/* vim: tabstop=4 shiftwidth=4 noexpandtab * * ANSI-esque Terminal Escape Driver */ #include #include /* Triggers escape mode. */ #define ANSI_ESCAPE 27 /* Escape verify */ #define ANSI_BRACKET '[' /* Anything in this range (should) exit escape mode. */ #define ANSI_LOW 'A' #define ANSI_HIGH 'z' /* Escape commands */ #define ANSI_CUU 'A' /* CUrsor Up */ #define ANSI_CUD 'B' /* CUrsor Down */ #define ANSI_CUF 'C' /* CUrsor Forward */ #define ANSI_CUB 'D' /* CUrsor Back */ #define ANSI_CNL 'E' /* Cursor Next Line */ #define ANSI_CPL 'F' /* Cursor Previous Line */ #define ANSI_CHA 'G' /* Cursor Horizontal Absolute */ #define ANSI_CUP 'H' /* CUrsor Position */ #define ANSI_ED 'J' /* Erase Data */ #define ANSI_EL 'K' /* Erase in Line */ #define ANSI_SU 'S' /* Scroll Up */ #define ANSI_SD 'T' /* Scroll Down */ #define ANSI_HVP 'f' /* Horizontal & Vertical Pos. XXX: SAME AS CUP */ #define ANSI_SGR 'm' /* Select Graphic Rendition */ #define ANSI_DSR 'n' /* Device Status Report XXX: Push to kgets() buffer? */ #define ANSI_SCP 's' /* Save Cursor Position */ #define ANSI_RCP 'u' /* Restore Cursor Position */ #define ANSI_HIDE 'l' /* DECTCEM - Hide Cursor */ #define ANSI_SHOW 'h' /* DECTCEM - Show Cursor */ /* Display flags */ #define ANSI_BOLD 0x01 #define ANSI_UNDERLINE 0x02 #define ANSI_ITALIC 0x04 #define ANSI_FRAKTUR 0x08 /* As if I'll ever implement that */ #define ANSI_DOUBLEU 0x10 #define ANSI_OVERLINE 0x20 #define ANSI_BLINK 0x40 #define ANSI_CROSS 0x80 /* And that's all I'm going to support */ /* State machine status */ static struct _ansi_state { uint16_t x ; /* Current cursor location */ uint16_t y ; /* " " " */ uint16_t save_x; uint16_t save_y; uint32_t width ; uint32_t height; uint8_t fg ; /* Current foreground color */ uint8_t bg ; /* Current background color */ uint8_t flags ; /* Bright, etc. */ uint8_t escape; /* Escape status */ uint8_t buflen; /* Buffer Length */ char * buffer; /* Previous buffer */ } state; void (*ansi_writer)(char) = NULL; void (*ansi_set_color)(unsigned char, unsigned char) = NULL; void (*ansi_set_csr)(int,int) = NULL; int (*ansi_get_csr_x)(void) = NULL; int (*ansi_get_csr_y)(void) = NULL; void (*ansi_set_cell)(int,int,char) = NULL; void (*ansi_cls)(void) = NULL; void (*redraw_cursor)(void) = NULL; void ansi_dump_buffer() { for (int i = 0; i < state.buflen; ++i) { ansi_writer(state.buffer[i]); } } void ansi_buf_add( char c ) { state.buffer[state.buflen] = c; state.buflen++; state.buffer[state.buflen] = '\0'; } void ansi_put( char c ) { switch (state.escape) { case 0: /* We are not escaped, check for escape character */ if (c == ANSI_ESCAPE) { /* * Enable escape mode, setup a buffer, * fill the buffer, get out of here. */ state.escape = 1; state.buffer = malloc(sizeof(char) * 100); state.buflen = 0; ansi_buf_add(c); return; } else { ansi_writer(c); } break; case 1: /* We're ready for [ */ if (c == ANSI_BRACKET) { state.escape = 2; ansi_buf_add(c); } else { /* This isn't a bracket, we're not actually escaped! * Get out of here! */ ansi_dump_buffer(); ansi_writer(c); state.escape = 0; free(state.buffer); state.buffer = NULL; state.buflen = 0; return; } break; case 2: if (c >= ANSI_LOW && c <= ANSI_HIGH) { /* Woah, woah, let's see here. */ char * pch; /* tokenizer pointer */ char * save; /* strtok_r pointer */ char * argv[1024]; /* escape arguments */ /* Get rid of the front of the buffer */ strtok_r(state.buffer,"[",&save); pch = strtok_r(NULL,";",&save); /* argc = Number of arguments, obviously */ int argc = 0; while (pch != NULL) { argv[argc] = (char *)pch; ++argc; pch = strtok_r(NULL,";",&save); } argv[argc] = NULL; /* Alright, let's do this */ switch (c) { case ANSI_SGR: /* Set Graphics Rendition */ if (argc == 0) { /* Default = 0 */ argv[0] = "0"; argc = 1; } for (int i = 0; i < argc; ++i) { int arg = atoi(argv[i]); if (arg >= 100 && arg < 110) { /* Bright background */ state.bg = 8 + (arg - 100); } else if (arg >= 90 && arg < 100) { /* Bright foreground */ state.fg = 8 + (arg - 90); } else if (arg >= 40 && arg < 49) { /* Set background */ state.bg = arg - 40; } else if (arg == 49) { state.bg = 0; } else if (arg >= 30 && arg < 39) { /* Set Foreground */ state.fg = arg - 30; } else if (arg == 39) { /* Default Foreground */ state.fg = 7; } else if (arg == 20) { /* FRAKTUR: Like old German stuff */ state.flags |= ANSI_FRAKTUR; } else if (arg == 9) { /* X-OUT */ state.flags |= ANSI_CROSS; } else if (arg == 7) { /* INVERT: Swap foreground / background */ uint8_t temp = state.fg; state.fg = state.bg; state.bg = temp; } else if (arg == 5) { /* BLINK: I have no idea how I'm going to make this work! */ state.flags |= ANSI_BLINK; if (i == 0) { break; } if (i < argc) { if (atoi(argv[i-1]) == 48) { /* Background to i+1 */ state.bg = atoi(argv[i+1]); } else if (atoi(argv[i-1]) == 38) { /* Foreground to i+1 */ state.fg = atoi(argv[i+1]); } ++i; } } else if (arg == 4) { /* UNDERLINE */ state.flags |= ANSI_UNDERLINE; } else if (arg == 3) { /* ITALIC: Oblique */ state.flags |= ANSI_ITALIC; } else if (arg == 1) { /* BOLD/BRIGHT: Brighten the output color */ state.flags |= ANSI_BOLD; } else if (arg == 0) { /* Reset everything */ state.fg = 7; state.bg = 0; state.flags = 0; } } break; case ANSI_SHOW: if (!strcmp(argv[0], "?1049")) { ansi_cls(); ansi_set_csr(0,0); } break; case ANSI_CUF: { int i = 1; if (argc) { i = atoi(argv[0]); } ansi_set_csr(ansi_get_csr_x() + i, ansi_get_csr_y()); } break; case ANSI_CUU: { int i = 1; if (argc) { i = atoi(argv[0]); } ansi_set_csr(ansi_get_csr_x(), ansi_get_csr_y() - i); } break; case ANSI_CUD: { int i = 1; if (argc) { i = atoi(argv[0]); } ansi_set_csr(ansi_get_csr_x(), ansi_get_csr_y() + i); } break; case ANSI_CUB: { int i = 1; if (argc) { i = atoi(argv[0]); } ansi_set_csr(ansi_get_csr_x() - i, ansi_get_csr_y()); } break; case ANSI_CUP: if (argc < 2) { ansi_set_csr(0,0); break; } ansi_set_csr(atoi(argv[1]) - 1, atoi(argv[0]) - 1); break; case ANSI_ED: ansi_cls(); break; case ANSI_EL: { int what = 0, x = 0, y = 0; if (argc >= 1) { what = atoi(argv[0]); } if (what == 0) { x = ansi_get_csr_x(); y = state.width; } else if (what == 1) { x = 0; y = ansi_get_csr_x(); } else if (what == 2) { x = 0; y = state.width; } for (int i = x; i < y; ++i) { ansi_set_cell(i, ansi_get_csr_y(), ' '); } } break; case 'X': { int how_many = 1; if (argc >= 1) { how_many = atoi(argv[0]); } for (int i = 0; i < how_many; ++i) { ansi_writer(' '); } } break; case 'd': if (argc < 1) { ansi_set_csr(ansi_get_csr_x(), 0); } else { ansi_set_csr(ansi_get_csr_x(), atoi(argv[0]) - 1); } break; default: /* Meh */ break; } /* Set the states */ if (state.flags & ANSI_BOLD && state.fg < 9) { ansi_set_color(state.fg % 8 + 8, state.bg); } else { ansi_set_color(state.fg, state.bg); } /* Clear out the buffer */ free(state.buffer); state.buffer = NULL; state.buflen = 0; state.escape = 0; return; } else { /* Still escaped */ ansi_buf_add(c); } break; } } void ansi_init(void (*writer)(char), int w, int y, void (*setcolor)(unsigned char, unsigned char), void (*setcsr)(int,int), int (*getcsrx)(void), int (*getcsry)(void), void (*setcell)(int,int,char), void (*cls)(void), void (*redraw_csr)(void)) { LOG(INFO,"Initializing ANSI console, writer=0x%x, size=%dx%d", (uint32_t)writer, (uint32_t)w, (uint32_t)y); ansi_writer = writer; ansi_set_color = setcolor; ansi_set_csr = setcsr; ansi_get_csr_x = getcsrx; ansi_get_csr_y = getcsry; ansi_set_cell = setcell; ansi_cls = cls; redraw_cursor = redraw_csr; /* Terminal Defaults */ state.fg = 7; /* Light grey */ state.bg = 0; /* Black */ state.flags = 0; /* Nothing fancy*/ state.width = w; /* 1024 / 8 */ state.height = y; /* 768 / 12 */ ansi_ready = 1; } void ansi_print(char * c) { uint32_t len = strlen(c); for (uint32_t i = 0; i < len; ++i) { ansi_put(c[i]); /* Assume our serial output is also kinda smart */ serial_send(c[i]); } }