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- All mouse events in the VGA window go to MyPanel::OnMouse. Middle mouse button and F12 both toggle mouse capture. OnMouse queues an event for the simulation thread to process. The simulation thread calls bx_devices.keyboard->mouse_motion() when it sees the event on the queue. - add IFDBG_VGA around some display debug code. All wx mouse debug code is controlled by IFDBG_MOUSE. - modified: gui/wx.cc gui/wxmain.cc gui/wxmain.h |
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.. | ||
bitmaps | ||
keymaps | ||
amigagui.h | ||
amigaos.cc | ||
beos.cc | ||
carbon.cc | ||
control.cc | ||
control.h | ||
gui.cc | ||
gui.h | ||
icon_bochs.h | ||
keymap.cc | ||
keymap.h | ||
macintosh.cc | ||
Makefile.in | ||
nogui.cc | ||
rfb.cc | ||
rfb.h | ||
rfbproto.h | ||
sdl.cc | ||
sdl.h | ||
siminterface.cc | ||
siminterface.h | ||
term.cc | ||
win32.cc | ||
wx.cc | ||
wxdialog.cc | ||
wxdialog.h | ||
wxmain.cc | ||
wxmain.h | ||
x.cc |