2012-03-08 08:31:24 +04:00
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#include <stdlib.h>
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#include <assert.h>
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#include <math.h>
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include FT_CACHE_H
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#include "lib/window.h"
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#include "lib/graphics.h"
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sprite_t * sprites[128];
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sprite_t alpha_tmp;
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uint16_t win_width;
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uint16_t win_height;
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int center_x(int x) {
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return (win_width - x) / 2;
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}
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int center_y(int y) {
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return (win_height - y) / 2;
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}
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void init_sprite(int i, char * filename, char * alpha) {
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sprites[i] = malloc(sizeof(sprite_t));
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load_sprite(sprites[i], filename);
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if (alpha) {
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sprites[i]->alpha = 1;
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load_sprite(&alpha_tmp, alpha);
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sprites[i]->masks = alpha_tmp.bitmap;
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} else {
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sprites[i]->alpha = 0;
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}
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sprites[i]->blank = 0x0;
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}
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int32_t min(int32_t a, int32_t b) {
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return (a < b) ? a : b;
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}
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int32_t max(int32_t a, int32_t b) {
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return (a > b) ? a : b;
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}
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/* Bilinear filtering from Wikipedia */
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uint32_t getBilinearFilteredPixelColor(sprite_t * tex, double u, double v) {
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u *= tex->width;
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v *= tex->height;
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int x = floor(u);
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int y = floor(v);
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if (x >= tex->width) return 0;
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if (y >= tex->height) return 0;
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double u_ratio = u - x;
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double v_ratio = v - y;
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double u_o = 1 - u_ratio;
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double v_o = 1 - v_ratio;
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double r_ALP = 256;
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if (tex->alpha) {
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if (x == tex->width - 1 || y == tex->height - 1) return (SPRITE(tex,x,y) | 0xFF000000) & (0xFFFFFF + _RED(SMASKS(tex,x,y)) * 0x1000000);
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r_ALP = (_RED(SMASKS(tex,x,y)) * u_o + _RED(SMASKS(tex,x+1,y)) * u_ratio) * v_o + (_RED(SMASKS(tex,x,y+1)) * u_o + _RED(SMASKS(tex,x+1,y+1)) * u_ratio) * v_ratio;
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}
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if (x == tex->width - 1 || y == tex->height - 1) return SPRITE(tex,x,y);
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double r_RED = (_RED(SPRITE(tex,x,y)) * u_o + _RED(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_RED(SPRITE(tex,x,y+1)) * u_o + _RED(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
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double r_BLU = (_BLU(SPRITE(tex,x,y)) * u_o + _BLU(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_BLU(SPRITE(tex,x,y+1)) * u_o + _BLU(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
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double r_GRE = (_GRE(SPRITE(tex,x,y)) * u_o + _GRE(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_GRE(SPRITE(tex,x,y+1)) * u_o + _GRE(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
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return rgb(r_RED,r_GRE,r_BLU) & (0xFFFFFF + (int)r_ALP * 0x1000000);
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}
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void draw_sprite_scaled(sprite_t * sprite, uint16_t x, uint16_t y, uint16_t width, uint16_t height) {
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int32_t _left = max(x, 0);
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int32_t _top = max(y, 0);
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int32_t _right = min(x + width, graphics_width - 1);
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int32_t _bottom = min(y + height, graphics_height - 1);
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for (uint16_t _y = 0; _y < height; ++_y) {
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for (uint16_t _x = 0; _x < width; ++_x) {
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if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
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continue;
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if (sprite->alpha) {
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uint32_t n_color = getBilinearFilteredPixelColor(sprite, (double)_x / (double)width, (double)_y/(double)height);
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uint32_t f_color = rgb(_ALP(n_color), 0, 0);
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GFX(x + _x, y + _y) = alpha_blend(GFX(x + _x, y + _y), n_color, f_color);
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} else {
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2012-03-09 09:36:40 +04:00
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GFX(x + _x, y + _y) = getBilinearFilteredPixelColor(sprite, (double)_x / (double)width, (double)_y/(double)height);
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2012-03-08 08:31:24 +04:00
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}
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}
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}
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}
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int main (int argc, char ** argv) {
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2012-03-08 08:40:58 +04:00
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setup_windowing();
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2012-03-08 08:31:24 +04:00
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2012-03-08 08:40:58 +04:00
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int width = wins_globals->server_width;
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int height = wins_globals->server_height;
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2012-03-08 08:31:24 +04:00
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win_width = width;
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win_height = height;
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/* Do something with a window */
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window_t * wina = window_create(0,0, width, height);
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assert(wina);
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window_fill(wina, rgb(100,100,100));
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window_reorder (wina, 0);
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init_graphics_window_double_buffer(wina);
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window_redraw_full(wina);
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#if 1
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printf("Loading background...\n");
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init_sprite(0, "/usr/share/login-background.bmp", NULL);
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printf("Background loaded.\n");
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draw_sprite_scaled(sprites[0], 0, 0, width, height);
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#endif
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#if 0
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init_sprite(1, "/usr/share/bs.bmp", "/usr/share/bs-alpha.bmp");
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draw_sprite_scaled(sprites[1], center_x(sprites[1]->width), center_y(sprites[1]->height), sprites[1]->width, sprites[1]->height);
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#endif
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flip();
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window_redraw_full(wina);
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2012-03-08 09:44:02 +04:00
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while (1) {
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syscall_wait(wins_globals->server_pid);
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}
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2012-03-08 08:31:24 +04:00
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#if 0
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window_destroy(window); // (will close on exit)
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teardown_windowing();
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#endif
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return 0;
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}
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