076c8ff966
- TODO: win32 threads support
283 lines
6.5 KiB
C++
283 lines
6.5 KiB
C++
/////////////////////////////////////////////////////////////////////////
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// $Id$
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/////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2011 The Bochs Project
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// Common sound module code and dummy sound lowlevel functions
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// Define BX_PLUGGABLE in files that can be compiled into plugins. For
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// platforms that require a special tag on exported symbols, BX_PLUGGABLE
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// is used to know when we are exporting symbols and when we are importing.
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#define BX_PLUGGABLE
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#include "iodev.h"
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#if BX_SUPPORT_SOUNDLOW
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#include "soundmod.h"
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#include "soundlnx.h"
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#include "soundosx.h"
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#include "soundwin.h"
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#ifndef WIN32
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#include <pthread.h>
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#endif
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#define LOG_THIS theSoundModCtl->
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bx_soundmod_ctl_c* theSoundModCtl = NULL;
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int libsoundmod_LTX_plugin_init(plugin_t *plugin, plugintype_t type, int argc, char *argv[])
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{
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if (type == PLUGTYPE_CORE) {
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theSoundModCtl = new bx_soundmod_ctl_c;
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bx_devices.pluginSoundModCtl = theSoundModCtl;
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return 0; // Success
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} else {
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return -1;
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}
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}
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void libsoundmod_LTX_plugin_fini(void)
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{
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delete theSoundModCtl;
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}
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bx_soundmod_ctl_c::bx_soundmod_ctl_c()
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{
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put("sound", "SOUND");
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soundmod = NULL;
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}
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void* bx_soundmod_ctl_c::init_module(const char *type, logfunctions *device)
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{
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if (!strcmp(type, "default")) {
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soundmod = new BX_SOUND_LOWLEVEL_C(device);
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} else if (!strcmp(type, "dummy")) {
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soundmod = new bx_sound_lowlevel_c(device);
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} else {
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BX_PANIC(("unknown sound module type '%s'", type));
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}
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return soundmod;
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}
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#ifndef WIN32
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pthread_t thread;
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#endif
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Bit8u *beep_buffer;
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int beep_bytes, beep_bufsize;
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bx_bool beep_active = 0;
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void beep_thread(void *indata)
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{
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Bit8u level;
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int i;
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beep_active = 1;
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bx_sound_lowlevel_c *soundmod = (bx_sound_lowlevel_c*)indata;
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level = 0x40;
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i = 0;
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do {
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beep_buffer[i] = level;
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if ((++i % beep_bytes) == 0) level ^= 0x40;
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} while (i < beep_bufsize);
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while (beep_bytes > 0) {
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soundmod->sendwavepacket(beep_bufsize, beep_buffer);
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}
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soundmod->stopwaveplayback();
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free(beep_buffer);
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beep_active = 0;
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#ifndef WIN32
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pthread_exit(NULL);
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#endif
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}
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bx_bool bx_soundmod_ctl_c::beep_on(float frequency)
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{
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if (soundmod != NULL) {
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BX_DEBUG(("Beep ON (frequency=%.2f)",frequency));
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#ifndef WIN32
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if (!beep_active) {
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soundmod->startwaveplayback(44100, 8, 0, 0);
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beep_bytes = (int)(44100.0 / frequency / 2);
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beep_bufsize = (4410 / beep_bytes / 2) * beep_bytes * 2;
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beep_buffer = (Bit8u*)malloc(beep_bufsize);
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pthread_create(&thread, NULL, (void *(*)(void *))&beep_thread, soundmod);
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}
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return 1;
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#else
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return 0;
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#endif
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}
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return 0;
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}
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bx_bool bx_soundmod_ctl_c::beep_off()
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{
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if (soundmod != NULL) {
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BX_DEBUG(("Beep OFF"));
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if (beep_active) {
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beep_bytes = 0;
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#ifndef WIN32
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pthread_join(thread, NULL);
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#endif
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}
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#ifndef WIN32
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return 1;
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#endif
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}
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return 0;
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}
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// The dummy sound lowlevel functions. They don't do anything.
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bx_sound_lowlevel_c::bx_sound_lowlevel_c(logfunctions *dev)
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{
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device = dev;
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record_timer_index = BX_NULL_TIMER_HANDLE;
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}
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bx_sound_lowlevel_c::~bx_sound_lowlevel_c()
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{
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}
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int bx_sound_lowlevel_c::waveready()
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{
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_lowlevel_c::midiready()
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{
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_lowlevel_c::openmidioutput(const char *mididev)
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{
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UNUSED(mididev);
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_lowlevel_c::sendmidicommand(int delta, int command, int length, Bit8u data[])
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{
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UNUSED(delta);
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UNUSED(command);
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UNUSED(length);
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UNUSED(data);
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_lowlevel_c::closemidioutput()
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{
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_lowlevel_c::openwaveoutput(const char *wavedev)
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{
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UNUSED(wavedev);
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_lowlevel_c::startwaveplayback(int frequency, int bits, bx_bool stereo, int format)
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{
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UNUSED(frequency);
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UNUSED(bits);
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UNUSED(stereo);
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UNUSED(format);
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_lowlevel_c::sendwavepacket(int length, Bit8u data[])
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{
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UNUSED(length);
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UNUSED(data);
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_lowlevel_c::stopwaveplayback()
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{
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_lowlevel_c::closewaveoutput()
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{
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_lowlevel_c::openwaveinput(const char *wavedev, sound_record_handler_t rh)
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{
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UNUSED(wavedev);
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record_handler = rh;
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if (rh != NULL) {
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record_timer_index = bx_pc_system.register_timer(this, record_timer_handler, 1, 1, 0, "soundmod");
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// record timer: inactive, continuous, frequency variable
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}
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_lowlevel_c::startwaverecord(int frequency, int bits, bx_bool stereo, int format)
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{
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Bit64u timer_val;
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Bit8u shift = 0;
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UNUSED(format);
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if (record_timer_index != BX_NULL_TIMER_HANDLE) {
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if (bits == 16) shift++;
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if (stereo) shift++;
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record_packet_size = (frequency / 10) << shift; // 0.1 sec
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if (record_packet_size > BX_SOUNDLOW_WAVEPACKETSIZE) {
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record_packet_size = BX_SOUNDLOW_WAVEPACKETSIZE;
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}
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timer_val = (Bit64u)record_packet_size * 1000000 / (frequency << shift);
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bx_pc_system.activate_timer(record_timer_index, (Bit32u)timer_val, 1);
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}
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_lowlevel_c::getwavepacket(int length, Bit8u data[])
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{
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memset(data, 0, length);
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_lowlevel_c::stopwaverecord()
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{
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if (record_timer_index != BX_NULL_TIMER_HANDLE) {
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bx_pc_system.deactivate_timer(record_timer_index);
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}
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_lowlevel_c::closewaveinput()
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{
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stopwaverecord();
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return BX_SOUNDLOW_OK;
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}
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void bx_sound_lowlevel_c::record_timer_handler(void *this_ptr)
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{
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bx_sound_lowlevel_c *class_ptr = (bx_sound_lowlevel_c *) this_ptr;
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class_ptr->record_timer();
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}
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void bx_sound_lowlevel_c::record_timer(void)
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{
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record_handler(this->device, record_packet_size);
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}
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#endif
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