1. Fix stream leak in rdpgfx
2. Make src data const in zgfx. Harden zgfx to be independent to byte order
3. Fix written bytes return value in channel write
4. Add check for return value in shadow_client.c
5. Add gfx callback to send surface command with frame marker pdu.
6. Check remain length for recv subroutine
7. Fix compile errors
rfx_process_message_sync:
- simplified the check if the header messages got processed
rfx_process_message_tileset:
- ObjectPool_Take result was not checked
- fail if TS_RFX_TILE block type is not CBT_TILE
- CreateThreadpoolWork result was not checked
- post decoding loop code segfaulted in error case
rfx_decoder_tile_new:
- missing malloc check
rfx_message_free:
- segfault protection
rfx_write_message_tileset:
- segfault protection
- removed some unneeded null checks for free()
- fixed a memory leak in shadow_client
- removed rfx_compose_message_header from API
Changed the following functions to BOOL, check the result
where they are called and handle failures:
- rfx_compose_message
- rfx_compose_message_header
- rfx_write_tile
- rfx_write_message_tileset
- rfx_write_message_frame_begin
- rfx_write_message_region
- rfx_write_message_frame_end
- rfx_write_message
rfx_process_message:
- check memory allocation failures
- verify protocol-conform order of data messages to prevents memory
leaks caused by repeated allocations
- verify that header messages were parsed/received before the
data messages
- treat unknown rlgr mode as error
- fixed/added error handling
- fixed all callers to check/handle result
rfx_encode_message:
- fixed incorrect usage of realloc
- missing malloc check
- missing check of CreateThreadpoolWork
- correct cleanup on failure (threadpool, memory)
- check rfx_encode_message result
rfx_encode_messages:
- check rfx_split_message result
- correct cleanup on failure
- prevent memory leak on failure
rfx_write_message_context:
- fixed invalid channelId value (must be 0xFF for WBT_CONTEXT)
rfx_process_message_codec_versions:
- fixed invalid read size of codec_version (it is 16bit)
rfx_process_message_channels:
- verify protocol conform channelId value
rfx_process_message_region:
- replaced invalid reallocs with malloc
- read and verify regionType and numTileSets from stream
rfx_process_message_tileset:
- check allocation results
- fixed incorrect usages of realloc
setupWorkers:
- fixed incorrect usages of realloc
rfx_split_message:
- removed dead code
- missing malloc check
rfx_compose_message:
- fixed a memory leak
- check/handle rfx_encode_message result
Conflicts:
channels/drdynvc/client/dvcman.c
include/freerdp/codec/h264.h
libfreerdp/codec/h264.c after this merge h264 doesn't work anymore!!
libfreerdp/utils/svc_plugin.c
CLRCONV_INVERT and/or CLRCONV_ALPHA is set.
* include/freerdp/codec/color.h (RGB32_to_BGR32): New inline function.
* libfreerdp/codec/color.c:
(freerdp_image_convert_24bpp): Fix CLRCONV_ALPHA and CLRCONV_INVERT
processing for 32bpp destination.
Unroll the conversion loop to process four pixels in one go using
32-bit load and store operations.
(freerdp_color_convert_drawing_order_color_to_gdi_color): Declare new
function.
* libfreerdp/codec/color.c:
(freerdp_color_convert_drawing_order_color_to_gdi_color): Implement.
(freerdp_image_convert_8bpp): Properly use the ARGB32/ABGR32/RGB32/BGR32
macros when converting 8bpp data to 32bpp.
(freerdp_image_convert_32bpp): Fix CLRCONV_ALPHA and CLRCONV_INVERT
processing for 32bpp destination.
(freerdp_mono_image_convert): Use ARGB32/ABGR32 when converting to 32bpp
and CLRCONV_ALPHA is set.
* libfreerdp/core/orders.c: Color data from drawing orders is
interpreted in big endian mode.
* libfreerdp/core/update.c (update_read_palette): Likewise.
* libfreerdp/gdi/16bpp.c (gdi_get_color_16bpp): GDI colors are stored as
RGB now.
* libfreerdp/gdi/32bpp.c (gdi_get_color_32bpp): Likewise.
* libfreerdp/gdi/gdi.c:
Use freerdp_color_convert_drawing_order_color_to_gdi_color() to convert
from drawing order color representation to GDI color representation
troughout.
* libfreerdp/gdi/graphics.c (gdi_Glyph_BeginDraw): Likewise.
(gdi_Glyph_EndDraw): Likewise.