- Changed variable type of the plugin_t "type" member from enum to Bit16u.
- Added support for returning device flags with the new mode PLUGIN_FLAGS in
the plugin entry functions. It is currently only used for devices that can
be connected to a PCI slot.
- Code cleanup in core device plugins: checking type no longer necessary.
- The "non-plugin" mode now also uses the "loadtype" member of plugin_t.
TODO: Change PCI slot options to bx_param_enum_c and build the choices list
using the new capabilities of the plugin API.
- Added special mode to all plugin entry functions that returns the plugin type.
- The plugins search function now temporarily loads all available plugins and
reads the plugin type using the new mode PLUGIN_PROBE.
- Added "loadtype" to the plugin structure to store the type used for plugin
loading (currently only the voodoo plugin provides two types).
plugin_entry(). The additional boolean argument "init" is used to select the
requested action. The entry points still have unique names for compatibility
with the "non-plugin" compilation. Added macros for setting up these names
(e.g. PLUGIN_ENTRY_FOR_MODULE for device plugins).
- added Android case to the configure script.
- renamed file memory.h to memory-bochs.h to fix conflict with NDK.
- fixed Android issues in some files.
- unknown module names now cause a panic
- added log function names to some more devices
- TODO: find a way to configure log actions by device in the config interface
start menu (most of the devices do not exist at this point)
Make save/restore default feature, the configure option for save/restore removed from configure script and save/restore made available forever. All code now assume it is exists. Bochs save/restore tree previosly called "save_restore" renamed to "bochs" tree and it will be havily used everywhere, starting from save/restore and ending by various bochs debugger functions. I am going to rework debugger code to get rid of debug CPU access functions and use this "bochs" param tree instead
- fixed gameport log type
- wx: store mouse capture mode in the gui code (only access the mouse parameter
when the capture mode changes)
- wx: don't initialize wxScreen if already done and clear screen on exit
(TODO: find a way to call plugin_fini() for non-core devices if plugins are
disabled)
- set the device pointers back to stubs after unloading plugins
- added debug message "Exit" in all device plugin destructors
bochs.h already not include iodev.h which reduces compilation dependences for almost all cpu and fpu files, now cpu files will not be recompiled if iodev includes was changed
Unallowed cases are now handled in devices.cc and cause a BX_ERROR.
- io_len mask fixed and unnecessary io_len checks removed in
* devices.cc
* extfpuirq.cc
* gameport.cc
* ne2k.cc
* pit.cc
* pit_wrap.cc (i/o register function calls replaced by DEV_* macro calls)
- TODO: implement this in all other devices