1546c8803b
- Only keep the comments for the specific gui methods in nogui.cc and add references to this file in all other gui sources. - Changed the order of methods and added some useful comments in gui.cc / gui.h. - Minor other cleanups
538 lines
19 KiB
C++
538 lines
19 KiB
C++
/////////////////////////////////////////////////////////////////////////
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// $Id$
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/////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2002-2017 The Bochs Project
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// header bar and status bar stuff
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#define BX_HEADER_BAR_Y 32
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#define BX_MAX_PIXMAPS 17
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#define BX_MAX_HEADERBAR_ENTRIES 12
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// align pixmaps towards left or right side of header bar
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#define BX_GRAVITY_LEFT 10
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#define BX_GRAVITY_RIGHT 11
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#define BX_MAX_STATUSITEMS 10
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// gui dialog capabilities
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#define BX_GUI_DLG_FLOPPY 0x01
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#define BX_GUI_DLG_CDROM 0x02
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#define BX_GUI_DLG_SNAPSHOT 0x04
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#define BX_GUI_DLG_RUNTIME 0x08
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#define BX_GUI_DLG_USER 0x10
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#define BX_GUI_DLG_SAVE_RESTORE 0x20
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#define BX_GUI_DLG_ALL 0x3F
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// text mode blink feature
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#define BX_TEXT_BLINK_MODE 0x01
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#define BX_TEXT_BLINK_TOGGLE 0x02
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#define BX_TEXT_BLINK_STATE 0x04
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// mouse capture toggle feature
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#define BX_MT_KEY_CTRL 0x01
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#define BX_MT_KEY_ALT 0x02
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#define BX_MT_KEY_F10 0x04
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#define BX_MT_KEY_F12 0x08
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#define BX_MT_MBUTTON 0x10
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#define BX_MT_LBUTTON 0x20
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#define BX_MT_RBUTTON 0x40
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#define BX_GUI_MT_CTRL_MB (BX_MT_KEY_CTRL | BX_MT_MBUTTON)
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#define BX_GUI_MT_CTRL_LRB (BX_MT_KEY_CTRL | BX_MT_LBUTTON | BX_MT_RBUTTON)
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#define BX_GUI_MT_CTRL_F10 (BX_MT_KEY_CTRL | BX_MT_KEY_F10)
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#define BX_GUI_MT_F12 (BX_MT_KEY_F12)
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#define BX_GUI_MT_CTRL_ALT (BX_MT_KEY_CTRL | BX_MT_KEY_ALT)
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typedef struct {
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Bit16u start_address;
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Bit8u cs_start;
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Bit8u cs_end;
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Bit16u line_offset;
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Bit16u line_compare;
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Bit8u h_panning;
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Bit8u v_panning;
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bx_bool line_graphics;
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bx_bool split_hpanning;
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Bit8u blink_flags;
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Bit8u actl_palette[16];
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} bx_vga_tminfo_t;
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typedef struct {
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Bit16u bpp, pitch;
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Bit8u red_shift, green_shift, blue_shift;
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Bit8u is_indexed, is_little_endian;
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unsigned long red_mask, green_mask, blue_mask;
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bx_bool snapshot_mode;
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} bx_svga_tileinfo_t;
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Bit8u reverse_bitorder(Bit8u);
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BOCHSAPI extern class bx_gui_c *bx_gui;
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#if BX_SUPPORT_X86_64
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#define BOCHS_WINDOW_NAME "Bochs x86-64 emulator, http://bochs.sourceforge.net/"
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#else
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#define BOCHS_WINDOW_NAME "Bochs x86 emulator, http://bochs.sourceforge.net/"
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#endif
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// The bx_gui_c class provides data and behavior that is common to
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// all guis. Each gui implementation will override the abstract methods.
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class BOCHSAPI bx_gui_c : public logfunctions {
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public:
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bx_gui_c (void);
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virtual ~bx_gui_c ();
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// Define the following functions in the module for your particular GUI
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// (x.cc, win32.cc, ...)
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virtual void specific_init(int argc, char **argv, unsigned header_bar_y) = 0;
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virtual void text_update(Bit8u *old_text, Bit8u *new_text,
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unsigned long cursor_x, unsigned long cursor_y,
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bx_vga_tminfo_t *tm_info) = 0;
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virtual void graphics_tile_update(Bit8u *tile, unsigned x, unsigned y) = 0;
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virtual void handle_events(void) = 0;
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virtual void flush(void) = 0;
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virtual void clear_screen(void) = 0;
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virtual bx_bool palette_change(Bit8u index, Bit8u red, Bit8u green, Bit8u blue) = 0;
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virtual void dimension_update(unsigned x, unsigned y, unsigned fheight=0, unsigned fwidth=0, unsigned bpp=8) = 0;
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virtual unsigned create_bitmap(const unsigned char *bmap, unsigned xdim, unsigned ydim) = 0;
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virtual unsigned headerbar_bitmap(unsigned bmap_id, unsigned alignment, void (*f)(void)) = 0;
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virtual void replace_bitmap(unsigned hbar_id, unsigned bmap_id) = 0;
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virtual void show_headerbar(void) = 0;
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virtual int get_clipboard_text(Bit8u **bytes, Bit32s *nbytes) = 0;
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virtual int set_clipboard_text(char *snapshot, Bit32u len) = 0;
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virtual void mouse_enabled_changed_specific (bx_bool val) = 0;
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virtual void exit(void) = 0;
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// new graphics API methods (compatibility mode in gui.cc)
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virtual bx_svga_tileinfo_t *graphics_tile_info(bx_svga_tileinfo_t *info);
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virtual Bit8u *graphics_tile_get(unsigned x, unsigned y, unsigned *w, unsigned *h);
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virtual void graphics_tile_update_in_place(unsigned x, unsigned y, unsigned w, unsigned h);
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// optional gui methods (stubs or default code in gui.cc)
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virtual void statusbar_setitem_specific(int element, bx_bool active, bx_bool w) {}
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virtual void set_tooltip(unsigned hbar_id, const char *tip) {}
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// set_display_mode() changes the mode between the configuration interface
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// and the simulation. This is primarily intended for display libraries
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// which have a full-screen mode such as SDL, term, and svgalib. The display
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// mode is set to DISP_MODE_CONFIG before displaying any configuration menus,
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// for panics that requires user input, when entering the debugger, etc. It
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// is set to DISP_MODE_SIM when the Bochs simulation resumes. The
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// enum is defined in gui/siminterface.h.
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virtual void set_display_mode (disp_mode_t newmode) { /* default=no action*/ }
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// These are only needed for the term gui. For all other guis they will
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// have no effect.
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// returns 32-bit bitmask in which 1 means the GUI should handle that signal
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virtual Bit32u get_sighandler_mask () {return 0;}
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// called when registered signal arrives
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virtual void sighandler (int sig) {}
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#if BX_USE_IDLE_HACK
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// this is called from the CPU model when the HLT instruction is executed.
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virtual void sim_is_idle(void) {}
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#endif
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virtual void show_ips(Bit32u ips_count);
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virtual void beep_on(float frequency);
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virtual void beep_off();
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virtual void get_capabilities(Bit16u *xres, Bit16u *yres, Bit16u *bpp);
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virtual void set_mouse_mode_absxy(bx_bool mode) {}
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#if BX_USE_GUI_CONSOLE
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virtual void set_console_edit_mode(bx_bool mode) {}
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#endif
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// The following function(s) are defined already, and your
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// GUI code calls them
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static void key_event(Bit32u key);
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static void set_text_charmap(Bit8u *fbuffer);
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static void set_text_charbyte(Bit16u address, Bit8u data);
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static Bit8u get_mouse_headerbar_id();
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void init(int argc, char **argv, unsigned max_xres, unsigned max_yres,
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unsigned x_tilesize, unsigned y_tilesize);
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void cleanup(void);
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void graphics_tile_update_common(Bit8u *tile, unsigned x, unsigned y);
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bx_svga_tileinfo_t *graphics_tile_info_common(bx_svga_tileinfo_t *info);
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Bit8u* get_snapshot_buffer(void) {return snapshot_buffer;}
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bx_bool palette_change_common(Bit8u index, Bit8u red, Bit8u green, Bit8u blue);
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void update_drive_status_buttons(void);
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static void mouse_enabled_changed(bx_bool val);
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int register_statusitem(const char *text, bx_bool auto_off=0);
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void unregister_statusitem(int id);
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void statusbar_setitem(int element, bx_bool active, bx_bool w=0);
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static void init_signal_handlers();
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static void toggle_mouse_enable(void);
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bx_bool mouse_toggle_check(Bit32u key, bx_bool pressed);
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const char* get_toggle_info(void);
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bx_bool parse_user_shortcut(const char *val);
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#if BX_DEBUGGER && BX_DEBUGGER_GUI
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void init_debug_dialog(void);
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void close_debug_dialog(void);
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#endif
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#if BX_USE_GUI_CONSOLE
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bx_bool has_gui_console(void) {return console.present;}
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bx_bool console_running(void) {return console.running;}
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void console_refresh(bx_bool force);
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void console_key_enq(Bit8u key);
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int bx_printf(const char *s);
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char* bx_gets(char *s, int size);
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#else
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bx_bool console_running(void) {return 0;}
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void console_refresh(bx_bool force) {}
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void console_key_enq(Bit8u key) {}
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#endif
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protected:
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// And these are defined and used privately in gui.cc
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// header bar button handlers
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static void floppyA_handler(void);
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static void floppyB_handler(void);
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static void cdrom1_handler(void);
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static void reset_handler(void);
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static void power_handler(void);
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static void copy_handler(void);
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static void paste_handler(void);
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static void snapshot_handler(void);
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static void config_handler(void);
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static void userbutton_handler(void);
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static void save_restore_handler(void);
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// process clicks on the "classic" Bochs headerbar
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void headerbar_click(int x);
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// snapshot helper functions
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static void make_text_snapshot(char **snapshot, Bit32u *length);
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static Bit32u set_snapshot_mode(bx_bool mode);
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// status bar LED timer
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static void led_timer_handler(void *);
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void led_timer(void);
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#if BX_USE_GUI_CONSOLE
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void console_init(void);
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void console_cleanup(void);
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#else
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void console_cleanup(void) {}
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#endif
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// header bar buttons
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bx_bool floppyA_status;
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bx_bool floppyB_status;
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bx_bool cdrom1_status;
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unsigned floppyA_bmap_id, floppyA_eject_bmap_id, floppyA_hbar_id;
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unsigned floppyB_bmap_id, floppyB_eject_bmap_id, floppyB_hbar_id;
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unsigned cdrom1_bmap_id, cdrom1_eject_bmap_id, cdrom1_hbar_id;
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unsigned power_bmap_id, power_hbar_id;
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unsigned reset_bmap_id, reset_hbar_id;
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unsigned copy_bmap_id, copy_hbar_id;
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unsigned paste_bmap_id, paste_hbar_id;
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unsigned snapshot_bmap_id, snapshot_hbar_id;
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unsigned config_bmap_id, config_hbar_id;
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unsigned mouse_bmap_id, nomouse_bmap_id, mouse_hbar_id;
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unsigned user_bmap_id, user_hbar_id;
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unsigned save_restore_bmap_id, save_restore_hbar_id;
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// the "classic" Bochs headerbar
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unsigned bx_headerbar_entries;
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struct {
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unsigned bmap_id;
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unsigned xdim;
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unsigned ydim;
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unsigned xorigin;
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unsigned alignment;
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void (*f)(void);
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} bx_headerbar_entry[BX_MAX_HEADERBAR_ENTRIES];
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// text charmap
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unsigned char vga_charmap[0x2000];
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bx_bool charmap_updated;
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bx_bool char_changed[256];
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// status bar items
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unsigned statusitem_count;
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int led_timer_index;
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struct {
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bx_bool in_use;
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char text[8];
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bx_bool active;
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bx_bool mode; // read/write
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bx_bool auto_off;
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Bit8u counter;
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} statusitem[BX_MAX_STATUSITEMS];
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// display mode
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disp_mode_t disp_mode;
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// new graphics API (with compatibility mode)
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bx_bool new_gfx_api;
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Bit16u host_xres;
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Bit16u host_yres;
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Bit16u host_pitch;
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Bit8u host_bpp;
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Bit8u *framebuffer;
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// maximum guest display size and tile size
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unsigned max_xres;
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unsigned max_yres;
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unsigned x_tilesize;
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unsigned y_tilesize;
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// current guest display settings
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bx_bool guest_textmode;
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unsigned guest_fsize;
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unsigned guest_xres;
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unsigned guest_yres;
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unsigned guest_bpp;
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// graphics snapshot
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bx_bool snapshot_mode;
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Bit8u *snapshot_buffer;
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struct {
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Bit8u blue;
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Bit8u green;
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Bit8u red;
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Bit8u reserved;
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} palette[256];
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// mouse toggle setup
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Bit8u toggle_method;
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Bit32u toggle_keystate;
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char mouse_toggle_text[20];
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// userbutton shortcut
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Bit32u user_shortcut[4];
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int user_shortcut_len;
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// gui dialog capabilities
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Bit32u dialog_caps;
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#if BX_USE_GUI_CONSOLE
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struct {
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bx_bool present;
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bx_bool running;
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Bit8u *screen;
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Bit8u *oldscreen;
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unsigned saved_fsize;
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unsigned saved_xres;
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unsigned saved_yres;
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unsigned saved_bpp;
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unsigned cursor_x;
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unsigned cursor_y;
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bx_vga_tminfo_t tminfo;
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Bit8u keys[16];
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Bit8u n_keys;
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} console;
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#endif
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};
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// Add this macro in the class declaration of each GUI, to define all the
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// required virtual methods. Example:
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//
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// class bx_rfb_gui_c : public bx_gui_c {
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// public:
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// bx_rfb_gui_c (void) {}
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// DECLARE_GUI_VIRTUAL_METHODS()
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// };
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// Then, each method must be defined later in the file.
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#define DECLARE_GUI_VIRTUAL_METHODS() \
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virtual void specific_init(int argc, char **argv, \
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unsigned header_bar_y); \
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virtual void text_update(Bit8u *old_text, Bit8u *new_text, \
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unsigned long cursor_x, unsigned long cursor_y, \
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bx_vga_tminfo_t *tm_info); \
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virtual void graphics_tile_update(Bit8u *tile, unsigned x, unsigned y); \
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virtual void handle_events(void); \
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virtual void flush(void); \
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virtual void clear_screen(void); \
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virtual bx_bool palette_change(Bit8u index, Bit8u red, Bit8u green, \
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Bit8u blue); \
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virtual void dimension_update(unsigned x, unsigned y, unsigned fheight=0, \
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unsigned fwidth=0, unsigned bpp=8); \
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virtual unsigned create_bitmap(const unsigned char *bmap, \
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unsigned xdim, unsigned ydim); \
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virtual unsigned headerbar_bitmap(unsigned bmap_id, unsigned alignment, \
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void (*f)(void)); \
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virtual void replace_bitmap(unsigned hbar_id, unsigned bmap_id); \
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virtual void show_headerbar(void); \
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virtual int get_clipboard_text(Bit8u **bytes, Bit32s *nbytes); \
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virtual int set_clipboard_text(char *snapshot, Bit32u len); \
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virtual void mouse_enabled_changed_specific (bx_bool val); \
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virtual void exit(void); \
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/* end of DECLARE_GUI_VIRTUAL_METHODS */
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#define DECLARE_GUI_NEW_VIRTUAL_METHODS() \
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virtual bx_svga_tileinfo_t *graphics_tile_info(bx_svga_tileinfo_t *info); \
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virtual Bit8u *graphics_tile_get(unsigned x, unsigned y, \
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unsigned *w, unsigned *h); \
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virtual void graphics_tile_update_in_place(unsigned x, unsigned y, \
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unsigned w, unsigned h);
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/* end of DECLARE_GUI_NEW_VIRTUAL_METHODS */
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#define BX_KEY_PRESSED 0x00000000
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#define BX_KEY_RELEASED 0x80000000
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#define BX_KEY_UNHANDLED 0x10000000
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#define BX_KEY_CTRL_L 0
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#define BX_KEY_SHIFT_L 1
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#define BX_KEY_F1 2
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#define BX_KEY_F2 3
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#define BX_KEY_F3 4
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#define BX_KEY_F4 5
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#define BX_KEY_F5 6
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#define BX_KEY_F6 7
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#define BX_KEY_F7 8
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#define BX_KEY_F8 9
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#define BX_KEY_F9 10
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#define BX_KEY_F10 11
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#define BX_KEY_F11 12
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#define BX_KEY_F12 13
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#define BX_KEY_CTRL_R 14
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#define BX_KEY_SHIFT_R 15
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#define BX_KEY_CAPS_LOCK 16
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#define BX_KEY_NUM_LOCK 17
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#define BX_KEY_ALT_L 18
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#define BX_KEY_ALT_R 19
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#define BX_KEY_A 20
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#define BX_KEY_B 21
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#define BX_KEY_C 22
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#define BX_KEY_D 23
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#define BX_KEY_E 24
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#define BX_KEY_F 25
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#define BX_KEY_G 26
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#define BX_KEY_H 27
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#define BX_KEY_I 28
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#define BX_KEY_J 29
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#define BX_KEY_K 30
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#define BX_KEY_L 31
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#define BX_KEY_M 32
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#define BX_KEY_N 33
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#define BX_KEY_O 34
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#define BX_KEY_P 35
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#define BX_KEY_Q 36
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#define BX_KEY_R 37
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#define BX_KEY_S 38
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#define BX_KEY_T 39
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#define BX_KEY_U 40
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#define BX_KEY_V 41
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#define BX_KEY_W 42
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#define BX_KEY_X 43
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#define BX_KEY_Y 44
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#define BX_KEY_Z 45
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#define BX_KEY_0 46
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#define BX_KEY_1 47
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#define BX_KEY_2 48
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#define BX_KEY_3 49
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#define BX_KEY_4 50
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#define BX_KEY_5 51
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#define BX_KEY_6 52
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#define BX_KEY_7 53
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#define BX_KEY_8 54
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#define BX_KEY_9 55
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#define BX_KEY_ESC 56
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#define BX_KEY_SPACE 57
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#define BX_KEY_SINGLE_QUOTE 58
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#define BX_KEY_COMMA 59
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#define BX_KEY_PERIOD 60
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#define BX_KEY_SLASH 61
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#define BX_KEY_SEMICOLON 62
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#define BX_KEY_EQUALS 63
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#define BX_KEY_LEFT_BRACKET 64
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#define BX_KEY_BACKSLASH 65
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#define BX_KEY_RIGHT_BRACKET 66
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#define BX_KEY_MINUS 67
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#define BX_KEY_GRAVE 68
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#define BX_KEY_BACKSPACE 69
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#define BX_KEY_ENTER 70
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#define BX_KEY_TAB 71
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#define BX_KEY_LEFT_BACKSLASH 72
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#define BX_KEY_PRINT 73
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#define BX_KEY_SCRL_LOCK 74
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#define BX_KEY_PAUSE 75
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#define BX_KEY_INSERT 76
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#define BX_KEY_DELETE 77
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#define BX_KEY_HOME 78
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#define BX_KEY_END 79
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#define BX_KEY_PAGE_UP 80
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#define BX_KEY_PAGE_DOWN 81
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#define BX_KEY_KP_ADD 82
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#define BX_KEY_KP_SUBTRACT 83
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#define BX_KEY_KP_END 84
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#define BX_KEY_KP_DOWN 85
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#define BX_KEY_KP_PAGE_DOWN 86
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#define BX_KEY_KP_LEFT 87
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#define BX_KEY_KP_RIGHT 88
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#define BX_KEY_KP_HOME 89
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#define BX_KEY_KP_UP 90
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#define BX_KEY_KP_PAGE_UP 91
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#define BX_KEY_KP_INSERT 92
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#define BX_KEY_KP_DELETE 93
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#define BX_KEY_KP_5 94
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#define BX_KEY_UP 95
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#define BX_KEY_DOWN 96
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#define BX_KEY_LEFT 97
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#define BX_KEY_RIGHT 98
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#define BX_KEY_KP_ENTER 99
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#define BX_KEY_KP_MULTIPLY 100
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#define BX_KEY_KP_DIVIDE 101
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#define BX_KEY_WIN_L 102
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#define BX_KEY_WIN_R 103
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#define BX_KEY_MENU 104
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#define BX_KEY_ALT_SYSREQ 105
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#define BX_KEY_CTRL_BREAK 106
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#define BX_KEY_INT_BACK 107
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#define BX_KEY_INT_FORWARD 108
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#define BX_KEY_INT_STOP 109
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#define BX_KEY_INT_MAIL 110
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#define BX_KEY_INT_SEARCH 111
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#define BX_KEY_INT_FAV 112
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#define BX_KEY_INT_HOME 113
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#define BX_KEY_POWER_MYCOMP 114
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#define BX_KEY_POWER_CALC 115
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#define BX_KEY_POWER_SLEEP 116
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#define BX_KEY_POWER_POWER 117
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#define BX_KEY_POWER_WAKE 118
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#define BX_KEY_NBKEYS 119
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// If you add BX_KEYs Please update
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// - BX_KEY_NBKEYS
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// - the scancodes table in the file iodev/scancodes.cc
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// - the bx_key_symbol table in the file gui/keymap.cc
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/////////////// GUI plugin support
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// Define macro to supply gui plugin code. This macro is called once in GUI to
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// supply the plugin initialization methods. Since it is nearly identical for
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// each gui module, the macro is easier to maintain than pasting the same code
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// in each one.
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//
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// Each gui should declare a class pointer called "theGui" which is derived
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// from bx_gui_c, before calling this macro. For example, the SDL port
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// says:
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// static bx_sdl_gui_c *theGui;
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#define IMPLEMENT_GUI_PLUGIN_CODE(gui_name) \
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int CDECL lib##gui_name##_LTX_plugin_init(plugin_t *plugin, \
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plugintype_t type, int argc, char *argv[]) { \
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genlog->info("installing %s module as the Bochs GUI", #gui_name); \
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theGui = new bx_##gui_name##_gui_c (); \
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bx_gui = theGui; \
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return(0); /* Success */ \
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} \
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void CDECL lib##gui_name##_LTX_plugin_fini(void) { }
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