New feature and improvement
* Update Vulkan API version to 1.2.159
Issue fix
* Driver does not work with two videocards: radeon+amdgpu
* [AMDVLK issue #135]Tropico 4 demo: Corrpution observed during game play
New feature and improvement
* Enable VK_EXT_robustness2 for pre GFX9
* Update Vulkan API version to 1.2.158
Issue fix
* Vulkan apps fails in Wayland on upstream since Mesa 20.1
* [GPA] Counter collection hangs RenderDoc
New feature and improvement
* Update Vulkan API version to 1.2.156
* Enable extension: VK_EXT_shader_image_atomic_int64
Issue fix
* 50% performance drop in 4k low for X-plane new update
* System hangs while playing Wolfenstein II: The New Colossus for 5-10 mins
* [Regression in v-2020.Q1.2 AMDVLK on Polaris GPU] Some shadow fails to be rendered
* Second Extinction crashes during launch
New feature and improvement
* Enable extension VK_EXT_robustness2
Issue fix
* Junk Screen is observed during gameplay on Doom VFR Game on Navi10
* Baldur's Gate 3 stops responding after enabling Vsync
* Flickering corruption visible in shadows in Baldur's Gate 3
* Green color corruption flashes and disappears on launching the jesse-cube demo
* Red Dead Redemption 2 game is not launching with LLPC driver with latest Game update
* [AMDVLK issue #170] Blank screen is observed while playing "Little Witch Nobeta demo" game
New feature and improvement
* Update api version to 1.2.152
* Eliminate invisible copy of trace buffer on APU platforms
Issue fix
* Corruption observed in Detroit: Become Human on RX 5600XT
* Tropico 4 demo: Game Crashes instantly after launch
* Doom 2016: TDR / Hang Observed playing a while
* GTA IV: Game crashes instantly on launch
New feature and improvement
* Enable extension: VK_EXT_image_robustness
* Update api version 1.2.150
* Shader Tuning opts for Ghost Recon Breakpoint
* Add panel setting for prefer compute path for non-local copies
* [Profiler] Output filename hashes and force-draw-granularity-profiling
* [Profiler] Add option to allow skipping of data writes for non-draw/dispatch cmd-bufs
Issue fix
* Intermittent crash of Doom Eternal on Navi10
* Strange Brigade Crashes on Launch
* HDR display gamut chromaticity coordinates is wrong
* Crash in GPA tests
* [Wayland] Vulkan apps fails in Wayland on upstream since Mesa 20.1
* Fallout 76 Game : System hang observed at Loading screen
New feature and improvement
* Enable extension: VK_EXT_image_robustness
* Development of extension: VK_EXT_4444_formats
* Update api version 1.2.150
* Shader Tuning opts for Ghost Recon Breakpoint
* Add panel setting for prefer compute path for non-local copies
* [Profiler] Output filename hashes and force-draw-granularity-profiling
* [Profiler] Add option to allow skipping of data writes for non-draw/dispatch cmd-bufs
Issue fix
* Fix intermittent crash of Doom Eternal on Navi10
* Strange Brigade Crashes on Launch
* HDR display gamut chromaticity coordinates is wrong
* Fix for crash in GPA tests
* [Wayland] Vulkan apps fails in Wayland on upstream since Mesa 20.1
New feature and improvement
* Enable pipeline cache
* Enable sharing metadata of images.
* CmdBufferLogger: Add dump Viewports
* Improve the implementation of defer-freeing command chunk in QueueContext
* Add support for DispatchMeshIndirectMutli
Issue fix
* Fix for memory leak in VaMgr Singleton
New feature and improvement
* Prefer y-coordinate major swizzle modes for 3D color attachments on GFX10
* Extend “defer reusing command stream chunk” concept to all scenario
* Restrict pipelined cache flush optimization to only cases where it's definitely legal
* Update api version to 1.2.146
Issue fix
* Fixing shared metadata bug of gfx6
* Don't disable alpha and color RB+ blend opts individually to fix some 999e5 format failures
New feature and improvement
* Add support for extension: VK_EXT_extended_dynamic_state
* Performance tuning for The Talos Principle in ultra mode
* Performance tuning for Doom: Eternal
* Performance tuning for Mad Max
* Update api version to 1.2.145
* pkg-config and git packages were missing
* Install repo through repositories on Ubuntu 18.04 (not in repos for
20.04)
* Ubuntu 20.04 does not have a `python` executable, so repo needs to be
patched
* Add rpm pre-built package for RHEL
New feature and improvement
* Add support for extension: VK_GOOGLE_user_type
* Performance tuning for Ghost Recon Breakpoint
* Performance tuning for Zombie Army 4: Dead War
* Improve performance of pipeline compiler by using PipelineAbiReader instead of Processor
* Update api version to 1.2.143
New feature and improvement
* Enable vkGetDeviceQueue2
* Make CmdCopyImageGraphics faster
* Add VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR in supportedCompositeAlpha
Issue fix
* Randr lease display is broken
* Driver crashes when setting basePipelineHandle to an invalid value
* Nullptr crash and some memtracker errors in the GPU profiler
* AMDVLK sets timezone to GMT+0 which affected in-game clock
New feature and improvement
* Improve memory allocation for systems that have no local invisible memory
* Turn off command buffer prefetch for local memory
* Enable TMZ (trusted memory zone) feature
* Use backend optimization for kills
Issue fix
* Vulkan RGP instruction tracing is not working
* LlpcOptions doesn't work when pipeline cache is enabled
* Issues in OpAtomicIDecrement and OpAtomicIIncrement for shader_image_atomic_int64 extension
* Out of bounds reads in ElfWriter
New feature and improvement
* Support VK_EXT_pipeline_creation_cache_control extension
* Remove optimization that sinks arithmetic out of "if" blocks
* Remove waTessIncorrectRelativeIndex workaround
* Optimizations for SubgroupShuffleXor() function
* Update api_version to 1.2.139
Issue fix
* External memory CTS tests failure on platform that doesn't have local invisible heap
* Trackmania 2 glitchy graphical issue
New feature and improvement
* Enable pipeline binary cache by default
* Support VK_MEMORY_PROPERTY_PROTECTED_BIT
* Shadow of Tomb Raider benchmark performance tuning
Issue fix
* ANGLE conformance test functional_transform_feedback crash
* [RGP] incorrect start/stop frame/tag values reported back to SQTT file
* EDID parsing bugs for HDR support
New feature and improvement
* Enable Renoir support
* Update api version to 1.2.135
* Add limitation on cache directory size
* Add panel setting to disable AMD Vendor extensions
Issue fix
* The issue that scratch allocations, once multiplied for wave size, could be under the WaveSize granularity