtained on the first call to WideCharToMultiByte. * */ int WideCharToMultiByte(UINT CodePage, DWORD dwFlags, LPCWSTR lpWideCharStr, int cchWideChar, LPSTR lpMultiByteStr, int cbMultiByte, LPCSTR lpDefaultChar, LPBOOL lpUsedDefaultChar) { int length; BYTE* targetStart; const WCHAR* sourceStart; ConversionResult result; /* If cchWideChar is 0, the function fails */ if (cchWideChar == 0) return 0; /* If cchWideChar is -1, the string is null-terminated */ if (cchWideChar == -1) cchWideChar = _wcslen(lpWideCharStr) + 1; /* * if cbMultiByte is 0, the function returns the required buffer size * in bytes for lpMultiByteStr and makes no use of the output parameter itself. */ if (cbMultiByte == 0) { sourceStart = (WCHAR*) lpWideCharStr; targetStart = (BYTE*) NULL; result = ConvertUTF16toUTF8(&sourceStart, &sourceStart[cchWideChar], &targetStart, NULL, strictConversion); length = targetStart - ((BYTE*) NULL); cbMultiByte = length; } else { sourceStart = (WCHAR*) lpWideCharStr; targetStart = (BYTE*) lpMultiByteStr; result = ConvertUTF16toUTF8(&sourceStart, &sourceStart[cchWideChar], &targetStart, &targetStart[cbMultiByte], strictConversion); length = targetStart - ((BYTE*) lpMultiByteStr); cbMultiByte = length; } return cbMultiByte; } #endif /** * ConvertToUnicode is a convenience wrapper for MultiByteToWideChar: * * If the lpWideCharStr prarameter for the converted string points to NULL * or if the cchWideChar parameter is set to 0 this function will automatically * allocate the required memory which is guaranteed to be null-terminated * after the conversion, even if the source c string isn't. * * If the cbMultiByte parameter is set to -1 the passed lpMultiByteStr must * be null-terminated and the required length for the converted string will be * calculated accordingly. */ int ConvertToUnicode(UINT CodePage, DWORD dwFlags, LPCSTR lpMultiByteStr, int cbMultiByte, LPWSTR* lpWideCharStr, int cchWideChar) { int status; BOOL allocate = FALSE; if (!lpMultiByteStr) return 0; if (!lpWideCharStr) return 0; if (cbMultiByte == -1) cbMultiByte = (int) (strlen(lpMultiByteStr) + 1); if (cchWideChar == 0) { cchWideChar = MultiByteToWideChar(CodePage, dwFlags, lpMultiByteStr, cbMultiByte, NULL, 0); allocate = TRUE; } if (cchWideChar < 1) return 0; if (!(*lpWideCharStr)) allocate = TRUE; if (allocate) { *lpWideCharStr = (LPWSTR) calloc(cchWideChar + 1, sizeof(WCHAR)); if (!(*lpWideCharStr)) { //SetLastError(ERROR_INSUFFICIENT_BUFFER); return 0; } } status = MultiByteToWideChar(CodePage, dwFlags, lpMultiByteStr, cbMultiByte, *lpWideCharStr, cchWideChar); if (status != cchWideChar) { if (allocate) { free(*lpWideCharStr); *lpWideCharStr = NULL; } status = 0; } return status; } /** * ConvertFromUnicode is a convenience wrapper for WideCharToMultiByte: * * If the lpMultiByteStr parameter for the converted string points to NULL * or if the cbMultiByte parameter is set to 0 this function will automatically * allocate the required memory which is guaranteed to be null-terminated * after the conversion, even if the source unicode string isn't. * * If the cchWideChar parameter is set to -1 the passed lpWideCharStr must * be null-terminated and the required length for the converted string will be * calculated accordingly. */ int ConvertFromUnicode(UINT CodePage, DWORD dwFlags, LPCWSTR lpWideCharStr, int cchWideChar, LPSTR* lpMultiByteStr, int cbMultiByte, LPCSTR lpDefaultChar, LPBOOL lpUsedDefaultChar) { int status; BOOL allocate = FALSE; if (!lpWideCharStr) return 0; if (!lpMultiByteStr) return 0; if (cchWideChar == -1) cchWideChar = (int) (_wcslen(lpWideCharStr) + 1); if (cbMultiByte == 0) { cbMultiByte = WideCharToMultiByte(CodePage, dwFlags, lpWideCharStr, cchWideChar, NULL, 0, NULL, NULL); allocate = TRUE; } if (cbMultiByte < 1) return 0; if (!(*lpMultiByteStr)) allocate = TRUE; if (allocate) { *lpMultiByteStr = (LPSTR) calloc(1, cbMultiByte + 1); if (!(*lpMultiByteStr)) { //SetLastError(ERROR_INSUFFICIENT_BUFFER); return 0; } } status = WideCharToMultiByte(CodePage, dwFlags, lpWideCharStr, cchWideChar, *lpMultiByteStr, cbMultiByte, lpDefaultChar, lpUsedDefaultChar); if ((status != cbMultiByte) && allocate) { status = 0; } if ((status <= 0) && allocate) { free(*lpMultiByteStr); *lpMultiByteStr = NULL; } return status; } /** * Swap Unicode byte order (UTF16LE <-> UTF16BE) */ void ByteSwapUnicode(WCHAR* wstr, int length) { WCHAR* end = &wstr[length]; while (wstr < end) { *wstr = _byteswap_ushort(*wstr); wstr++; } }