Commit Graph

16 Commits

Author SHA1 Message Date
Kevin Lange
17879bd850 EXPERIMENTAL: Rotating windows.
* Dumb bounding box top_at logic replaced with select buffer
* Select buffer rendered through cairo with AA disabled
  Using rectangles for window shapes - this should easily
  be expandable to 1bpp bitmaps. Currently, the select buffer
  is very inefficient, using twice the space it needs (plus,
  it's double buffered, so in reality, 4x the space needed),
  however, it's also very accurate and fast, and I like that.
* Window rotation is controlled through Ctrl+Shift+{z,x,c} where
  z = rotate 1 degree left
  x = rotate 1 degree right
  c = reset rotation
* Input is remapped based on window rotation, so you *can* use the
  draw app, and it is totally epic.
2013-04-02 01:26:32 -07:00
Kevin Lange
8e48ee8cfa Fix alpha blitting once and for all 2013-03-29 00:34:12 -07:00
Kevin Lange
94dc368904 Fix signature for draw_sprite_scaled 2012-11-16 18:37:12 -08:00
Kevin Lange
8ef81b6924 Graphics library functions for Gaussian blur
And a demo app. Going to use this for soft shadows somewhere.
2012-10-15 23:04:33 -07:00
Kevin Lange
5249138dcd Environment variables, integrated with newlib.
* Patched crt0 to support a pre_main
* pre_main sets up environment variables, can do other things later,
  but then just jumps to main with the same arguments.
* Updated a bunch of apps to pass environment variables around.
2012-10-08 00:17:50 -07:00
Kevin Lange
66c2df40c1 Fix alpha blending for RGBA destinations.
* Also enable PNG loading in `view`
* Also enable RGBA PNG loading in general
2012-09-13 23:22:38 -07:00
Kevin Lange
4c67b5da84 Completely rewrote compositing engine
The compositor itself still needs work, but the compositing engine
within now does full blitting and is faster than the old method.
Transparency is now supported properly, though telling the compositor to
use it on a window will degrade performance. One terminal is usually
okay, and everything runs faster than it did before; two terminals is
pushing it; three will make you very sad. The stacking logic has also
been updated. Presumably, alpha blitting for transparent windows could
be done with SIMD instructions and be extremely fast.

All graphics libraries have also been updated to (hopefully) work
properly with alpha bits.
2012-09-13 22:12:47 -07:00
Kevin Lange
b4ae49b056 Graphical Login Manager (without the login part)
* Some-what managed sessions
* Cool fade in effect from the bootscreen
* Not terribly unawesome rendering of everything else
2012-09-12 22:10:10 -07:00
Kevin Lange
07955c83c6 Fix dozens of build warnings and other oddities.
* Finally bring syscall.h up to speed and include all syscalls in the
  syscall module of the C library.
* Remove the third-party obfuscated C demos (we have nyancat, good
  enough)
* Fix userspace apps to build without complaining about undeclared
  strtok_r by disable __STRICT_ANSI__
* Fix .eh_frame by including the proper stuff with libgcc.
2012-09-04 20:27:49 -07:00
Kevin Lange
40130c6782 Negative mouse coordinates. 2012-04-17 14:25:03 -05:00
Kevin Lange
4f2c122af5 Context-based graphics library.
All graphics library commands now take a gfx_context_t pointer, which
points to a simple datastructure describing a rendering context (width,
height, depth, total size, front buffer, backbuffer; where backbuffer =
front buffer when not in double-buffering mode, thus we always render to
backbuffer except on a flip). This may have caused a minor speed
reduction, but I don't really care as it's far more important that we
support multiple graphics contexts.

TODO:
- Shared Memory Fonts library (there are a couple of apps that use these
  so-called "shmem fonts" on their own; we need a dedicated library for
  them)
- Break off "TTK" GUI toolkit into its own library. Since it's just a
  callback-based button framework, this shouldn't be too hard right now.
  Also, with the previous tick, I'll be able to put labels on controls
  and start using text in more places.
2012-04-17 13:21:34 -05:00
Kevin Lange
76f96a431e Fix some graphics-related things 2012-03-28 15:54:31 -05:00
Kevin Lange
a222c3f56a Various bits of graphical fun stuff 2012-02-19 22:35:20 -06:00
Kevin Lange
cffbb02240 Stuff and things 2012-02-15 20:50:31 -06:00
Kevin Lange
b0e40ae6df Updated graphics library with sprite loading and stuff 2012-02-03 19:47:36 -06:00
Kevin Lange
cbcf098e5b Compositing test. 2012-01-29 17:05:42 -06:00