Yutani, glogin, and wallpaper now use timing information from the kernel
to perform animations. Some animation lengths have been adjusted. The
animations should run at the same speed, though with varying
"smoothness" across different hardware (including non-KVM emulators).
- The kernel version has been bumped to 0.9.0
- The timer resolution in the kernel has been increased to millseconds.
- The preemptive scheduling interval has been descreased to one
millisecond.
- Relative sleep continues to use 10 millsecond intervals for legacy
reasons.
- `gettimeofday` now uses the internal tick counter to calculate the
current time. Drift is calculated from the CMOS every 5 seconds and
applies only to `gettimeofday` and other places that use it.
- The resolution of timing information provided by debug functions has
been increased to three digits (milliseconds).
- The resolution of timing information provided by the procfs uptime
virtual file has been increased to three digits (milliseconds).
- Functions have been added to the debug shell to read the TSC. The TSC
is not used in timing functions at this time.
Window moves are non-lazy, so continuous updates are received while a
window is being dragged. Prior to this change, a client would not have
any idea where a window was outside of its own idea of when it last
requested a move (which may have been denied, or immediately overriden).
This allows applications to produce child windows in appropriate
locations, or to drag child windows (undocked toolbars, etc.) while they
are being moved.
This uses the same message format as the request format, as well as the
same message type, as has been previously done for various events.