Bochs/bochs/iodev/sound/soundsdl.cc
2012-06-09 10:12:05 +00:00

178 lines
4.4 KiB
C++

/////////////////////////////////////////////////////////////////////////
// $Id$
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2012 The Bochs Project
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// Lowlevel sound output support for SDL written by Volker Ruppert
#include "iodev.h"
#include "soundmod.h"
#include "soundsdl.h"
#if BX_WITH_SDL && BX_SUPPORT_SOUNDLOW
#define LOG_THIS device->
#if BX_WITH_SDL
#include <SDL.h>
#endif
#define BX_SOUND_SDL_BUFSIZE BX_SOUNDLOW_WAVEPACKETSIZE * 8
static struct {
int iptr;
int optr;
Bit8u data[BX_SOUND_SDL_BUFSIZE];
} audio_buffer;
bx_sound_sdl_c::bx_sound_sdl_c(logfunctions *dev)
:bx_sound_lowlevel_c(dev)
{
WaveOpen = 0;
if (SDL_InitSubSystem(SDL_INIT_AUDIO)) {
BX_PANIC(("Initialization of sound output module 'sdl' failed"));
} else {
BX_INFO(("Sound output module 'sdl' initialized"));
}
}
bx_sound_sdl_c::~bx_sound_sdl_c()
{
SDL_QuitSubSystem(SDL_INIT_AUDIO);
}
int bx_sound_sdl_c::openwaveoutput(const char *wavedev)
{
WaveOpen = 1;
return BX_SOUNDLOW_OK;
}
void sdl_callback(void *unused, Bit8u *stream, int len)
{
int amount = audio_buffer.iptr - audio_buffer.optr;
if (amount < 0) {
amount += BX_SOUND_SDL_BUFSIZE;
}
if (amount > len) {
amount = len;
}
int tmplen = BX_SOUND_SDL_BUFSIZE - audio_buffer.optr;
if (amount <= tmplen) {
SDL_MixAudio(stream, &audio_buffer.data[audio_buffer.optr], amount, SDL_MIX_MAXVOLUME);
audio_buffer.optr += amount;
} else {
SDL_MixAudio(stream, &audio_buffer.data[audio_buffer.optr], tmplen, SDL_MIX_MAXVOLUME);
amount -= tmplen;
SDL_MixAudio(stream, &audio_buffer.data[0], amount, SDL_MIX_MAXVOLUME);
audio_buffer.optr = amount;
}
}
int bx_sound_sdl_c::startwaveplayback(int frequency, int bits, bx_bool stereo, int format)
{
SDL_AudioSpec fmt;
int signeddata = format & 1;
BX_DEBUG(("startwaveplayback(%d, %d, %d, %x)", frequency, bits, stereo, format));
fmt.freq = frequency;
if (bits == 16) {
if (signeddata == 1)
fmt.format = AUDIO_S16;
else
fmt.format = AUDIO_U16;
} else if (bits == 8) {
if (signeddata == 1)
fmt.format = AUDIO_S8;
else
fmt.format = AUDIO_U8;
} else
return BX_SOUNDLOW_ERR;
fmt.channels = stereo + 1;
fmt.samples = frequency / 10;
fmt.callback = sdl_callback;
fmt.userdata = NULL;
if (SDL_OpenAudio(&fmt, NULL) < 0) {
BX_PANIC(("SDL_OpenAudio() failed"));
return BX_SOUNDLOW_ERR;
}
audio_buffer.iptr = 0;
audio_buffer.optr = 0;
return BX_SOUNDLOW_OK;
}
int bx_sound_sdl_c::waveready()
{
int size;
if (WaveOpen) {
size = audio_buffer.optr - audio_buffer.iptr;
if (size <= 0) {
size += BX_SOUND_SDL_BUFSIZE;
}
if (size < BX_SOUNDLOW_WAVEPACKETSIZE) {
return BX_SOUNDLOW_ERR;
} else {
return BX_SOUNDLOW_OK;
}
} else {
return BX_SOUNDLOW_ERR;
}
}
int bx_sound_sdl_c::sendwavepacket(int length, Bit8u data[])
{
int ret = BX_SOUNDLOW_OK;
int tmpsize;
SDL_PauseAudio(1);
if (waveready() == BX_SOUNDLOW_OK) {
if ((audio_buffer.iptr + length) > BX_SOUND_SDL_BUFSIZE) {
tmpsize = BX_SOUND_SDL_BUFSIZE - audio_buffer.iptr;
memcpy(audio_buffer.data+audio_buffer.iptr, data, tmpsize);
memcpy(audio_buffer.data, data+tmpsize, length-tmpsize);
audio_buffer.iptr = length-tmpsize;
} else {
memcpy(audio_buffer.data+audio_buffer.iptr, data, length);
audio_buffer.iptr += length;
}
} else {
BX_ERROR(("SDL: audio buffer overflow"));
ret = BX_SOUNDLOW_ERR;
}
SDL_PauseAudio(0);
return ret;
}
int bx_sound_sdl_c::stopwaveplayback()
{
SDL_CloseAudio();
return BX_SOUNDLOW_OK;
}
int bx_sound_sdl_c::closewaveoutput()
{
WaveOpen = 0;
return BX_SOUNDLOW_OK;
}
#endif // BX_WITH_SDL