Commit Graph

129 Commits

Author SHA1 Message Date
Volker Ruppert
938c2ba307 USB debugger: Renamed configure option and config.h macro.
Now --enable-usb-debugger turns on USB debugger if not already done with Bochs debugger.
Now using BX_USB_DEBUGGER macro to prepare the code for implementations other than win32.
2024-07-06 18:48:14 +02:00
Volker Ruppert
b4d4b62dc1 Some work on the USB debugger code.
- Moved USB debugger API defines to siminterface.h.
- EHCI companions now also can enable the USB debugger.
- Removed obsolete hack from ohci_core.h.
2024-07-04 20:04:40 +02:00
Volker Ruppert
c0706da40c Improved USB debugger toolbar handling.
- Added method set_usbdbg_bitmap() to get rid of the public members hack.
- Init toolbar with USB debugger disabled bitmap and switch to active when
  setting up the USB debug type.
- Internally changed bitmap names.
- TODO: add similar functionality for the wx version.
2024-06-28 14:11:15 +02:00
Volker Ruppert
805bb6b985 Added structure for gui options and zero it out in constructor. 2024-04-27 23:06:02 +02:00
Volker Ruppert
ed20d44090 Added new gui method parse_common_gui_options().
Simplified gui option handling with it in sdl, sdl2, win32 and x11 guis.
The sdl and sdl2 guis now also support "gui_debug:globalini".
2024-03-29 20:12:41 +01:00
Volker Ruppert
1bbd4ed535 Added gui debugger option extension "globalini" fur the win32 and x11 guis.
Use this display library line to read/write ini from BXSHARE path:

display_library: x, options="gui_debug:globalini"

NOTE: Using $BXSHARE at this point doesn't work yet since the common parser code
expands the variable and Bochs finally exits with a panic (needs to be reviewed).

TODO: Add shared parser code for all guis and add this feature for SDL, SDL2 and
wxWidgets guis.
2024-03-29 10:40:59 +01:00
Volker Ruppert
44d644c2c2 Some more user doc updates and updating Bochs website URL. 2024-03-26 19:36:12 +01:00
Benjamin David Lunt
557976bee1
Initial start of the USB Debugger (#165)
This is the start of the Experimental USB Debugger (currently for the
Windows platform only).

Currently only supports the UHCI and xHCI controllers. The remaining
function of these two controllers and the two remaining controllers are
in the works and will be added to when time allows.

The User.dbk has been updated with (temporary) html files at
https://www.fysnet.net/bochs/user/index.html showing the process to
invoke and use the USB debugger (Section 5.8).

In its completion, this debugger will allow you to view and modify most
aspects of the specified USB controller. For example, currently you can
view and modify a TRB listed in the xHCI's Command or Event Ring. Other
aspects will be added.

I do not use and am not fluent in the use of `configure`,
`configure.ac`, and associated configuration files. I also don't use the
`gui/Makefile.in` file.

Someone that is more fluent in the way these files work, please add the
necessary items to successfully compile this PR.

---------

Co-authored-by: Shwartsman <stanislav.shwartsman@intel.com>
2024-03-10 13:05:41 +02:00
Volker Ruppert
e5ff346368 Some fixes and cleanups after latest changes.
- Fixed Cirrus text mode output.
- VBE now using it's own 'line_offset' value.
- Since font change is now handled in update(), removing gui method set_text_charbyte().
2024-02-09 14:34:01 +01:00
Volker Ruppert
be1baa295c Implemented secondary VGA charmap support.
All guis with 'new_text_api' and the graphical text snapshot working with it.
2023-12-29 17:47:44 +01:00
Volker Ruppert
890a1be2f2 Attempt to fix some memory leaks in the plugins and gui code (discussion #144).
- Added plugin_cleanup() code for the version with plugins disabled.
- Added PLUGIN_FINI code for the gui plugins (except wx) to delete bx_gui object.
2023-11-25 18:15:47 +01:00
Benjamin David Lunt
5683da27e8
reset status bar items at reset (#142)
When the user presses the "Reset" button on the gui ribbon, we need to
clear the active status of all statusbar items or they remain set after
the reset occurs.
This is mentioned in issue https://github.com/bochs-emu/Bochs/issues/136
2023-11-21 08:58:21 +02:00
Stanislav Shwartsman
db17e4a4e2
Revert "reset status bar items at reset" (#137)
Reverts bochs-emu/Bochs#136
2023-11-17 09:37:46 +02:00
Benjamin David Lunt
c247b43718
reset status bar items at reset (#136)
When the user presses the "Reset" button on the gui ribbon, we need to
clear the active status of all statusbar items or they remain set after
the reset occurs.
This is mentioned in issue #123
2023-11-17 09:36:56 +02:00
Volker Ruppert
0d425037df Improved plugin type detection at Bochs startup.
- Added special mode to all plugin entry functions that returns the plugin type.
- The plugins search function now temporarily loads all available plugins and
  reads the plugin type using the new mode PLUGIN_PROBE.
- Added "loadtype" to the plugin structure to store the type used for plugin
  loading (currently only the voodoo plugin provides two types).
2021-02-07 16:16:06 +00:00
Stanislav Shwartsman
7cc9cffeed remove siminterface.h from bochs.h and include it only where required 2021-01-30 19:40:18 +00:00
Volker Ruppert
a248bd375a Changed bx_bool to bool type in the gui component of Bochs. 2021-01-30 18:32:52 +00:00
Volker Ruppert
3f760e2900 Some work on the Bochs plugins support.
- Improved macro definitions for plugin entry points.
- Forward declarations of plugin entry points are only required when plugin
  support is off.
- Improved panic message for the case when plugin entry point is not found.
2021-01-24 19:47:04 +00:00
Volker Ruppert
8db0a2b001 Replaced the plugin init / fini functions with one single function called
plugin_entry(). The additional boolean argument "init" is used to select the
requested action. The entry points still have unique names for compatibility
with the "non-plugin" compilation. Added macros for setting up these names
(e.g. PLUGIN_ENTRY_FOR_MODULE for device plugins).
2021-01-23 12:06:11 +00:00
Volker Ruppert
aaf8c9d4e4 Removed "svga" display library designed for the obsolete Linux SVGALib.
The latest release is from 2001 and it will not work on modern Linux systems.
Parts of the SVGALib code have been moved to the Linux kernel and the X11 and
SDL libraries are using it as a video driver.
2020-11-25 07:56:32 +00:00
Volker Ruppert
08b120c5f8 Some code cleanup after implementing new text update API. 2020-11-22 09:02:38 +00:00
Volker Ruppert
45507705bf Implemented new text update API in the X gui and some related fixes.
- The X gui behaviour should be unchanged.
- RFB / vncsrv: cursor shape fixes.
- Changed format of the font parameters to fix "double width" characters.
- Restore guest charmap after leaving gui console.
2020-11-16 15:39:35 +00:00
Volker Ruppert
6202244991 Implemented a new text update API in the common gui code and enabled it for RFB.
- Now using text_update_common() for the new text update API in addition to the
  graphical text snapshot feature.
- Drawing to snapshot buffer moved to new method draw_char_common().
- A gui using the new text update API only needs to implement the new method
  draw_char(). The method set_font() is optional and it can be used to update
  font bitmaps / pixmaps.
- Modified the RFB gui to use the new API. Now the VGA features split screen
  and h/v pel panning are supported by the RFB gui. The legacy text_update()
  method is now empty but it must be present for compatiblity.
- TODO: Implement new API in some other guis to reduce code duplication.
2020-11-15 09:55:38 +00:00
Volker Ruppert
2045ead0ce Improved error handling of the user shortcut feature.
- Shortcut parser sets a flag in case of error.
- String parameter handler resets to old value if the new one is invalid.
- User button handler shows a message box if the parser signals an error.
2020-10-19 15:01:40 +00:00
Volker Ruppert
163622a59a Modified text cursor handling and fixed text cursor bug in split screen mode
in some guis.
2020-10-16 21:41:02 +00:00
Volker Ruppert
dffaa9794b Added support for saving text mode snapshot in BMP format if file extension is
set accordingly.
TODO #1: Text mode features split screen and h/v pel panning missing for now.
TODO #2: Show error messages related to dialogs in message boxes.
2020-10-16 17:25:50 +00:00
Volker Ruppert
32e4eecd8e Fixed compilation with win32 gui enabled. 2020-08-24 15:31:14 +00:00
Volker Ruppert
9cbe03f7f2 Pressing the "m" button in gui command mode writes a marker to log file.
Removed now obsolete patch.
2020-08-21 19:12:37 +00:00
Volker Ruppert
f545071b4d Added support for modifier keys in gui command mode (shift, control, alt, caps lock).
- Enter command mode with F7 key only, but no modifier pressed.
- Pressing / releasing modifier key only doesn't leave command mode.
- Changed some headerbar button access keys using modifiers (e.g. shift + c
  calls config button handler). See user doc for all supported keys.
2020-07-30 20:04:31 +00:00
Volker Ruppert
413388dfa3 Added support for calling headerbar button handlers or perform other actions
with keypress combination. This feature is currently supported by the x and
sdl2 guis only and it can be activated with the "cmdmode" (command mode)
display library option. If enabled, pressing the F7 key enters this mode (shown
in the leftmost statusbar item) and the next keypress (except F7) is not sent
to the emmulated keyboard. If the key is supported, the associated action is
performed. Both x and sdl2 support calling the handlers of 8 headerbar buttons.
The sdl2 gui additionaly supports toggling fullscreen / windowed mode.

Supported keys:
c - Press the Copy button
e - Press the Config button
f - Toggle fullscreen mode (sdl2 only)
n - Press the Snapshot button
o - Press the Power button
p - Press the Paste button
r - Press the Reset button
s - Press the Suspend button
u - Press the User button
F7 - Send F7 keypress to emulation

TODO: add support for other guis.
2020-07-15 16:26:46 +00:00
Volker Ruppert
955a466df0 BX_KEY_* defines replaced by enum list. 2019-12-26 16:14:31 +00:00
Volker Ruppert
e9495af59a Set up VGA palette entries for gui console to make sure the text is visible. 2017-03-03 12:43:20 +00:00
Volker Ruppert
ff43979e08 Fixed compilation when using a config with the win32 gui only. 2017-02-20 18:18:44 +00:00
Volker Ruppert
f33093549b Modified plugin system to support the new PLUGTYPE_GUI.
- Changed the name of the entry point of the gui plugin code to
  lib{gui_name}_gui_plugin_init(). It is used when loading plugin with the new
  type. Added gui init code for the non-plugin version in plugin.cc.
- Some related changes for the "wx" case.
- The function load_and_init_display_lib() now only returns 1 on success.
- Minor other changes.
2017-02-18 16:28:04 +00:00
Volker Ruppert
458f747b48 Removed unused argc and argv parameters from plugin init functions. 2017-01-28 09:52:09 +00:00
Volker Ruppert
65dc62883c Added symbol to fix the compilation of MSVC plugins. 2017-01-28 00:22:28 +00:00
Volker Ruppert
1546c8803b Bochs gui code cleanup
- Only keep the comments for the specific gui methods in nogui.cc and add
  references to this file in all other gui sources.
- Changed the order of methods and added some useful comments in gui.cc / gui.h.
- Minor other cleanups
2017-01-15 11:44:43 +00:00
Volker Ruppert
787307790f Moved event processing of the "classic" Bochs headerbar to the common gui code
and modified the gui code of rfb, sdl, sdl2, vncsrv and x to use it.
2017-01-14 13:10:20 +00:00
Volker Ruppert
5cd321dd02 Enabled gui console support for sdl2 using SDL_TEXTINPUT event. 2017-01-13 21:37:06 +00:00
Volker Ruppert
f18bb743be Added new symbol BX_USE_GUI_CONSOLE and set it to 1 for all guis with support
for the VGA to be used for textconfig at runtime.
2017-01-13 15:57:36 +00:00
Volker Ruppert
8e2803f98a Bochs gui code cleanup
- Moved helper function reverse_bitorder to the common gui code.
- In console_refresh() call flush() after text_update().
- Started preparing rfb, sdl, sdl2 and vncsrv gui for using the console.
- Some other small cleanups.
2017-01-03 20:59:59 +00:00
Volker Ruppert
c0f6caa03b Some work on the gui console support for the text runtime configuration.
- vncserv.cc: Fixed sdl font issue.
- Don't check for mouse toggle event if console is active.
- Added support for blinking cursor.
- Added stubs in the gui code to reduce BX_USE_TEXTCONIG usage in x.cc.
2017-01-02 19:11:23 +00:00
Volker Ruppert
eff3664fec Implemented VGA console support in the common gui code and the X11 specific
code. Now the runtime configuration runs in the Bochs window instead of
console / xterm. The simulation screen is restored when the
simulation continues. This feature can be implemented for all guis
without gui dialog box support (e.g. sdl2/sdl2 on non-win32 platforms, rfb).
2017-01-01 17:45:06 +00:00
Volker Ruppert
3986a0b703 Extended status bar LED feature to support dynamic indicators for removable
devices like USB disk, cdrom or floppy. Using this feature for the new USB
floppy. Removed static indicators for port activity from the USB HC code.
TODO: Implement status LEDs for USB disk and cdrom.
2015-07-13 16:56:06 +00:00
Volker Ruppert
894e66574a Rewrite of the userbutton shortcut handling: now parsing shortcut string in
gui init and string paramter handler. The shortcut keys are now stored in an
array of BX_KEY* values in the gui object.
siminterface.h: Fixed some default return values.
2014-07-08 14:30:27 +00:00
Volker Ruppert
773ac518b3 Fixed broken MSVC plugins support (many CDECL additions required)
TODO: check for remaining CDECL issues (hdimage mode 'dll') and update project files
2014-06-08 08:40:08 +00:00
Volker Ruppert
97de484efb use enhanced gui debugger instead of classic wx debugger if BX_DEBUGGER_GUI == 1
The Windows version looks almost stable, but the GTK version fails in some cases.
That's why the classic wx debugger is still available if BX_DEBUGGER_GUI is set to 0.
- added function close_debug_dialog() to handle the simulation stop case in wx
- disable all the wx debugger related code if BX_DEBUGGER_GUI is set to 1
- added enhanced debugger specific init code similar to the code in sdl.cc
- include debugger related resources on Windows
- TODO: make the GTK / wxGTK case stable and remove the wx debugger
2013-02-12 21:08:35 +00:00
Volker Ruppert
4eae421272 Graphics snapshot feature re-implemented for the new graphics API
- graphics_tile_info() split into a common and specific part
- store snapshot mode in structure bx_svga_tileinfo_t
- in snapshot mode, display adapters copy raw data to buffer
- rewrite of the trigger_timer() code to make it work in all cases
- added new class bx_nonvga_device_c to make forwarding refresh requests to the
  Voodoo adapter possible
2012-10-25 15:53:04 +00:00
Volker Ruppert
bdf28d89dd Graphics snapshot handling for standard VGA and compatible modes (old graphics
API) moved to the gui code. Splitted graphics_tile_update() in a common and a
specific part. The common part handles the snapshot case if active. As a side
effect, the snapshot feature now works for CGA modes, too. Fixed palette colors
in 8 bpp snapshots.
2012-10-15 19:43:06 +00:00
Volker Ruppert
1fd6745aea Started rewrite of the gui code to make the graphics snapshot independent from
the display adapter code. When ready, the common gui code should handle it
completely. The snapshot handler should set a flag 'snapshot_mode' and then it
should force a display update. The graphics update code should be redirected to
some code that 'draws' to a snapshot buffer. These first steps are done:

- store some guest display settings in the gui code (text / graphics switch,
  x / y resolution and bpp)
- split 8 bpp palette update code in a common and a specific part and store the
  palette values in the gui code
2012-10-14 18:29:44 +00:00