such as bx_cpu and bx_mem. I changed them to BX_CPU(0) and BX_MEM(0).
- we still don't have correct support for debugging with multiple processors,
so I added a check in bochs.h that will abort the compile if you try
on GDBstub and processors>1. If/when gdbstub supports multiple processors
we can remove this check.
- also I brought attention to, but did not fix, the line that sets
sockaddr.sin_len = sizeof(sockaddr). On Linux, sockaddr.sin_len does
not exist so we have to remove the line. Since Stu Grossman added this line,
I've asked him to test without the line and let me know if it works.
- modified: gdbstub.cc, bochs.h
Patch name: patch.macosx-console-launch-script
Author: Jeremy Parsons <brefin@mac.com>
Date: Wed Oct 16 2002
Detailed description:
Since the Carbon gui does not yet have a console window of its own, then it
can't be configured from the gui (only the command line) and stdout/stderr both
go to the console. As a shortcut, I offer this patch consisting of this file and
build/macosx/script.data
build/macosx/script.r
build/macosx/bochs.applescript
script.data and script.r are taken from a script compiled into an application.
Flattened out to be checked in. (osacompile can produce runnable scripts, but
wants to create them for the classic environment, so I use these files as part
of a workaround)
When bochs.app is built, it also builds bochs.scpt. To use bochs.scpt you put
both bochs.app and bochs.scpt into the directory with your bochsrc.txt.
bochs.scpt is an applescript that when run notes the current directory, then
tells the terminal application to open a window, cd to the current directory,
and run bochs from the commandline.
----------------------------------------------------------------------
Modified Files:
Makefile.in
Added Files:
build/macosx/bochs.applescript build/macosx/script.data
build/macosx/script.r
when making windows releases, and copy it into the build directory.
However, since some make programs (e.g. freebsd) are giving errors when
bochsdbg is not found (in Linux it just gives a little warning), I have tried
to do it in a more clean way. I put bochsdbg into an "optional" install
list, and put a minus before the line that installs optional files. This
should cause make to ignore any errors that occur while trying to install the
optional ones.
empty pathnames, zero cylinders, etc. It doesn't seem fair to allow
people to write out bochsrcs that they cannot read back in without
patching them up by hand!
- in harddrv.cc add the equivalent checks with BX_PANICs so that at least
we don't start simulating with incomplete device configuration.
- make a few error messages more clear
- modified: main.cc iodev/harddrv.cc
constructors around. The min,max that were being passed to the parent
class constructor had junk in them. In config.h.in, I defined the minimum
and maximum values for each integer datatype so now we pass correct
min and max values to the parent class. These replace the BX_MAX_[U]INT
and BX_MIN_[U]INT values.
- modified: main.cc config.h.in gui/siminterface.cc
value instead of a 32 bit value. Unfortunately there were many uses
of bx_param_num_c::get() which depended on its size, and they were
all broken by this change. So in this rev I am changing get() to
return a 32bit unsigned again. If you really want a 64bit value (which
is quite rare) you should call get64() instead.
- modified: gui/siminterface.h gui/siminterface.cc
decided to make bx_param_num_c::get() return 32bit integers again
instead of trying to find every single case that was broken when
I changed bx_param_num_c::get() to return a 64bit integer.
- as soon as get() returns 32 bit values again, the changes in the previous
rev is are unnecessary.
- change int 15 function to get a pushad_regs_t parameter
instead of the registers enumeration
- change in int 15 references to 32bits,16bits and 8 bits
registers to their pushad_regs_t counterpart
Patch name: patch.macosx-ui-polishing
Author: Jeremy Parsons <brefin@mac.com>
Date: Wed Oct 16 2002
Detailed description:
A number of changes to the Carbon Code to improve how well it meshes with the
MacOS X user experience as well as to make sure that all of more recently added
toolbar buttons actually work.
Specific changes include:
Added partial keymap support. (Keymaps don't yet affect what the user types
but an X11 keymap can be used to enable pasting)
Copying of text screens added
Pasting of text as keyboard input added
Copy, Paste, Reset, and Snapshot menu items now work the same as the
corresponding toolbar elements
Revamped icon handling to use Control Manager IconControls,
thus removing icon display code and greatly simplifying icon click handling code
while adding better behaviours (icons that darken when clicked, track mouse movement,
and only do something if the mouse is released atop of them as well as gaining
the ability to be disabled)
Tweaked Paste toolbar and menu items to only be enabled if key mapping is in use AND the
clipboard contains text
Tweaked Copy and Snapshot toolbar and menu elements to only be enabled if
the screen mode is text.
Tweaked User Keys toolbar element to only be enabled if there are user keys
defined to be sent
Tweaked Configure toolbar element to only be enabled if a tty is available
(as in the emulator was started from a terminal)
Respaced toolbar icons to match Aqua Toolbars
Disabled menu items that are not currently handled (undo, clear, cut, disk eject)
Full screen backdrop resettled all across the screen
Fixed the callback interface so that when a Panic needs to ask the user about continuing
it actually works appropriately.
----------------------------------------------------------------------
I'm using ltdl even it considers my DLLs to NOT be a libtool archive, and
this is making the symbol name transformation mess up. If I do it myself,
I can avoid this.
ltdl do it. On win32 I'm using ltdl even the it considers my DLLs
to NOT be a libtool archive, and it's making the symbol name
transformation mess up. If I do it myself, I can avoid this.
is libmodule1_LTX_module_init in module1. This is all done in the
modules.h header file so the .cc files still looks clean.
- modified: module1.cc module2.cc
- added: modules.h