New feature and improvement
* Enable extension: VK_EXT_image_robustness
* Update api version 1.2.150
* Shader Tuning opts for Ghost Recon Breakpoint
* Add panel setting for prefer compute path for non-local copies
* [Profiler] Output filename hashes and force-draw-granularity-profiling
* [Profiler] Add option to allow skipping of data writes for non-draw/dispatch cmd-bufs
Issue fix
* Intermittent crash of Doom Eternal on Navi10
* Strange Brigade Crashes on Launch
* HDR display gamut chromaticity coordinates is wrong
* Crash in GPA tests
* [Wayland] Vulkan apps fails in Wayland on upstream since Mesa 20.1
* Fallout 76 Game : System hang observed at Loading screen
New feature and improvement
* Enable extension: VK_EXT_image_robustness
* Development of extension: VK_EXT_4444_formats
* Update api version 1.2.150
* Shader Tuning opts for Ghost Recon Breakpoint
* Add panel setting for prefer compute path for non-local copies
* [Profiler] Output filename hashes and force-draw-granularity-profiling
* [Profiler] Add option to allow skipping of data writes for non-draw/dispatch cmd-bufs
Issue fix
* Fix intermittent crash of Doom Eternal on Navi10
* Strange Brigade Crashes on Launch
* HDR display gamut chromaticity coordinates is wrong
* Fix for crash in GPA tests
* [Wayland] Vulkan apps fails in Wayland on upstream since Mesa 20.1
New feature and improvement
* Enable pipeline cache
* Enable sharing metadata of images.
* CmdBufferLogger: Add dump Viewports
* Improve the implementation of defer-freeing command chunk in QueueContext
* Add support for DispatchMeshIndirectMutli
Issue fix
* Fix for memory leak in VaMgr Singleton
New feature and improvement
* Prefer y-coordinate major swizzle modes for 3D color attachments on GFX10
* Extend “defer reusing command stream chunk” concept to all scenario
* Restrict pipelined cache flush optimization to only cases where it's definitely legal
* Update api version to 1.2.146
Issue fix
* Fixing shared metadata bug of gfx6
* Don't disable alpha and color RB+ blend opts individually to fix some 999e5 format failures
New feature and improvement
* Add support for extension: VK_EXT_extended_dynamic_state
* Performance tuning for The Talos Principle in ultra mode
* Performance tuning for Doom: Eternal
* Performance tuning for Mad Max
* Update api version to 1.2.145
* pkg-config and git packages were missing
* Install repo through repositories on Ubuntu 18.04 (not in repos for
20.04)
* Ubuntu 20.04 does not have a `python` executable, so repo needs to be
patched
* Add rpm pre-built package for RHEL
New feature and improvement
* Add support for extension: VK_GOOGLE_user_type
* Performance tuning for Ghost Recon Breakpoint
* Performance tuning for Zombie Army 4: Dead War
* Improve performance of pipeline compiler by using PipelineAbiReader instead of Processor
* Update api version to 1.2.143
New feature and improvement
* Enable vkGetDeviceQueue2
* Make CmdCopyImageGraphics faster
* Add VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR in supportedCompositeAlpha
Issue fix
* Randr lease display is broken
* Driver crashes when setting basePipelineHandle to an invalid value
* Nullptr crash and some memtracker errors in the GPU profiler
* AMDVLK sets timezone to GMT+0 which affected in-game clock
New feature and improvement
* Improve memory allocation for systems that have no local invisible memory
* Turn off command buffer prefetch for local memory
* Enable TMZ (trusted memory zone) feature
* Use backend optimization for kills
Issue fix
* Vulkan RGP instruction tracing is not working
* LlpcOptions doesn't work when pipeline cache is enabled
* Issues in OpAtomicIDecrement and OpAtomicIIncrement for shader_image_atomic_int64 extension
* Out of bounds reads in ElfWriter
New feature and improvement
* Support VK_EXT_pipeline_creation_cache_control extension
* Remove optimization that sinks arithmetic out of "if" blocks
* Remove waTessIncorrectRelativeIndex workaround
* Optimizations for SubgroupShuffleXor() function
* Update api_version to 1.2.139
Issue fix
* External memory CTS tests failure on platform that doesn't have local invisible heap
* Trackmania 2 glitchy graphical issue
New feature and improvement
* Enable pipeline binary cache by default
* Support VK_MEMORY_PROPERTY_PROTECTED_BIT
* Shadow of Tomb Raider benchmark performance tuning
Issue fix
* ANGLE conformance test functional_transform_feedback crash
* [RGP] incorrect start/stop frame/tag values reported back to SQTT file
* EDID parsing bugs for HDR support
New feature and improvement
* Enable Renoir support
* Update api version to 1.2.135
* Add limitation on cache directory size
* Add panel setting to disable AMD Vendor extensions
Issue fix
* The issue that scratch allocations, once multiplied for wave size, could be under the WaveSize granularity
New feature and improvement
* Enable flip by default
* Support VK_EXT_post_depth_coverage extension
* Support VK_EXT_texel_buffer_alignment extension
* Support VK_KHR_non_semantic_info extension
* Performance tuning for Thrones of Britannia, Talos principle and Serious sam
* Update api version to 1.2.133
Issue fix
* Corruption in non power of two compressed textures on Gfx9 and Gfx10 when using the CopyImage2DMipLevel shader
New feature and improvement
* Update api version to 1.2.131
* Disable VK_IMAGE_CREATE_SPARSE_BINDING_BIT for images with YUV format
* Support barrier for streamout buffer
* Add a new type FmaskOnly for Image MetadataMode which makes color msaa Image only have Cmask/Fmask metadata
* Avoid issue TCC metadata cache invalidation for image without metadata
* Allow compressed copySrc layout for color msaa image that supports MetaDataTexFetch
* Add wave32 support for indirect command generator dispatches
* Disable DCC on mipmap array resource by default and adjust the UseDCC validation logic
Issue fix
* Vk GPA extension not returning correct return code
* Clearing 3D image views (created from 3D PRT images) via clear load ops does not work as expected
* Image corruption during memory defrag copy (Corrupt non power of 2 textures)
* Random failure with XFBCaptureAndVerifyOnHost test cases when using vkDrawIndirectByteCountEXT() draw calls
* A minor logic error causing a whole bunch of extra updates to DCC state metadata inside PAL barriers
* A bug of DCC constant encoding
* CTS 1.2 api.image_clearing.*.clear_depth_stencil_* random failures on Linux for asics before gfx10
New feature and improvement
* Update the api version to 1.1.130
* Performance tuning for Rise of Tomb Raider and DiRT4
Issue fix
* Corruption observed while running vkmark
* Memory leak in llpc
* Wrong result of interpolateAtSample/AtOffset
* CTS failure in dEQP-VK.draw.scissor.16*
New feature and improvement
* Enable VK_KHR_shader_float_controls extension
* Enable VK_KHR_separate_depth_stencil_layouts extension
* Enable VertexAttributeInstanceRateZeroDivisor
* Remove a workaround for the issue that Elite Dangerous game is too bright
* Update the api version to 1.1.129
Issue fix
* Performance drop issue of vkmark and vkcube when flip is enabled
* Crash triggered by Sparse bind + timeline semaphores
New feature and improvement
* Enable VK_EXT_pipeline_creation_feedback extension
* Enable SUBGROUP_CLUSTER_SUPPORT
* Performance optimization for Dawn of War 3
Issue fix
* Few CTS failures for Navi14
* An issue of VK_EXT_vertex_attribute_disivor (divisor == 0)
New feature and improvement
* Add Navi14 support
* Support VK_EXT_pipeline_creation_feedback extension
* Support VK_EXT_shader_demote_to_helper_invocation extension
* Shader performance tuning for TOTALWAR WARHAMMER II and DiRT4
* Update Vulkan headers to 1.1.127
Issue fix
* spirv_assembly.instruction.compute.float_controls.independence_settings.independence_settings test failures
* dEQP-VK.pipeline.depth_range_unrestricted.*d32_sfloat* test failure
* dEQP-VK.spirv_assembly.instruction.graphics.float_controls.fp32.input_args.denorm_mmulm_var_preserve_vert test failures
* dEQP-VK.transform_feedback.fuzz.*.all_unordered_and_missing.56 test failures
* dEQP-VK.transform_feedback.fuzz* test failures on Gfx7