359 lines
9.4 KiB
C
359 lines
9.4 KiB
C
/* vim: tabstop=4 shiftwidth=4 noexpandtab
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*
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* ANSI-esque Terminal Escape Driver
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*/
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#include <system.h>
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#include <logging.h>
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/* Triggers escape mode. */
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#define ANSI_ESCAPE 27
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/* Escape verify */
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#define ANSI_BRACKET '['
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/* Anything in this range (should) exit escape mode. */
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#define ANSI_LOW 'A'
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#define ANSI_HIGH 'z'
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/* Escape commands */
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#define ANSI_CUU 'A' /* CUrsor Up */
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#define ANSI_CUD 'B' /* CUrsor Down */
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#define ANSI_CUF 'C' /* CUrsor Forward */
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#define ANSI_CUB 'D' /* CUrsor Back */
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#define ANSI_CNL 'E' /* Cursor Next Line */
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#define ANSI_CPL 'F' /* Cursor Previous Line */
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#define ANSI_CHA 'G' /* Cursor Horizontal Absolute */
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#define ANSI_CUP 'H' /* CUrsor Position */
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#define ANSI_ED 'J' /* Erase Data */
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#define ANSI_EL 'K' /* Erase in Line */
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#define ANSI_SU 'S' /* Scroll Up */
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#define ANSI_SD 'T' /* Scroll Down */
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#define ANSI_HVP 'f' /* Horizontal & Vertical Pos. XXX: SAME AS CUP */
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#define ANSI_SGR 'm' /* Select Graphic Rendition */
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#define ANSI_DSR 'n' /* Device Status Report XXX: Push to kgets() buffer? */
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#define ANSI_SCP 's' /* Save Cursor Position */
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#define ANSI_RCP 'u' /* Restore Cursor Position */
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#define ANSI_HIDE 'l' /* DECTCEM - Hide Cursor */
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#define ANSI_SHOW 'h' /* DECTCEM - Show Cursor */
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/* Display flags */
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#define ANSI_BOLD 0x01
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#define ANSI_UNDERLINE 0x02
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#define ANSI_ITALIC 0x04
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#define ANSI_FRAKTUR 0x08 /* As if I'll ever implement that */
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#define ANSI_DOUBLEU 0x10
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#define ANSI_OVERLINE 0x20
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#define ANSI_BLINK 0x40
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#define ANSI_CROSS 0x80 /* And that's all I'm going to support */
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/* State machine status */
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static struct _ansi_state {
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uint16_t x ; /* Current cursor location */
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uint16_t y ; /* " " " */
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uint16_t save_x;
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uint16_t save_y;
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uint32_t width ;
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uint32_t height;
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uint8_t fg ; /* Current foreground color */
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uint8_t bg ; /* Current background color */
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uint8_t flags ; /* Bright, etc. */
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uint8_t escape; /* Escape status */
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uint8_t buflen; /* Buffer Length */
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char * buffer; /* Previous buffer */
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} state;
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void (*ansi_writer)(char) = NULL;
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void (*ansi_set_color)(unsigned char, unsigned char) = NULL;
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void (*ansi_set_csr)(int,int) = NULL;
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int (*ansi_get_csr_x)(void) = NULL;
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int (*ansi_get_csr_y)(void) = NULL;
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void (*ansi_set_cell)(int,int,char) = NULL;
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void (*ansi_cls)(void) = NULL;
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void (*redraw_cursor)(void) = NULL;
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void
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ansi_dump_buffer() {
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for (int i = 0; i < state.buflen; ++i) {
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ansi_writer(state.buffer[i]);
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}
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}
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void
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ansi_buf_add(
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char c
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) {
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state.buffer[state.buflen] = c;
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state.buflen++;
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state.buffer[state.buflen] = '\0';
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}
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void
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ansi_put(
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char c
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) {
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switch (state.escape) {
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case 0:
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/* We are not escaped, check for escape character */
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if (c == ANSI_ESCAPE) {
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/*
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* Enable escape mode, setup a buffer,
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* fill the buffer, get out of here.
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*/
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state.escape = 1;
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state.buffer = malloc(sizeof(char) * 100);
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state.buflen = 0;
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ansi_buf_add(c);
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return;
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} else {
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ansi_writer(c);
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}
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break;
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case 1:
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/* We're ready for [ */
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if (c == ANSI_BRACKET) {
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state.escape = 2;
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ansi_buf_add(c);
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} else {
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/* This isn't a bracket, we're not actually escaped!
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* Get out of here! */
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ansi_dump_buffer();
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ansi_writer(c);
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state.escape = 0;
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free(state.buffer);
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state.buffer = NULL;
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state.buflen = 0;
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return;
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}
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break;
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case 2:
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if (c >= ANSI_LOW && c <= ANSI_HIGH) {
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/* Woah, woah, let's see here. */
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char * pch; /* tokenizer pointer */
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char * save; /* strtok_r pointer */
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char * argv[1024]; /* escape arguments */
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/* Get rid of the front of the buffer */
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strtok_r(state.buffer,"[",&save);
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pch = strtok_r(NULL,";",&save);
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/* argc = Number of arguments, obviously */
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int argc = 0;
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while (pch != NULL) {
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argv[argc] = (char *)pch;
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++argc;
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pch = strtok_r(NULL,";",&save);
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}
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argv[argc] = NULL;
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/* Alright, let's do this */
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switch (c) {
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case ANSI_SGR:
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/* Set Graphics Rendition */
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if (argc == 0) {
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/* Default = 0 */
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argv[0] = "0";
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argc = 1;
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}
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for (int i = 0; i < argc; ++i) {
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int arg = atoi(argv[i]);
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if (arg >= 100 && arg < 110) {
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/* Bright background */
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state.bg = 8 + (arg - 100);
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} else if (arg >= 90 && arg < 100) {
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/* Bright foreground */
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state.fg = 8 + (arg - 90);
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} else if (arg >= 40 && arg < 49) {
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/* Set background */
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state.bg = arg - 40;
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} else if (arg == 49) {
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state.bg = 0;
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} else if (arg >= 30 && arg < 39) {
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/* Set Foreground */
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state.fg = arg - 30;
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} else if (arg == 39) {
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/* Default Foreground */
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state.fg = 7;
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} else if (arg == 20) {
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/* FRAKTUR: Like old German stuff */
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state.flags |= ANSI_FRAKTUR;
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} else if (arg == 9) {
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/* X-OUT */
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state.flags |= ANSI_CROSS;
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} else if (arg == 7) {
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/* INVERT: Swap foreground / background */
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uint8_t temp = state.fg;
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state.fg = state.bg;
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state.bg = temp;
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} else if (arg == 5) {
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/* BLINK: I have no idea how I'm going to make this work! */
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state.flags |= ANSI_BLINK;
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if (i == 0) { break; }
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if (i < argc) {
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if (atoi(argv[i-1]) == 48) {
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/* Background to i+1 */
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state.bg = atoi(argv[i+1]);
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} else if (atoi(argv[i-1]) == 38) {
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/* Foreground to i+1 */
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state.fg = atoi(argv[i+1]);
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}
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++i;
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}
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} else if (arg == 4) {
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/* UNDERLINE */
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state.flags |= ANSI_UNDERLINE;
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} else if (arg == 3) {
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/* ITALIC: Oblique */
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state.flags |= ANSI_ITALIC;
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} else if (arg == 1) {
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/* BOLD/BRIGHT: Brighten the output color */
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state.flags |= ANSI_BOLD;
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} else if (arg == 0) {
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/* Reset everything */
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state.fg = 7;
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state.bg = 0;
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state.flags = 0;
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}
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}
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break;
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case ANSI_SHOW:
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if (!strcmp(argv[0], "?1049")) {
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ansi_cls();
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ansi_set_csr(0,0);
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}
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break;
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case ANSI_CUF:
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{
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int i = 1;
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if (argc) {
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i = atoi(argv[0]);
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}
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ansi_set_csr(ansi_get_csr_x() + i, ansi_get_csr_y());
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}
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break;
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case ANSI_CUU:
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{
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int i = 1;
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if (argc) {
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i = atoi(argv[0]);
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}
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ansi_set_csr(ansi_get_csr_x(), ansi_get_csr_y() - i);
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}
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break;
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case ANSI_CUD:
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{
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int i = 1;
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if (argc) {
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i = atoi(argv[0]);
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}
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ansi_set_csr(ansi_get_csr_x(), ansi_get_csr_y() + i);
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}
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break;
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case ANSI_CUB:
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{
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int i = 1;
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if (argc) {
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i = atoi(argv[0]);
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}
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ansi_set_csr(ansi_get_csr_x() - i, ansi_get_csr_y());
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}
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break;
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case ANSI_CUP:
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if (argc < 2) {
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ansi_set_csr(0,0);
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break;
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}
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ansi_set_csr(atoi(argv[1]) - 1, atoi(argv[0]) - 1);
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break;
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case ANSI_ED:
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ansi_cls();
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break;
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case ANSI_EL:
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{
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int what = 0, x = 0, y = 0;
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if (argc >= 1) {
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what = atoi(argv[0]);
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}
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if (what == 0) {
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x = ansi_get_csr_x();
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y = state.width;
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} else if (what == 1) {
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x = 0;
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y = ansi_get_csr_x();
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} else if (what == 2) {
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x = 0;
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y = state.width;
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}
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for (int i = x; i < y; ++i) {
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ansi_set_cell(i, ansi_get_csr_y(), ' ');
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}
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}
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break;
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case 'X':
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{
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int how_many = 1;
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if (argc >= 1) {
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how_many = atoi(argv[0]);
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}
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for (int i = 0; i < how_many; ++i) {
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ansi_writer(' ');
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}
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}
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break;
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case 'd':
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if (argc < 1) {
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ansi_set_csr(ansi_get_csr_x(), 0);
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} else {
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ansi_set_csr(ansi_get_csr_x(), atoi(argv[0]) - 1);
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}
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break;
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default:
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/* Meh */
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break;
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}
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/* Set the states */
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if (state.flags & ANSI_BOLD && state.fg < 9) {
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ansi_set_color(state.fg % 8 + 8, state.bg);
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} else {
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ansi_set_color(state.fg, state.bg);
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}
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/* Clear out the buffer */
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free(state.buffer);
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state.buffer = NULL;
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state.buflen = 0;
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state.escape = 0;
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return;
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} else {
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/* Still escaped */
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ansi_buf_add(c);
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}
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break;
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}
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}
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void
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ansi_init(void (*writer)(char), int w, int y, void (*setcolor)(unsigned char, unsigned char), void (*setcsr)(int,int), int (*getcsrx)(void), int (*getcsry)(void), void (*setcell)(int,int,char), void (*cls)(void), void (*redraw_csr)(void)) {
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LOG(INFO,"Initializing ANSI console, writer=0x%x, size=%dx%d", (uint32_t)writer, (uint32_t)w, (uint32_t)y);
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ansi_writer = writer;
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ansi_set_color = setcolor;
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ansi_set_csr = setcsr;
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ansi_get_csr_x = getcsrx;
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ansi_get_csr_y = getcsry;
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ansi_set_cell = setcell;
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ansi_cls = cls;
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redraw_cursor = redraw_csr;
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/* Terminal Defaults */
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state.fg = 7; /* Light grey */
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state.bg = 0; /* Black */
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state.flags = 0; /* Nothing fancy*/
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state.width = w; /* 1024 / 8 */
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state.height = y; /* 768 / 12 */
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ansi_ready = 1;
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}
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void
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ansi_print(char * c) {
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uint32_t len = strlen(c);
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for (uint32_t i = 0; i < len; ++i) {
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ansi_put(c[i]);
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/* Assume our serial output is also kinda smart */
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serial_send(c[i]);
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}
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}
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