2011-12-11 03:34:10 +04:00
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/* vim: tabstop=4 shiftwidth=4 noexpandtab
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* Mouse driver
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*/
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2011-10-29 09:33:45 +04:00
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#include <system.h>
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2011-12-15 05:43:14 +04:00
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#include <logging.h>
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2011-10-29 09:33:45 +04:00
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uint8_t mouse_cycle = 0;
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int8_t mouse_byte[3];
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int8_t mouse_x = 0;
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int8_t mouse_y = 0;
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2011-10-31 21:36:02 +04:00
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#define MOUSE_SCALE 10;
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2011-10-31 04:15:32 +04:00
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int32_t actual_x = 5120;
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int32_t actual_y = 3835;
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2011-10-29 09:33:45 +04:00
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VESA mode switching support.
BIOS execution is provided through the `v8086` module, which provides
software emulation of an 8086 processor. It is not currently working
with some BIOSes and may (read: probably will be) replaced with another
emulator (x86emu comes to mind) at some point in the near future. In the
meantime, the default video mode for QEMU works with this and it's
enough to get us on real VESA instead of fake VBE. The `bochs` module
will be renamed in a future commit. Userspace programs have been
adjusted to work at bitrates other than 32 *POORLY*. If you write pixels
left-to-right, they should work fine. They only work with 24-bpp
otherwise, and then you need to be careful of what pixels you are
writing when, or you will overwrite things in other pixels.
You may pass a commandline argument like the following to set display
modes:
vid=vesa,1024,768
Or for stranger modes under QEMU or Bochs, use the bochs VBE
initializer:
vid=bochs,1280,720
Note that the address of the linear framebuffer is still found via
hackish probing instead of PCI or trusting the VBE information, so if
you have things in the wrong memory ranges (0xE0000000+), be prepared to
have them get read.
Once again, this entire commit is a massive hack. I am happy that it
worked, and I will continue to make it less hacky, but in the meantime,
this is what we've got.
Happy holidays.
2011-12-25 10:40:40 +04:00
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extern uint8_t * bochs_vid_memory;
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2011-10-31 07:58:42 +04:00
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2011-12-16 23:16:20 +04:00
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#define GFX_W (bochs_resolution_x)
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#define GFX_H (bochs_resolution_y)
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VESA mode switching support.
BIOS execution is provided through the `v8086` module, which provides
software emulation of an 8086 processor. It is not currently working
with some BIOSes and may (read: probably will be) replaced with another
emulator (x86emu comes to mind) at some point in the near future. In the
meantime, the default video mode for QEMU works with this and it's
enough to get us on real VESA instead of fake VBE. The `bochs` module
will be renamed in a future commit. Userspace programs have been
adjusted to work at bitrates other than 32 *POORLY*. If you write pixels
left-to-right, they should work fine. They only work with 24-bpp
otherwise, and then you need to be careful of what pixels you are
writing when, or you will overwrite things in other pixels.
You may pass a commandline argument like the following to set display
modes:
vid=vesa,1024,768
Or for stranger modes under QEMU or Bochs, use the bochs VBE
initializer:
vid=bochs,1280,720
Note that the address of the linear framebuffer is still found via
hackish probing instead of PCI or trusting the VBE information, so if
you have things in the wrong memory ranges (0xE0000000+), be prepared to
have them get read.
Once again, this entire commit is a massive hack. I am happy that it
worked, and I will continue to make it less hacky, but in the meantime,
this is what we've got.
Happy holidays.
2011-12-25 10:40:40 +04:00
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#define GFX_B (bochs_resolution_b / 8)
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#define GFX(x,y) *((uint32_t *)&bochs_vid_memory[(GFX_W * ((y) + bochs_current_scroll()) + (x)) * GFX_B])
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2011-10-31 07:58:42 +04:00
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#define SPRITE(sprite,x,y) sprite->bitmap[sprite->width * (y) + (x)]
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#define SMASKS(sprite,x,y) sprite->masks[sprite->width * (y) + (x)]
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#define _RED(color) ((color & 0x00FF0000) / 0x10000)
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#define _GRE(color) ((color & 0x0000FF00) / 0x100)
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#define _BLU(color) ((color & 0x000000FF) / 0x1)
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#define GUARD(x,y) ((x) < 0 || (y) < 0 || (x) >= GFX_W || (y) >= GFX_H)
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typedef struct sprite {
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uint16_t width;
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uint16_t height;
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uint32_t * bitmap;
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uint32_t * masks;
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uint32_t blank;
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uint8_t alpha;
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} sprite_t;
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2011-10-31 08:19:14 +04:00
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sprite_t * cursor;
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2011-10-31 07:58:42 +04:00
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2011-12-26 08:37:13 +04:00
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#define rgb(r,g,b) (((r) << 16) + ((g) << 8) + ((b)))
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2011-10-31 07:58:42 +04:00
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uint32_t alpha_blend(uint32_t bottom, uint32_t top, uint32_t mask) {
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float a = _RED(mask) / 256.0;
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uint8_t red = _RED(bottom) * (1.0 - a) + _RED(top) * a;
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uint8_t gre = _GRE(bottom) * (1.0 - a) + _GRE(top) * a;
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uint8_t blu = _BLU(bottom) * (1.0 - a) + _BLU(top) * a;
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return rgb(red,gre,blu);
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}
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void draw_sprite(sprite_t * sprite, int16_t x, int16_t y) {
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for (int16_t _y = 0; _y < sprite->height; ++_y) {
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for (int16_t _x = 0; _x < sprite->width; ++_x) {
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if (sprite->alpha) {
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2011-10-31 08:19:14 +04:00
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if (SMASKS(sprite,_x,_y) != sprite->blank) {
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if (!GUARD(x + _x, y + _y))
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GFX(x + _x, y + _y) = alpha_blend(GFX(x + _x, y + _y), SPRITE(sprite, _x, _y), SMASKS(sprite, _x, _y));
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}
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2011-10-31 07:58:42 +04:00
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} else {
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if (SPRITE(sprite,_x,_y) != sprite->blank) {
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if (!GUARD(x + _x, y + _y))
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GFX(x + _x, y + _y) = SPRITE(sprite, _x, _y);
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}
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}
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}
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}
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}
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void load_sprite(sprite_t * sprite, char * filename) {
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/* Open the requested binary */
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fs_node_t * image = kopen(filename, 0);
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size_t image_size= 0;
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image_size = image->length;
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/* Alright, we have the length */
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char * bufferb = malloc(image_size);
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read_fs(image, 0, image_size, (uint8_t *)bufferb);
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uint16_t x = 0; /* -> 212 */
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uint16_t y = 0; /* -> 68 */
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/* Get the width / height of the image */
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signed int *bufferi = (signed int *)((uintptr_t)bufferb + 2);
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uint32_t width = bufferi[4];
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uint32_t height = bufferi[5];
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uint16_t bpp = bufferi[6] / 0x10000;
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uint32_t row_width = (bpp * width + 31) / 32 * 4;
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/* Skip right to the important part */
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size_t i = bufferi[2];
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sprite->width = width;
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sprite->height = height;
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sprite->bitmap = malloc(sizeof(uint32_t) * width * height);
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for (y = 0; y < height; ++y) {
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for (x = 0; x < width; ++x) {
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if (i > image_size) return;
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/* Extract the color */
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uint32_t color;
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if (bpp == 24) {
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color = bufferb[i + 3 * x] +
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bufferb[i+1 + 3 * x] * 0x100 +
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bufferb[i+2 + 3 * x] * 0x10000;
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} else if (bpp == 32) {
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color = bufferb[i + 4 * x] * 0x1000000 +
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bufferb[i+1 + 4 * x] * 0x100 +
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bufferb[i+2 + 4 * x] * 0x10000 +
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bufferb[i+3 + 4 * x] * 0x1;
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}
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/* Set our point */
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sprite->bitmap[(height - y - 1) * width + x] = color;
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}
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i += row_width;
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}
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free(bufferb);
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}
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2011-12-08 06:58:25 +04:00
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2011-10-31 08:19:14 +04:00
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void init_cursor(char * filename, char * alpha) {
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cursor = malloc(sizeof(sprite_t));
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load_sprite(cursor, filename);
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2011-10-31 07:58:42 +04:00
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sprite_t alpha_tmp;
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if (alpha) {
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2011-10-31 08:19:14 +04:00
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cursor->alpha = 1;
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2011-10-31 07:58:42 +04:00
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load_sprite(&alpha_tmp, alpha);
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2011-10-31 08:19:14 +04:00
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cursor->masks = alpha_tmp.bitmap;
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2011-10-31 07:58:42 +04:00
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} else {
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2011-10-31 08:19:14 +04:00
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cursor->alpha = 0;
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2011-10-31 07:58:42 +04:00
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}
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2011-10-31 08:19:14 +04:00
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cursor->blank = 0x0;
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2011-10-31 07:58:42 +04:00
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}
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2011-10-29 09:33:45 +04:00
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void mouse_handler(struct regs *r) {
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2011-12-08 06:58:25 +04:00
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IRQ_OFF;
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2011-10-29 09:33:45 +04:00
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switch (mouse_cycle) {
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case 0:
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mouse_byte[0] = inportb(0x60);
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++mouse_cycle;
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break;
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case 1:
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mouse_byte[1] = inportb(0x60);
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++mouse_cycle;
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break;
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case 2:
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mouse_byte[2] = inportb(0x60);
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mouse_x = mouse_byte[1];
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mouse_y = mouse_byte[2];
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mouse_cycle = 0;
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uint32_t previous_x = actual_x;
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uint32_t previous_y = actual_y;
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2011-10-31 21:36:02 +04:00
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actual_x = actual_x + mouse_x * MOUSE_SCALE;
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actual_y = actual_y + mouse_y * MOUSE_SCALE;
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2011-10-29 09:33:45 +04:00
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if (actual_x < 0) actual_x = 0;
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2011-12-16 23:16:20 +04:00
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if (actual_x > (GFX_W - 1) * 10) actual_x = (GFX_W - 1) * 10;
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2011-10-29 09:33:45 +04:00
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if (actual_y < 0) actual_y = 0;
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2011-12-16 23:16:20 +04:00
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if (actual_y > (GFX_H - 1) * 10) actual_y = (GFX_H - 1) * 10;
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2011-12-15 07:50:34 +04:00
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if (!bochs_resolution_x)
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break;
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2011-10-31 07:58:42 +04:00
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short c_x = (short)(previous_x / 10 / 8);
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2011-12-16 23:16:20 +04:00
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short c_y = (short)(((GFX_H - 1) * 10 - previous_y) / 10 / 12);
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2011-10-31 07:58:42 +04:00
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for (short i = c_x - 2; i < c_x + 3; ++i) {
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for (short j = c_y - 2; j < c_y + 3; ++j) {
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bochs_redraw_cell(i,j);
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}
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}
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2011-12-16 23:16:20 +04:00
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draw_sprite(cursor, actual_x / 10 - 24, GFX_H - actual_y / 10 - 25);
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2011-10-29 09:33:45 +04:00
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break;
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}
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2011-12-08 06:58:25 +04:00
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IRQ_ON;
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2011-10-29 09:33:45 +04:00
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}
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void mouse_wait(uint8_t a_type) {
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uint32_t timeout = 100000;
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if (!a_type) {
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while (--timeout) {
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if ((inportb(0x64) & 0x01) == 1) {
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return;
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}
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}
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return;
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} else {
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while (--timeout) {
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if (!((inportb(0x64) & 0x02))) {
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return;
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}
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}
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return;
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}
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}
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void mouse_write(uint8_t write) {
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mouse_wait(1);
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outportb(0x64, 0xD4);
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mouse_wait(1);
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outportb(0x60, write);
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}
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uint8_t mouse_read() {
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mouse_wait(0);
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2011-10-31 10:30:48 +04:00
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char t = inportb(0x60);
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return t;
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2011-10-29 09:33:45 +04:00
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}
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void mouse_install() {
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2011-12-15 05:43:14 +04:00
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LOG(INFO, "Initializing mouse cursor driver");
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2011-10-29 09:33:45 +04:00
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uint8_t status;
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2011-10-31 10:30:48 +04:00
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IRQ_OFF;
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2011-10-29 09:33:45 +04:00
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mouse_wait(1);
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outportb(0x64,0xA8);
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mouse_wait(1);
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outportb(0x64,0x20);
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mouse_wait(0);
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status = inportb(0x60) | 2;
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mouse_wait(1);
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outportb(0x64, 0x60);
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mouse_wait(1);
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outportb(0x60, status);
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mouse_write(0xF6);
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mouse_read();
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mouse_write(0xF4);
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mouse_read();
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2011-10-31 10:30:48 +04:00
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IRQ_ON;
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2011-10-31 08:19:14 +04:00
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init_cursor("/usr/share/arrow.bmp", "/usr/share/arrow_alpha.bmp");
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2011-10-29 09:33:45 +04:00
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irq_install_handler(12, mouse_handler);
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}
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