///////////////////////////////////////////////////////////////////////// // $Id$ ///////////////////////////////////////////////////////////////////////// // // Copyright (C) 2012 The Bochs Project // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // Lowlevel sound output support for SDL written by Volker Ruppert #include "iodev.h" #include "soundmod.h" #include "soundsdl.h" #if BX_WITH_SDL && BX_SUPPORT_SOUNDLOW #define LOG_THIS device-> #if BX_WITH_SDL #include #endif #define BX_SOUND_SDL_BUFSIZE BX_SOUNDLOW_WAVEPACKETSIZE * 8 static struct { int iptr; int optr; Bit8u data[BX_SOUND_SDL_BUFSIZE]; } audio_buffer; bx_sound_sdl_c::bx_sound_sdl_c(logfunctions *dev) :bx_sound_lowlevel_c(dev) { WaveOpen = 0; if (SDL_InitSubSystem(SDL_INIT_AUDIO)) { BX_PANIC(("Initialization of sound output module 'sdl' failed")); } else { BX_INFO(("Sound output module 'sdl' initialized")); } } bx_sound_sdl_c::~bx_sound_sdl_c() { SDL_QuitSubSystem(SDL_INIT_AUDIO); } int bx_sound_sdl_c::openwaveoutput(const char *wavedev) { WaveOpen = 1; return BX_SOUNDLOW_OK; } void sdl_callback(void *unused, Bit8u *stream, int len) { int amount = audio_buffer.iptr - audio_buffer.optr; if (amount < 0) { amount += BX_SOUND_SDL_BUFSIZE; } if (amount > len) { amount = len; } int tmplen = BX_SOUND_SDL_BUFSIZE - audio_buffer.optr; if (amount <= tmplen) { SDL_MixAudio(stream, &audio_buffer.data[audio_buffer.optr], amount, SDL_MIX_MAXVOLUME); audio_buffer.optr += amount; } else { SDL_MixAudio(stream, &audio_buffer.data[audio_buffer.optr], tmplen, SDL_MIX_MAXVOLUME); amount -= tmplen; SDL_MixAudio(stream, &audio_buffer.data[0], amount, SDL_MIX_MAXVOLUME); audio_buffer.optr = amount; } } int bx_sound_sdl_c::startwaveplayback(int frequency, int bits, bx_bool stereo, int format) { SDL_AudioSpec fmt; int signeddata = format & 1; BX_DEBUG(("startwaveplayback(%d, %d, %d, %x)", frequency, bits, stereo, format)); fmt.freq = frequency; if (bits == 16) { if (signeddata == 1) fmt.format = AUDIO_S16; else fmt.format = AUDIO_U16; } else if (bits == 8) { if (signeddata == 1) fmt.format = AUDIO_S8; else fmt.format = AUDIO_U8; } else return BX_SOUNDLOW_ERR; fmt.channels = stereo + 1; fmt.samples = frequency / 10; fmt.callback = sdl_callback; fmt.userdata = NULL; if (SDL_OpenAudio(&fmt, NULL) < 0) { BX_PANIC(("SDL_OpenAudio() failed")); return BX_SOUNDLOW_ERR; } audio_buffer.iptr = 0; audio_buffer.optr = 0; return BX_SOUNDLOW_OK; } int bx_sound_sdl_c::waveready() { int size; if (WaveOpen) { size = audio_buffer.optr - audio_buffer.iptr; if (size <= 0) { size += BX_SOUND_SDL_BUFSIZE; } if (size < BX_SOUNDLOW_WAVEPACKETSIZE) { return BX_SOUNDLOW_ERR; } else { return BX_SOUNDLOW_OK; } } else { return BX_SOUNDLOW_ERR; } } int bx_sound_sdl_c::sendwavepacket(int length, Bit8u data[]) { int ret = BX_SOUNDLOW_OK; int tmpsize; SDL_PauseAudio(1); if (waveready() == BX_SOUNDLOW_OK) { if ((audio_buffer.iptr + length) > BX_SOUND_SDL_BUFSIZE) { tmpsize = BX_SOUND_SDL_BUFSIZE - audio_buffer.iptr; memcpy(audio_buffer.data+audio_buffer.iptr, data, tmpsize); memcpy(audio_buffer.data, data+tmpsize, length-tmpsize); audio_buffer.iptr = length-tmpsize; } else { memcpy(audio_buffer.data+audio_buffer.iptr, data, length); audio_buffer.iptr += length; } } else { BX_ERROR(("SDL: audio buffer overflow")); ret = BX_SOUNDLOW_ERR; } SDL_PauseAudio(0); return ret; } int bx_sound_sdl_c::stopwaveplayback() { SDL_CloseAudio(); return BX_SOUNDLOW_OK; } int bx_sound_sdl_c::closewaveoutput() { WaveOpen = 0; return BX_SOUNDLOW_OK; } #endif // BX_WITH_SDL