- renamed config parameter "i440fx_support" to "enabled"
- new config parameter "chipset" added (current choices "i430FX" and "i440FX")
- don't load ACPI support if the i430FX chipset is selected
- select register values for the core PCI devices depending on the chipset
- USB UHCI must be connected to a PCI slot if the i430FX chipset is used
- rombios changes to make the i430FX chipset work
- TODO #1: implement limitation to 1 cpu and 128 MB RAM for the i430FX chipset
- TODO #2: verify register behaviour of both chipsets
- read PCI confAddr value from the devices code for debugger output
- PCI confData value isn't needed at all (changes by each read / write access)
- PCI framework methods don't need to be virtual
- PCI slot configuration, memory and i/o BAR registration, PCI i/o space
handlers now present in devices.cc
- configure: E1000 emulation and USB support need PCI
- vga: fixes for the non-PCI case
I am copiling using Cygwin+mingw and cnfigure script by default doesn't find and GUI library and therefore I supply --with-win32.
But seems it is not enough to get GUI debugger compiled - Makefile was missing win32_enh_dbg_osdep.cc
- renamed trigger_timer() methods to refresh_display()
- new argument 'redraw' added to force a refresh of the entire screen
(used in snapshot mode)
- siminterface method refresh_vga() now checks if the Bochs gui init is complete
- use SIM->refresh_vga() in some more cases
Bugfix: VMX: VmEntry should do TPR Virtualization (TPR Shadow + APIC Access Virtualization case is affected) and even could possibly cause TPR Threshold VMEXIT
- graphics_tile_info() split into a common and specific part
- store snapshot mode in structure bx_svga_tileinfo_t
- in snapshot mode, display adapters copy raw data to buffer
- rewrite of the trigger_timer() code to make it work in all cases
- added new class bx_nonvga_device_c to make forwarding refresh requests to the
Voodoo adapter possible
API) moved to the gui code. Splitted graphics_tile_update() in a common and a
specific part. The common part handles the snapshot case if active. As a side
effect, the snapshot feature now works for CGA modes, too. Fixed palette colors
in 8 bpp snapshots.
the display adapter code. When ready, the common gui code should handle it
completely. The snapshot handler should set a flag 'snapshot_mode' and then it
should force a display update. The graphics update code should be redirected to
some code that 'draws' to a snapshot buffer. These first steps are done:
- store some guest display settings in the gui code (text / graphics switch,
x / y resolution and bpp)
- split 8 bpp palette update code in a common and a specific part and store the
palette values in the gui code