On win32 the native CopyFile() function is used. The restore function should
work this way: coherency check (if necessary), close current image, copy saved
image from restore path (overwrites existing one), finally re-open image.
- implemented restore function for 'flat' and 'undoable' mode images
- set timestamp of r/o disk in volatile mode, too (for save/restore support)
- TODO: save state function for the remaining image modes, restore support
undoable, volatile)
- TODO: save state function for the remaining image modes, restore support
- save/restore: when saving binary data to a file, use the full parameter path
(except "bochs." prefix) as the file name to avoid overwriting duplicates
dummy parameter and it's save/restore handlers. Currently only the save
support is implemented and the specific save function is only written for
flat mode images (copies whole disk image file to the save/restore folder).
- TODO #1: implement save function for the other disk image modes
- TODO #2: add restore support (replace disk image file with the one from the
save/restore folder)
is based on a patch originally designed for DOSBox. Currently only the Voodoo1
adapter model can be emulation. The emulation is currently slow, but we intend
to clean up and optimize the code. Running the 3D engine in a separate thread
is also planned. To compile with Voodoo support the configure option
"--enable-voodoo" must be used. Then the device can be activated with
"plugin_ctrl: voodoo=1" in bochsrc or on the command line. The device will be
assigned automatically to a PCI slot unless you do that manually. A specific bochsrc
option to select the adapter model will be added when the code has support for it.
fixed enabling of ADX extensions in generic CPUID when enabled through .bochsrc
Small code cleanups on the way to implementation of APIC Registers Virtualization features disclosed in recent Intel SDM rev043
- Cirrus adapter needs to set the last resolution and BPP for VGA override
- TODO #1: move display adapter code to iodev subdirectory 'display'
- TODO #2: add 3dfx Voodoo Graphics emulation