The timers now have a new member 'realtime' and they are driven by the
selected engine. The VGA update timer and the status LED timer now always use
the realtime mode, but the PIT and CMOS RTC depend on the clock options.
gui init and string paramter handler. The shortcut keys are now stored in an
array of BX_KEY* values in the gui object.
siminterface.h: Fixed some default return values.
The Windows version looks almost stable, but the GTK version fails in some cases.
That's why the classic wx debugger is still available if BX_DEBUGGER_GUI is set to 0.
- added function close_debug_dialog() to handle the simulation stop case in wx
- disable all the wx debugger related code if BX_DEBUGGER_GUI is set to 1
- added enhanced debugger specific init code similar to the code in sdl.cc
- include debugger related resources on Windows
- TODO: make the GTK / wxGTK case stable and remove the wx debugger
- renamed trigger_timer() methods to refresh_display()
- new argument 'redraw' added to force a refresh of the entire screen
(used in snapshot mode)
- siminterface method refresh_vga() now checks if the Bochs gui init is complete
- use SIM->refresh_vga() in some more cases
- graphics_tile_info() split into a common and specific part
- store snapshot mode in structure bx_svga_tileinfo_t
- in snapshot mode, display adapters copy raw data to buffer
- rewrite of the trigger_timer() code to make it work in all cases
- added new class bx_nonvga_device_c to make forwarding refresh requests to the
Voodoo adapter possible
API) moved to the gui code. Splitted graphics_tile_update() in a common and a
specific part. The common part handles the snapshot case if active. As a side
effect, the snapshot feature now works for CGA modes, too. Fixed palette colors
in 8 bpp snapshots.
the display adapter code. When ready, the common gui code should handle it
completely. The snapshot handler should set a flag 'snapshot_mode' and then it
should force a display update. The graphics update code should be redirected to
some code that 'draws' to a snapshot buffer. These first steps are done:
- store some guest display settings in the gui code (text / graphics switch,
x / y resolution and bpp)
- split 8 bpp palette update code in a common and a specific part and store the
palette values in the gui code
time if requested (reduces code duplication)
- 'vpc' image mode: moved header check to a separate function that opens the
file, checks header/footer and returns disk type (if requested)
- implemented restore function for 'vpc' mode images
- gui: updated yes/no dialog message after saving state
- save/restore documentation update (TODO: developer doc)
in the gui object. Now the gui doesn't need to include vga.h.
- TODO #1: win32.cc also shouldn't include vga.h
- TODO #2: replace BX_MAX_XRES / BX_MAX_YRES by variables that can be set
depending on the configuration
to update the status text if there is really a change
- changed the counter resolution to 5 (auto-off still happens after 0.5 seconds)
- the element value -1 is only used to reset the LEDs, so we have to ignore the
status flags
existing "iolight timer" code in the hard drive code. If an LED is registered
with the "auto-off" flag, the device only needs to turn on the LED to indicate
data transfer. The LED timer in the gui code turns it off after 0.5 seconds if
it is not actived by another transfer. Added this feature to all network
devices.
- TODO #1: implement this feature in the USB host controllers
- TODO #2: the unused timer in the hard drive code could be used for the
emulation of seek functions
- fixed size entries in bitmap file header for 8 bpp
- bx_param_filename_c now uses the file extension from the initial value as
the default (if present)
- SIM->ask_filename() now uses the correct parameter type
- win32paramdlg AskFilename(): added filter for BMP files
parameters (path + status) have been set. TODO: implement this feature for the floppy, too.
- call update_drive_status_buttons() from update_runtime_options() to reduce the number of calls.
Now call update_runtime_options() from the gui floppy / cdrom handlers after closing dialog.
* moved runtime handlers for cdrom from config.cc to the device object
* cd media status variable is now always of type bx_bool
* changed obsolete gui names like "cdromD" to "cdrom1"
* TODO: implement new runtime config mechanism similar to USB
the default Bochs method using the CTRL key and the middle mouse button there
are now the choices CTRL+F10 (like DOSBox) and CTRL+ALT (like QEMU).
* currently implemented in the X11 and SDL guis only
* TODO: porting to wxWidgets and Win32, documentation updates
non-empty path
- floppy devtype parameter now uses CMOS values and drive type names
- related changes in the floppy code
- simplified floppy parameter handlers
- some floppy parameter label changes
- added enable handler for the floppy path parameter
- update dependent params after setting the dependent bitmap of enum parameter