'alsa'. Cleaned up the code a little bit.
TODO #1: Implement mixer thread support in the OSX sound driver.
TODO #2: Code cleanups in the Bochs sound code.
TODO #3: Resampling support and improvements in the wave recording code.
- removed disabled code for the sndPlaySound() function.
- removed now obsolete buffer ring for wave output.
- The new mothod waveout() is driven by the mixer thread. For the best results
you need to disable the 'realtime' sychronization and to find out a usable
IPS vaöue. The mixer also polls data from the speaker beep generator and
the OPL3 FM generator.
- TODO: Code cleanup in soundwin.cc, implementation in other sound modules.
- soundlow: prepared code for 2 pcm parameter sets:
emulated: requested by sendwavepacket()
real: used for the sound output
- soundsdl: startwaveplayback() rewritten to set_pcm_data().
- soundmod: some beep init code fixes.
- OPL3: Added support to change the samplerate of the generator.
- SDL sound: convert wave packet to 16 Bit signed stereo format.
- Increased the maximum size of a single wave packet for playbck/recording.
- Beep thread now only started one per simulation.
- Added some more multithreading macros and use them in rfb, vncsrv and soundmod.
- TODO: implement mixer thread and remove beep thread.
The code currently only works with the SDL sound output module and at 44100 Hz,
with 16 bit stereo signed little endian format. FM volume control and
save/restore support are not implemented yet. The legacy code for generating
MIDI notes still works and will be removed when mixing support is implemented
in all sound modules.
- Define new structure bx_pcm_param_t and use it as a parameter for the method
sendwavepacket(). The method startwavepacket() is now called from
sendwavepacket() in case of a parameter change (temporary solution).
- soundsdl: Replaced waveready() call by some more accurate code for buffer
space check in sendwavepacket().
- soundsdl: Moved code for reading from audio buffer to a new function.
- soundsdl: Temporarily increase the audio buffer size.
- Preparing the SB16 code for the OPL emulation port from DOSBox.
- Reworked wave callback code to support 2 input sources (no mixing yet).
- Fixed SDL sound output.
- Beep generator fixes.
- Prepared the SB16 code for FM OPL output support (to be ported from DOSBox).
- Renamed wavedata callback type.
- Handle sample rate in the beep generator (TODO: handle data format).
- Don't call waveready() in the SB16 code.
- Attempt to fix SDL2 wave output using SDL_LockAudio() / SDL_UnlockAudio().
- SDL specific code in the beep thread no longer needed.
- Added framework for polling wave data and use it for beep output in sdl.
- Some work in the beep thread code (to be continued).
- Moved macros required for multithreading to bochs.h.
- Increment timer counter before checking for overflow.
- Implemented ISA bus delay in the pc_system code and use it for the SB16.
This makes OPL chip detection work at ips values > 4 Mips.
TODO: OPL chip should use wave output instead of MIDI (maybe port from DOSBox).
TODO: Use isa_bus_delay() for other legacy devices if required.
- If the mouse is captured, use ClipCursor() to keep the cursor in the window.
- After handling mouse motion event in relative mode, move the cursor back to
the window center (similar to other guis).