Commit Graph

11870 Commits

Author SHA1 Message Date
Volker Ruppert
ca9120655b Some work on the Voodoo Banshee emulation.
- Moved basic BitBlt stuff from the Cirrus code to a separate header file to
  make it usable for the Voodoo Banshee, too.
- Rewrite of the screen-to-screen BitBlt code for the new ROP code.
- Calculate redraw parameters based on the screen start.
- Set "Banshee busy" bit in the status register when 2D is busy.
- Added some error messages for unimplemented features.
2017-11-04 23:43:38 +00:00
Volker Ruppert
b1aefb0b6c Some work on the Voodoo Banshee emulation.
- Host-to-screen and screen-to-screen copy operations implemented (ROP 0xcc).
- Rectangle fill command now handles clipping.
- Attempt to fix the redraw_area() location after bitblt operations.
- Update the host palette entries when writing to CLUT (fixes screenshot).
- Added 2D register names for debug messages.
2017-11-01 21:32:41 +00:00
Volker Ruppert
815b8238c7 Some work on the Voodoo Banshee emulation.
- Fixed hardware cursor bottom/right edge display bug.
- Started splitting 2D code in different methods (no functional changes).
- Added hardware cursor to save/restore list.
TODO #1: Implement bitblt engine similar to the Cirrus one.
TODO #2: Voodoo code reorganization: base class with Voodoo core, one subclass
         for Voodoo1/2 and one for Banshee.
2017-10-31 22:58:10 +00:00
Volker Ruppert
78ef782b38 Some work on the Voodoo Banshee emulation.
- Added CMDFIFO extensions (CMDFIFO #1 still unhandled).
- Fixed voodoo plugin compilation on Windows.
- Fixed an MSVC warning.
2017-10-31 11:43:28 +00:00
Volker Ruppert
dcbca35ac7 Voodoo Banshee hardware cursor implemented. 2017-10-30 23:03:26 +00:00
Volker Ruppert
13d4f0ff65 Some work on the Voodoo Banshee emulation. Win95 boots now with Banshee driver
in 8 bpp mode, but it's not yet usable (no cursor, no text). List of changes:
- Added AGP/CMD/Misc register handling (CMDFIFO #0 is now usable).
- Started work on 2D register handling ("Rectangle fill" command implemented).
- Added Banshee specific code in redraw_area().
- Writing to VGA DAC registers also modifies the Banshee CLUT.
- Banshee now indicates that no TV-out and video-in device is connected.
- Some other related fixes and improvements.
2017-10-29 21:25:37 +00:00
Volker Ruppert
d7ab113a95 Improved video clock handling for the retrace timing emulation.
- Added VCLK array and removed hardcoded values.
- Added new method get_crtc_params() to retrieve htotal and vtotal values.
- Cirrus: Set up VCLK registers with default on reset (TODO: VGABIOS should do
  that when setting video mode).
- Voodoo Banshee: Set up VCLK #3 when writing to pllCtrl0 register. VCLK #0 and
  #1 are VGA compatible and VCLK #2 is fixed 50 MHz. Fixed maximum resolution
  based on PLL section of the spec.
2017-10-27 18:49:19 +00:00
Volker Ruppert
7bd6e6c7c2 Removed all of the pre-defined rasterizer functions and replaced it by a single
function. I guess the old stuff should be a speed optimization, but I don't see
a difference with the new code. The simulation output is also still the same.
Now Bochs compiles much faster with Voodoo support enabled and the binary is
much smaller. This patch has been written by Luigi B.
2017-10-23 20:01:25 +00:00
Volker Ruppert
e2245d98d3 Some work on the Voodoo Banshee emulation.
- Banshee Memory layout implemented (AGP/misc and 2D register behaviour not
  implemented yet). Now Win95 with Banshee driver can boot in standard VGA mode.
- Fixed memory allocation: Banshee has 16 MB shared LFB / TMU memory.
- Some work on save/restore support.
- Renamed Banshee VGA register handlers.
2017-10-23 18:45:16 +00:00
Volker Ruppert
539356ac13 Some changes and comments in the xHCI code by Ben Lunt. 2017-10-22 14:30:04 +00:00
Volker Ruppert
1b8c58ed58 Some work on the Voodoo Banshee emulation.
- tile-based VBE graphics updates implemented
- "half mode" support added (line doubling for low resultions)
- change screen resolution only after re-enabling the video processor
2017-10-22 12:16:20 +00:00
Volker Ruppert
26c6c3bfca Moved macros SET_TILE_UPDATED and GET_TILE_UPDATED to vgacore.h to reduce code
duplication.
2017-10-22 10:09:32 +00:00
Stanislav Shwartsman
8261a91ce9 implemented GFNI instructions 2017-10-21 19:57:12 +00:00
Volker Ruppert
35684fa0f5 Started implementing the Voodoo Banshee display adapter based on the existing
"Voodoo VGA" framework. Most of the work is still to do.
- Added Banshee specific PCI write handler and related stuff. The device is
  initialzed properly by the Bochs BIOS (mem, lfb, rom and i/o).
- With Banshee specific VGA BIOS it passes the init stage and boots properly
  to DOS. Parts of the init code coming from file "voodoo.h.txt" (part of the
  original patch).
- Standard VGA modes are all usable (using the Bochs VGA core).
- VBE graphics modes with 8, 16, 24 and 32 BPP are usable (VBE drawing code is
  mostly copy&paste from the Bochs VBE code. DAC 6/8 bit switch is present.
- TODO list:
  - Voodoo Banshee memory layout (registers, 2D, 3D, LFB, textures)
  - 2D graphics engine must be written from scratch
  - interaction between new device and existing 3D core
  - non-VGA mode (Voodoo model "banshee" without VGA extension "voodoo")
  - save/restore support, move Banshee stuff to separate file, ...
2017-10-21 12:46:17 +00:00
Stanislav Shwartsman
e426970f15 updating CHANGES 2017-10-20 19:55:24 +00:00
Stanislav Shwartsman
b7f62a291c fixed compressed displ form for more avx512 instructions 2017-10-20 19:41:32 +00:00
Stanislav Shwartsman
da8d6e793f fixed compilation issues 2017-10-20 19:24:10 +00:00
Stanislav Shwartsman
bca076889b decode all the vbmi2 opcodes, fix vpcompress/vpexpand instruction handler names (affects disasm) 2017-10-20 18:50:10 +00:00
Stanislav Shwartsman
77a62a4dcd implemented (experimental, still untested) AVX512 VBMI2 extensions 2017-10-20 18:38:15 +00:00
Stanislav Shwartsman
0afbb6cd3d fixed compilation when AVX is not configured in 2017-10-20 12:27:42 +00:00
Stanislav Shwartsman
5439647254 small change to extract ia_opcodes.h from instr.h to dedicated file. this would remove compilation dep of all files on ia_opcodes.h (now called ia_opcdes.def). regenerating dep ober all files in Makefiles.in 2017-10-19 21:27:25 +00:00
Stanislav Shwartsman
ba1e5bbffa fixed accidentially broken XMM versions of AES instrructions 2017-10-19 20:25:05 +00:00
Stanislav Shwartsman
15ba88c195 implemented VAES/VPCLMULDQ instructions - VEX/EVEX extensions of AES/PCLMULQDQ 2017-10-19 19:12:55 +00:00
Stanislav Shwartsman
ac442009aa lazy flags code small refactoring 2017-10-15 22:01:32 +00:00
Stanislav Shwartsman
6daa1ba9ba fixed compilation issue with EVEX enabled 2017-10-15 20:40:56 +00:00
Stanislav Shwartsman
944f37b1f2 implemented AVX-512 BITALG instructions/bugfix for VPOPCNT instructions 2017-10-15 20:33:19 +00:00
Stanislav Shwartsman
0d190eec8e implemented AVX-512 VNNI instructions 2017-10-15 19:17:07 +00:00
Stanislav Shwartsman
4179e6f939 add some const 2017-10-14 18:42:12 +00:00
Volker Ruppert
184324c8e8 Some small fixes in the display adapters code.
- Fixed missing bx_gui->flush() call after non-VGA update().
- Fixed a BX_DEBUG message in the Voodoo code.
- Re-define LOG_THIS for messages in the "Voodoo VGA" code.
2017-10-14 11:15:00 +00:00
Stanislav Shwartsman
69f27439db added new cpuid flags mentioned in new Intel SDM future extensions rev030 doc 2017-10-13 20:27:52 +00:00
Volker Ruppert
2b91dabfe5 Added new VGA extension choice "voodoo" to test the new VGA extension code. It
currently only implements an ISA standard VGA adapter with the selected Voodoo
model as it's extension. The methods of the "Voodoo VGA" device only call the
required methods of the Voodoo or VGA core.
TODO: Start implementing the Voodoo Banshee chipset based on this code.
2017-10-12 19:34:58 +00:00
Volker Ruppert
5ec78eaae2 Modified VGA extension init method. Now it returns 1 if the extension code has
initialized the VGA compatible video memory. If it has returned 0 the VGA core
code sets up the default VGA memory (256k).
2017-10-12 19:18:23 +00:00
Volker Ruppert
d25e85c21a Preparing improved VGA extension support and some VGA / Cirrus cleanups.
- Treat VGA extension name other than "none", "vbe" or "cirrus" as a VGA
  compatible device plugin and try to load it.
- Added new plugin type PLUGTYPE_VGA for such a plugins (interally handled like
  a core plugin).
- Added panic in devices init for the case no VGA compatible plugin is present.
- Added new method vga_redraw_area() that handles the non-VGA and null size
  case. The specific method redraw_area() is called otherwise.
- Moved init_systemtimer() call from extension code to init_standard_vga().
- TODO: Implement VGA subsystem in the Voodoo code to test the new feature.
  Voodoo Banshee 2D accelerator code needs to be written to make this really
  useful.
2017-10-10 18:06:16 +00:00
Volker Ruppert
6dba96d10a Some changes related to the PCI ROM handling.
- Added support for setting memory write handler to NULL (ROM case).
- Added new PCI device method after_restore_pci_state(). It currently handles
  the PCI ROM case only (could be extended).
2017-10-08 15:54:21 +00:00
Volker Ruppert
610cec209d Rewrite of the VGA/Cirrus code to reduce code duplication.
- Moved VGA timer handler to the VGA core and handle the non-VGA case there.
  It calls the specific update() code and finally bx_gui->flush().
- Moved the VGA update frequency parameter handler and the refresh_disply()
  method to the VGA core.
- Store the VGA extension parameter in the VGA core.
- Voodoo: Fixed graphics snapshot.
2017-10-08 07:55:04 +00:00
Volker Ruppert
ebbd952d3b Code cleananup: Since the Cirrus plugin device is only loaded in case the
VGA extension "cirrus" is selected, there is no need to check this parameter.
TODO: Implement new VGA extensions (e.g. Voodoo Banshee, Voodoo3).
2017-10-07 08:49:05 +00:00
Volker Ruppert
f31d062854 Added SDL / SDL2 specific multi-threading support. If one of these guis is
enabled, the portable code is used instead of the pthread or win32 one.
2017-09-16 22:01:49 +00:00
Volker Ruppert
0311f47bc3 Moved all Bochs event / wait functions required for multi-threading to a new
file called "bxthread.cc".
2017-09-14 16:18:12 +00:00
Volker Ruppert
2a47615bb6 Started updating changes after release 2.6.9. 2017-09-12 17:48:43 +00:00
Volker Ruppert
c889fcae87 Some improvements in the Voodoo2 CMDFIFO code.
TODO: Check whether or not there are still simulation freezes caused by CMDFIFO.
2017-09-12 16:29:02 +00:00
Volker Ruppert
245ccf1037 Added symbols to fix MSVC plugins compilation. 2017-09-10 19:16:02 +00:00
Volker Ruppert
b61b9d255a Moved all Bochs multi-threading definitions from bochs.h and osdep.h to a new
file called "bxthread.h".
2017-09-10 15:55:13 +00:00
Volker Ruppert
ad9f1c3417 Moved event / wait stuff from the Voodoo code to osdep.cc fot the usage in
other parts of Bochs.
2017-09-10 06:50:07 +00:00
Volker Ruppert
da48346f9d Implemented combined PCI / memory FIFO. This is required for running Voodoo1
games / demos correctly on the Voodoo2 model. I noticed a small slowdown
(2 or 3 percent) on the Voodoo1.
2017-09-08 16:17:20 +00:00
Volker Ruppert
c1d5947a80 Memory FIFO fix: 16-bit write support for the FBI video memory was missing. 2017-09-03 20:51:37 +00:00
Volker Ruppert
e063d282ac Voodoo2 CMDFIFO fix and cleanup.
- Fixed probing the CMDFIFO with Voodoo output disabled (send FIFO wakeup
  directly, otherwise driven by vertical retrace).
- Use the CMDFIFO member 'enabled' instead of reading the fbiInit7 register bit.
- TODO: The Voodoo2 freeze when testing a Voodoo1 demo is still not fixed.
2017-09-03 17:32:49 +00:00
Stanislav Shwartsman
ec6281a828 remove include which is not needed 2017-09-03 11:43:30 +00:00
Stanislav Shwartsman
3148cdd683 fixed compilation under VS2013 2017-09-03 11:42:27 +00:00
Volker Ruppert
7c3dafc7f5 Some Voodoo emulation fixes.
- voodoo_init() must be called after initializing FIFO mutex.
- The 'op_pending' counter must be reset after resetting FIFOs.
- Fixed an MSVC warning and removed obsolete comment.
- FIXME: There are still some conditions that can freeze the Voodoo display.
2017-09-03 08:28:16 +00:00
Volker Ruppert
1f85292418 Implemented memory FIFO to speed up the Voodoo1 emulation. The PCI FIFO with
it's 64 entries is still not present, since it makes the emulation a few
percent slower due to the overhead of the FIFO code. The memory FIFO has 64k
entries and makes a speedup of around 75 % possible.
2017-09-01 17:30:49 +00:00