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https://github.com/KolibriOS/kolibrios.git
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fix in textures, add example
git-svn-id: svn://kolibrios.org@6113 a494cfbc-eb01-0410-851d-a64ba20cac60
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BIN
programs/develop/libraries/TinyGL/asm_fork/examples/text_1.png
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BIN
programs/develop/libraries/TinyGL/asm_fork/examples/text_1.png
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After Width: | Height: | Size: 71 KiB |
@ -0,0 +1,624 @@
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use32
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org 0x0
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db 'MENUET01'
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dd 1,start,i_end
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dd mem,stacktop
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dd 0,cur_dir_path
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include '../../../../../proc32.inc'
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include '../../../../../macros.inc'
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include '../../../../../KOSfuncs.inc'
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include '../../../../../develop/libraries/box_lib/load_lib.mac'
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include '../../../../../dll.inc'
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include '../opengl_const.inc'
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include '../../../../../develop/info3ds/info_fun_float.inc'
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@use_library_mem mem.Alloc,mem.Free,mem.ReAlloc,dll.Load
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struct FileInfoBlock
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Function dd ?
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Position dd ?
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Flags dd ?
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Count dd ?
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Buffer dd ?
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db ?
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FileName dd ?
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ends
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image_data dd 0 ;указатель на временную память, нужен для преобразования изображения
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image_data_toolbar dd 0
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IMAGE_FILE1_SIZE equ 128*144*3+54 ;размер файла с изображением
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IMAGE_TOOLBAR_ICON_SIZE equ 256*3
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IMAGE_TOOLBAR_SIZE equ IMAGE_TOOLBAR_ICON_SIZE*3+54
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macro load_image_file path,buf,size { ;макрос для загрузки изображений
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;path - может быть переменной или строковым параметром
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if path eqtype '' ;проверяем задан ли строкой параметр path
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jmp @f
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local .path_str
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.path_str db path ;формируем локальную переменную
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db 0
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@@:
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;32 - стандартный адрес по которому должен быть буфер с системным путем
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copy_path .path_str,[32],file_name,0
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else
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copy_path path,[32],file_name,0 ;формируем полный путь к файлу изображения, подразумеваем что он в одной папке с программой
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end if
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stdcall mem.Alloc, dword size ;выделяем память для изображения
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mov [buf],eax
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mov [run_file_70.Function], SSF_READ_FILE
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mov [run_file_70.Position], 0
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mov [run_file_70.Flags], 0
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mov [run_file_70.Count], dword size
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mov [run_file_70.Buffer], eax
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mov byte[run_file_70+20], 0
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mov [run_file_70.FileName], file_name
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mcall SF_FILE,run_file_70 ;загружаем файл изображения
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cmp ebx,0xffffffff
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je @f
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;определяем вид изображения и переводим его во временный буфер image_data
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stdcall dword[img_decode], dword[buf],ebx,0
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mov dword[image_data],eax
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;преобразуем изображение к формату rgb
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stdcall dword[img_to_rgb2], dword[image_data],dword[buf]
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;удаляем временный буфер image_data
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stdcall dword[img_destroy], dword[image_data]
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@@:
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}
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offs_zbuf_pbuf equ 24 ;const. from 'zbuffer.inc'
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align 4
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start:
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load_libraries l_libs_start,l_libs_end
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;проверка на сколько удачно загузились библиотеки
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mov ebp,lib_0
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.test_lib_open:
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cmp dword [ebp+ll_struc_size-4],0
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jz @f
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mcall SF_TERMINATE_PROCESS
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@@:
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add ebp,ll_struc_size
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cmp ebp,l_libs_end
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jl .test_lib_open
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mcall SF_STYLE_SETTINGS,SSF_GET_COLORS,sc,sizeof.sys_colors_new
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mcall SF_SET_EVENTS_MASK,0x27
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stdcall [kosglMakeCurrent], 5,30,[buf_ogl.w],[buf_ogl.h],ctx1
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stdcall [glEnable], GL_DEPTH_TEST
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stdcall [glEnable], GL_NORMALIZE ;делам нормали одинаковой величины во избежание артефактов
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stdcall [gluNewQuadric]
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mov [qObj],eax
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stdcall [gluQuadricTexture], eax,GL_TRUE
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stdcall [glClearColor], 0.25,0.25,0.25,0.0
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stdcall [glShadeModel], GL_SMOOTH
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mov eax,dword[ctx1] ;eax -> TinyGLContext.GLContext
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mov eax,[eax] ;eax -> ZBuffer
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mov eax,[eax+offs_zbuf_pbuf] ;eax -> ZBuffer.pbuf
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mov dword[buf_ogl],eax
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load_image_file 'font8x9.bmp', image_data_toolbar,IMAGE_FILE1_SIZE
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stdcall [buf2d_create_f_img], buf_1,[image_data_toolbar] ;создаем буфер
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stdcall mem.Free,[image_data_toolbar] ;освобождаем память
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stdcall [buf2d_conv_24_to_8], buf_1,1 ;делаем буфер прозрачности 8 бит
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stdcall [buf2d_convert_text_matrix], buf_1
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load_image_file 'toolb_1.png', image_data_toolbar,IMAGE_TOOLBAR_SIZE
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load_image_file 'text_1.png', texture, (256*256*3+54) ;открытие файла текстуры
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;* Setup texturing *
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stdcall [glTexEnvi], GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL
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stdcall [glHint], GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST
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;* generate texture object IDs *
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stdcall [glGenTextures], 1, TexObj
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stdcall [glBindTexture], GL_TEXTURE_2D, [TexObj]
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stdcall [glTexImage2D], GL_TEXTURE_2D, 0, 3, 256, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, [texture]
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stdcall [glTexParameteri], GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST
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stdcall [glTexParameteri], GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST
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stdcall [glTexParameteri], GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT
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stdcall [glTexParameteri], GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT
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stdcall [glBindTexture], GL_TEXTURE_2D, [TexObj]
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stdcall [glEnable], GL_TEXTURE_2D
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call draw_3d
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align 4
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red_win:
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call draw_window
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align 4
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still:
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mcall SF_WAIT_EVENT
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cmp al,1
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jz red_win
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cmp al,2
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jz key
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cmp al,3
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jz button
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jmp still
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align 4
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draw_window:
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pushad
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mcall SF_REDRAW,SSF_BEGIN_DRAW
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mcall SF_CREATE_WINDOW,(50 shl 16)+420,(30 shl 16)+410,0x33ffffff,,caption
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mov esi,[sc.work_button]
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mcall SF_DEFINE_BUTTON,(5 shl 16)+20,(5 shl 16)+20,3 ;сферы
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mcall ,(30 shl 16)+20,,4 ;куб
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mcall SF_PUT_IMAGE,[image_data_toolbar],(16 shl 16)+16,(7 shl 16)+7 ;сферы
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add ebx,2*IMAGE_TOOLBAR_ICON_SIZE
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mcall ,,,(32 shl 16)+7 ;куб
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stdcall [kosglSwapBuffers]
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mcall SF_REDRAW,SSF_END_DRAW
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popad
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ret
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align 4
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key:
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mcall SF_GET_KEY
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cmp ah,27 ;Esc
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je button.exit
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cmp ah,61 ;+
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jne @f
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finit
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fld dword[scale]
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fadd dword[delt_sc]
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fst dword[scale]
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mov word[NumberSymbolsAD],3
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fstp qword[Data_Double]
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call DoubleFloat_to_String
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mov byte[txt_scale.v],0
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stdcall str_cat, txt_scale.v,Data_String
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call draw_3d
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stdcall [kosglSwapBuffers]
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@@:
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cmp ah,45 ;-
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jne @f
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finit
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fld dword[scale]
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fsub dword[delt_sc]
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fst dword[scale]
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mov word[NumberSymbolsAD],3
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fstp qword[Data_Double]
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call DoubleFloat_to_String
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mov byte[txt_scale.v],0
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stdcall str_cat, txt_scale.v,Data_String
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call draw_3d
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stdcall [kosglSwapBuffers]
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@@:
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cmp ah,178 ;Up
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jne @f
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finit
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fld dword[angle_y]
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fadd dword[delt_size]
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fst dword[angle_y]
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mov word[NumberSymbolsAD],2
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fstp qword[Data_Double]
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call DoubleFloat_to_String
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mov byte[txt_angle_y.v],0
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stdcall str_cat, txt_angle_y.v,Data_String
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call draw_3d
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stdcall [kosglSwapBuffers]
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@@:
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cmp ah,177 ;Down
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jne @f
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finit
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fld dword[angle_y]
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fsub dword[delt_size]
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fst dword[angle_y]
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mov word[NumberSymbolsAD],2
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fstp qword[Data_Double]
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call DoubleFloat_to_String
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mov byte[txt_angle_y.v],0
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stdcall str_cat, txt_angle_y.v,Data_String
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call draw_3d
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stdcall [kosglSwapBuffers]
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@@:
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cmp ah,176 ;Left
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jne @f
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finit
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fld dword[angle_z]
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fadd dword[delt_size]
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fst dword[angle_z]
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mov word[NumberSymbolsAD],2
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fstp qword[Data_Double]
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call DoubleFloat_to_String
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mov byte[txt_angle_z.v],0
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stdcall str_cat, txt_angle_z.v,Data_String
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call draw_3d
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stdcall [kosglSwapBuffers]
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@@:
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cmp ah,179 ;Right
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jne @f
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finit
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fld dword[angle_z]
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fsub dword[delt_size]
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fst dword[angle_z]
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mov word[NumberSymbolsAD],2
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fstp qword[Data_Double]
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call DoubleFloat_to_String
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mov byte[txt_angle_z.v],0
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stdcall str_cat, txt_angle_z.v,Data_String
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call draw_3d
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stdcall [kosglSwapBuffers]
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@@:
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jmp still
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align 4
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button:
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mcall SF_GET_BUTTON
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cmp ah,3
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jne @f
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call but_dr_0
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jmp still
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@@:
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cmp ah,4
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jne @f
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call but_dr_1
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jmp still
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@@:
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cmp ah,1
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jne still
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.exit:
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stdcall [gluDeleteQuadric], [qObj]
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stdcall mem.Free,[image_data_toolbar]
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mcall SF_TERMINATE_PROCESS
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align 4
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but_dr_0:
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mov dword[dr_figure],0
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call draw_3d
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stdcall [kosglSwapBuffers]
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ret
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align 4
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but_dr_1:
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mov dword[dr_figure],1
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call draw_3d
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stdcall [kosglSwapBuffers]
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ret
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align 4
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caption db 'Test textures, [Esc] - exit, [<-],[->],[Up],[Down] - rotate',0
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align 4
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ctx1 db 28 dup (0) ;TinyGLContext or KOSGLContext
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;sizeof.TinyGLContext = 28
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align 4
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draw_3d:
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stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины
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stdcall [glPushMatrix]
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call SetLight
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stdcall [glTranslatef], 0.0,0.0,0.5
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stdcall [glScalef], [scale], [scale], [scale]
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stdcall [glRotatef], [angle_z],0.0,0.0,1.0
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stdcall [glRotatef], [angle_y],0.0,1.0,0.0
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cmp dword[dr_figure],0
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jne @f
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; рисование сфер
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stdcall [glColor3f], 1.0, 1.0, 0.0
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stdcall [gluSphere], [qObj], 1.0, 32,32
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stdcall [glColor3f], 1.0, 0.0, 0.0
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stdcall [glTranslatef], -1.6,0.0,0.0
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stdcall [gluSphere], [qObj], 0.55, 16,16
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stdcall [glColor3f], 0.0, 0.0, 1.0
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stdcall [glTranslatef], 3.2,0.0,0.0
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stdcall [gluSphere], [qObj], 0.55, 16,16
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@@:
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cmp dword[dr_figure],1
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jne @f
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; рисование граней куба
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stdcall [glBegin],GL_QUADS
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; Передняя грань
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stdcall [glTexCoord2f], 0.0f, 0.0f
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stdcall [glVertex3f], -1.0f, -1.0f, 1.0f ; Низ лево
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stdcall [glTexCoord2f], 1.0f, 0.0f
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stdcall [glVertex3f], 1.0f, -1.0f, 1.0f ; Низ право
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stdcall [glTexCoord2f], 1.0f, 1.0f
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stdcall [glVertex3f], 1.0f, 1.0f, 1.0f ; Верх право
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stdcall [glTexCoord2f], 0.0f, 1.0f
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stdcall [glVertex3f], -1.0f, 1.0f, 1.0f ; Верх лево
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; Задняя грань
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stdcall [glTexCoord2f], 1.0f, 0.0f
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stdcall [glVertex3f], -1.0f, -1.0f, -1.0f ; Низ право
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stdcall [glTexCoord2f], 1.0f, 1.0f
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stdcall [glVertex3f], -1.0f, 1.0f, -1.0f ; Верх право
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stdcall [glTexCoord2f], 0.0f, 1.0f
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stdcall [glVertex3f], 1.0f, 1.0f, -1.0f ; Верх лево
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stdcall [glTexCoord2f], 0.0f, 0.0f
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stdcall [glVertex3f], 1.0f, -1.0f, -1.0f ; Низ лево
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; Верхняя грань
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stdcall [glTexCoord2f], 0.0f, 1.0f
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stdcall [glVertex3f], -1.0f, 1.0f, -1.0f ; Верх лево
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stdcall [glTexCoord2f], 0.0f, 0.0f
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stdcall [glVertex3f], -1.0f, 1.0f, 1.0f ; Низ лево
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stdcall [glTexCoord2f], 1.0f, 0.0f
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stdcall [glVertex3f], 1.0f, 1.0f, 1.0f ; Низ право
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stdcall [glTexCoord2f], 1.0f, 1.0f
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stdcall [glVertex3f], 1.0f, 1.0f, -1.0f ; Верх право
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; Нижняя грань
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stdcall [glTexCoord2f], 1.0f, 1.0f
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stdcall [glVertex3f], -1.0f, -1.0f, -1.0f ; Верх право
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stdcall [glTexCoord2f], 0.0f, 1.0f
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stdcall [glVertex3f], 1.0f, -1.0f, -1.0f ; Верх лево
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stdcall [glTexCoord2f], 0.0f, 0.0f
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stdcall [glVertex3f], 1.0f, -1.0f, 1.0f ; Низ лево
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stdcall [glTexCoord2f], 1.0f, 0.0f
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stdcall [glVertex3f], -1.0f, -1.0f, 1.0f ; Низ право
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; Правая грань
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stdcall [glTexCoord2f], 1.0f, 0.0f
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stdcall [glVertex3f], 1.0f, -1.0f, -1.0f ; Низ право
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stdcall [glTexCoord2f], 1.0f, 1.0f
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stdcall [glVertex3f], 1.0f, 1.0f, -1.0f ; Верх право
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stdcall [glTexCoord2f], 0.0f, 1.0f
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stdcall [glVertex3f], 1.0f, 1.0f, 1.0f ; Верх лево
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stdcall [glTexCoord2f], 0.0f, 0.0f
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stdcall [glVertex3f], 1.0f, -1.0f, 1.0f ; Низ лево
|
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|
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; Левая грань
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stdcall [glTexCoord2f], 0.0f, 0.0f
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stdcall [glVertex3f], -1.0f, -1.0f, -1.0f ; Низ лево
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stdcall [glTexCoord2f], 1.0f, 0.0f
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stdcall [glVertex3f], -1.0f, -1.0f, 1.0f ; Низ право
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stdcall [glTexCoord2f], 1.0f, 1.0f
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stdcall [glVertex3f], -1.0f, 1.0f, 1.0f ; Верх право
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stdcall [glTexCoord2f], 0.0f, 1.0f
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stdcall [glVertex3f], -1.0f, 1.0f, -1.0f ; Верх лево
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stdcall [glEnd]
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@@:
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stdcall [glPopMatrix]
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stdcall [buf2d_draw_text], buf_ogl, buf_1,txt_scale,5,5,0xffff00
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stdcall [buf2d_draw_text], buf_ogl, buf_1,txt_angle_z,5,15,0xffff00
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stdcall [buf2d_draw_text], buf_ogl, buf_1,txt_angle_y,5,25,0xffff00
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ret
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align 4
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SetLight:
|
||||
stdcall [glLightfv], GL_LIGHT0, GL_POSITION, light_position
|
||||
stdcall [glLightfv], GL_LIGHT0, GL_SPOT_DIRECTION, light_dir
|
||||
|
||||
stdcall [glLightfv], GL_LIGHT0, GL_DIFFUSE, white_light
|
||||
stdcall [glLightfv], GL_LIGHT0, GL_SPECULAR, white_light
|
||||
|
||||
stdcall [glEnable], GL_COLOR_MATERIAL
|
||||
stdcall [glColorMaterial], GL_FRONT, GL_AMBIENT_AND_DIFFUSE
|
||||
stdcall [glMaterialfv], GL_FRONT, GL_SPECULAR, mat_specular
|
||||
;stdcall [glMaterialf], GL_FRONT, GL_SHININESS, [mat_shininess]
|
||||
stdcall [glLightModelfv], GL_LIGHT_MODEL_AMBIENT, lmodel_ambient
|
||||
|
||||
stdcall [glEnable],GL_LIGHTING
|
||||
stdcall [glEnable],GL_LIGHT0
|
||||
ret
|
||||
|
||||
dr_figure dd 0
|
||||
qObj dd 0
|
||||
TexObj dd 0 ;массив указателей на текстуры (в данном случае 1 шт.)
|
||||
texture dd 0 ;указатель на память с текстурой
|
||||
|
||||
scale dd 0.4
|
||||
delt_sc dd 0.05
|
||||
angle_z dd 0.0
|
||||
angle_y dd 0.0
|
||||
delt_size dd 3.0
|
||||
|
||||
light_position dd 3.0, 2.0, -10.0, 1.0 ; Расположение источника [0][1][2]
|
||||
;[3] = (0.0 - бесконечно удаленный источник, 1.0 - источник света на определенном расстоянии)
|
||||
light_dir dd 0.0,0.0,0.0 ;направление лампы
|
||||
mat_specular dd 0.1, 0.1, 0.1, 1.0 ; Цвет блика
|
||||
;mat_shininess dd 3.0 ; Размер блика (обратная пропорция)
|
||||
white_light dd 0.8, 0.8, 0.8, 1.0 ; Цвет и интенсивность освещения, генерируемого источником
|
||||
lmodel_ambient dd 0.2, 0.2, 0.2, 1.0 ; Параметры фонового освещения
|
||||
|
||||
;--------------------------------------------------
|
||||
align 4
|
||||
import_lib_tinygl:
|
||||
|
||||
macro E_LIB n
|
||||
{
|
||||
n dd sz_#n
|
||||
}
|
||||
include '../export.inc'
|
||||
dd 0,0
|
||||
macro E_LIB n
|
||||
{
|
||||
sz_#n db `n,0
|
||||
}
|
||||
include '../export.inc'
|
||||
|
||||
align 4
|
||||
import_buf2d:
|
||||
dd sz_init0
|
||||
buf2d_create dd sz_buf2d_create
|
||||
buf2d_create_f_img dd sz_buf2d_create_f_img
|
||||
buf2d_clear dd sz_buf2d_clear
|
||||
buf2d_draw dd sz_buf2d_draw
|
||||
buf2d_delete dd sz_buf2d_delete
|
||||
buf2d_resize dd sz_buf2d_resize
|
||||
buf2d_line dd sz_buf2d_line
|
||||
buf2d_rect_by_size dd sz_buf2d_rect_by_size
|
||||
buf2d_filled_rect_by_size dd sz_buf2d_filled_rect_by_size
|
||||
buf2d_circle dd sz_buf2d_circle
|
||||
buf2d_img_hdiv2 dd sz_buf2d_img_hdiv2
|
||||
buf2d_img_wdiv2 dd sz_buf2d_img_wdiv2
|
||||
buf2d_conv_24_to_8 dd sz_buf2d_conv_24_to_8
|
||||
buf2d_conv_24_to_32 dd sz_buf2d_conv_24_to_32
|
||||
buf2d_bit_blt dd sz_buf2d_bit_blt
|
||||
buf2d_bit_blt_transp dd sz_buf2d_bit_blt_transp
|
||||
buf2d_bit_blt_alpha dd sz_buf2d_bit_blt_alpha
|
||||
buf2d_curve_bezier dd sz_buf2d_curve_bezier
|
||||
buf2d_convert_text_matrix dd sz_buf2d_convert_text_matrix
|
||||
buf2d_draw_text dd sz_buf2d_draw_text
|
||||
buf2d_crop_color dd sz_buf2d_crop_color
|
||||
buf2d_offset_h dd sz_buf2d_offset_h
|
||||
buf2d_flood_fill dd sz_buf2d_flood_fill
|
||||
buf2d_set_pixel dd sz_buf2d_set_pixel
|
||||
dd 0,0
|
||||
sz_init0 db 'lib_init',0
|
||||
sz_buf2d_create db 'buf2d_create',0
|
||||
sz_buf2d_create_f_img db 'buf2d_create_f_img',0
|
||||
sz_buf2d_clear db 'buf2d_clear',0
|
||||
sz_buf2d_draw db 'buf2d_draw',0
|
||||
sz_buf2d_delete db 'buf2d_delete',0
|
||||
sz_buf2d_resize db 'buf2d_resize',0
|
||||
sz_buf2d_line db 'buf2d_line',0
|
||||
sz_buf2d_rect_by_size db 'buf2d_rect_by_size',0
|
||||
sz_buf2d_filled_rect_by_size db 'buf2d_filled_rect_by_size',0
|
||||
sz_buf2d_circle db 'buf2d_circle',0
|
||||
sz_buf2d_img_hdiv2 db 'buf2d_img_hdiv2',0
|
||||
sz_buf2d_img_wdiv2 db 'buf2d_img_wdiv2',0
|
||||
sz_buf2d_conv_24_to_8 db 'buf2d_conv_24_to_8',0
|
||||
sz_buf2d_conv_24_to_32 db 'buf2d_conv_24_to_32',0
|
||||
sz_buf2d_bit_blt db 'buf2d_bit_blt',0
|
||||
sz_buf2d_bit_blt_transp db 'buf2d_bit_blt_transp',0
|
||||
sz_buf2d_bit_blt_alpha db 'buf2d_bit_blt_alpha',0
|
||||
sz_buf2d_curve_bezier db 'buf2d_curve_bezier',0
|
||||
sz_buf2d_convert_text_matrix db 'buf2d_convert_text_matrix',0
|
||||
sz_buf2d_draw_text db 'buf2d_draw_text',0
|
||||
sz_buf2d_crop_color db 'buf2d_crop_color',0
|
||||
sz_buf2d_offset_h db 'buf2d_offset_h',0
|
||||
sz_buf2d_flood_fill db 'buf2d_flood_fill',0
|
||||
sz_buf2d_set_pixel db 'buf2d_set_pixel',0
|
||||
|
||||
align 4
|
||||
import_libimg:
|
||||
dd alib_init1
|
||||
img_is_img dd aimg_is_img
|
||||
img_info dd aimg_info
|
||||
img_from_file dd aimg_from_file
|
||||
img_to_file dd aimg_to_file
|
||||
img_from_rgb dd aimg_from_rgb
|
||||
img_to_rgb dd aimg_to_rgb
|
||||
img_to_rgb2 dd aimg_to_rgb2
|
||||
img_decode dd aimg_decode
|
||||
img_encode dd aimg_encode
|
||||
img_create dd aimg_create
|
||||
img_destroy dd aimg_destroy
|
||||
img_destroy_layer dd aimg_destroy_layer
|
||||
img_count dd aimg_count
|
||||
img_lock_bits dd aimg_lock_bits
|
||||
img_unlock_bits dd aimg_unlock_bits
|
||||
img_flip dd aimg_flip
|
||||
img_flip_layer dd aimg_flip_layer
|
||||
img_rotate dd aimg_rotate
|
||||
img_rotate_layer dd aimg_rotate_layer
|
||||
img_draw dd aimg_draw
|
||||
|
||||
dd 0,0
|
||||
alib_init1 db 'lib_init',0
|
||||
aimg_is_img db 'img_is_img',0 ;определяет по данным, может ли библиотека сделать из них изображение
|
||||
aimg_info db 'img_info',0
|
||||
aimg_from_file db 'img_from_file',0
|
||||
aimg_to_file db 'img_to_file',0
|
||||
aimg_from_rgb db 'img_from_rgb',0
|
||||
aimg_to_rgb db 'img_to_rgb',0 ;преобразование изображения в данные RGB
|
||||
aimg_to_rgb2 db 'img_to_rgb2',0
|
||||
aimg_decode db 'img_decode',0 ;автоматически определяет формат графических данных
|
||||
aimg_encode db 'img_encode',0
|
||||
aimg_create db 'img_create',0
|
||||
aimg_destroy db 'img_destroy',0
|
||||
aimg_destroy_layer db 'img_destroy_layer',0
|
||||
aimg_count db 'img_count',0
|
||||
aimg_lock_bits db 'img_lock_bits',0
|
||||
aimg_unlock_bits db 'img_unlock_bits',0
|
||||
aimg_flip db 'img_flip',0
|
||||
aimg_flip_layer db 'img_flip_layer',0
|
||||
aimg_rotate db 'img_rotate',0
|
||||
aimg_rotate_layer db 'img_rotate_layer',0
|
||||
aimg_draw db 'img_draw',0
|
||||
|
||||
;--------------------------------------------------
|
||||
system_dir_0 db '/sys/lib/'
|
||||
lib_name_0 db 'tinygl.obj',0
|
||||
system_dir_1 db '/sys/lib/'
|
||||
lib_name_1 db 'buf2d.obj',0
|
||||
system_dir_2 db '/sys/lib/'
|
||||
lib_name_2 db 'libimg.obj',0
|
||||
err_msg_found_lib_0 db 'Sorry I cannot load library ',39,'tinygl.obj',39,0
|
||||
err_msg_found_lib_1 db 'Sorry I cannot load library ',39,'buf2d.obj',39,0
|
||||
err_msg_found_lib_2 db 'Sorry I cannot load library ',39,'libimg.obj',39,0
|
||||
head_f_i:
|
||||
head_f_l db 'System error',0
|
||||
err_msg_import_0 db 'Error on load import library ',39,'tinygl.obj',39,0
|
||||
err_msg_import_1 db 'Error on load import library ',39,'buf2d.obj',39,0
|
||||
err_msg_import_2 db 'Error on load import library ',39,'libimg.obj',39,0
|
||||
;--------------------------------------------------
|
||||
|
||||
txt_scale:
|
||||
db 'Scale: '
|
||||
.v:
|
||||
db 0
|
||||
rb 10
|
||||
|
||||
txt_angle_z:
|
||||
db 'Rotate z: '
|
||||
.v:
|
||||
db 0
|
||||
rb 10
|
||||
|
||||
txt_angle_y:
|
||||
db 'Rotate y: '
|
||||
.v:
|
||||
db 0
|
||||
rb 10
|
||||
|
||||
align 4
|
||||
buf_ogl:
|
||||
dd 0 ;указатель на буфер изображения
|
||||
dw 10,10 ;+4 left,top
|
||||
.w: dd 400
|
||||
.h: dd 350
|
||||
dd 0,24 ;+16 color,bit in pixel
|
||||
|
||||
align 4
|
||||
buf_1:
|
||||
dd 0 ;указатель на буфер изображения
|
||||
dw 25,25 ;+4 left,top
|
||||
dd 128,144 ;+8 w,h
|
||||
dd 0,24 ;+16 color,bit in pixel
|
||||
|
||||
align 4
|
||||
l_libs_start:
|
||||
lib_0 l_libs lib_name_0, cur_dir_path, library_path, system_dir_0,\
|
||||
err_msg_found_lib_0, head_f_l, import_lib_tinygl,err_msg_import_0,head_f_i
|
||||
lib_1 l_libs lib_name_1, cur_dir_path, library_path, system_dir_1,\
|
||||
err_msg_found_lib_1, head_f_l, import_buf2d, err_msg_import_1,head_f_i
|
||||
lib_2 l_libs lib_name_2, cur_dir_path, file_name, system_dir_2,\
|
||||
err_msg_found_lib_2, head_f_l, import_libimg, err_msg_import_2, head_f_i
|
||||
l_libs_end:
|
||||
|
||||
align 4
|
||||
i_end:
|
||||
run_file_70 FileInfoBlock
|
||||
sc system_colors
|
||||
rb sizeof.sys_colors_new-sizeof.system_colors
|
||||
align 16
|
||||
rb 4096
|
||||
stacktop:
|
||||
cur_dir_path rb 4096
|
||||
library_path rb 4096
|
||||
file_name rb 4096
|
||||
mem:
|
@ -1,9 +1,3 @@
|
||||
;
|
||||
; Макрос DRAW_LINE имеет параметр code, от которого зависит
|
||||
; будет ли включен код или объявлены переменные.
|
||||
; В версии на C++ параметра code нет, потому что там переменные
|
||||
; можно ставить в любом месте функции, в asm версии такое не проходит.
|
||||
;
|
||||
|
||||
INTERP_Z equ 1
|
||||
|
||||
@ -236,29 +230,20 @@ end if
|
||||
|
||||
DRAW_LINE_M equ 1
|
||||
|
||||
macro DRAW_LINE code
|
||||
macro DRAW_LINE
|
||||
{
|
||||
if TGL_FEATURE_RENDER_BITS eq 24
|
||||
if code eq 0
|
||||
s dd ? ;uint
|
||||
t dd ? ;uint
|
||||
dsdx dd ? ;int
|
||||
dtdx dd ? ;int
|
||||
fz dd ? ;float
|
||||
zinv dd ? ;float
|
||||
end if
|
||||
if code eq 1
|
||||
mov eax,[x2]
|
||||
sar eax,16
|
||||
sub eax,[x1]
|
||||
mov edi,[x1]
|
||||
sub eax,edi
|
||||
mov [n],eax ;n = (x2 >> 16) - x1
|
||||
fld1
|
||||
fild dword[z1]
|
||||
fst dword[fz] ;fz = (float)z1
|
||||
fst dword[f_z] ;fz = (float)z1
|
||||
;fld1
|
||||
fdivp
|
||||
fstp dword[zinv] ;zinv = 1.0 / fz
|
||||
mov edi,[x1]
|
||||
imul edi,PSZB
|
||||
add edi,[pp1] ;pp = (pp1 + x1 * PSZB)
|
||||
mov eax,[x1]
|
||||
@ -292,9 +277,9 @@ align 4
|
||||
fmul dword[zinv]
|
||||
fistp dword[dtdx] ;dtdx = (int)( (dtzdx - tt*fdzdx)*zinv )
|
||||
fld1
|
||||
fld dword[fz]
|
||||
fld dword[f_z]
|
||||
fadd dword[fndzdx]
|
||||
fst dword[fz] ;fz += fndzdx
|
||||
fst dword[f_z] ;fz += fndzdx
|
||||
;fld1
|
||||
fdivp
|
||||
fstp dword[zinv] ;zinv = 1.0 / fz
|
||||
@ -344,7 +329,6 @@ align 4
|
||||
jmp .cycle_3
|
||||
.cycle_3_end:
|
||||
end if
|
||||
end if
|
||||
}
|
||||
|
||||
align 4
|
||||
@ -355,6 +339,8 @@ locals
|
||||
fndzdx dd ? ;float
|
||||
ndszdx dd ? ;float
|
||||
ndtzdx dd ? ;float
|
||||
zinv dd ? ;float
|
||||
f_z dd ? ;float - переменная отвечающая за геометрию текстуры
|
||||
include 'ztriangle.inc'
|
||||
|
||||
end if
|
||||
@ -377,7 +363,6 @@ macro DRAW_INIT
|
||||
macro PUT_PIXEL _a
|
||||
{
|
||||
local .end_0
|
||||
; int s,t;
|
||||
mov eax,[z]
|
||||
shr eax,ZB_POINT_Z_FRAC_BITS
|
||||
mov [zz],eax
|
||||
|
@ -28,7 +28,7 @@
|
||||
fdx2 dd ? ;float
|
||||
fdy1 dd ? ;float
|
||||
fdy2 dd ? ;float
|
||||
fz dd ? ;float
|
||||
fz dd ? ;float - переменная отвечающая за геометрию фигуры
|
||||
d1 dd ? ;float
|
||||
d2 dd ? ;float
|
||||
pz1 dd ? ;unsigned short*
|
||||
@ -56,6 +56,8 @@
|
||||
z dd ? ;uint
|
||||
zz dd ? ;uint
|
||||
|
||||
n dd ? ;int - длинна горизонтальной линии в пикселях
|
||||
|
||||
if INTERP_Z eq 1
|
||||
z1 dd ? ;int
|
||||
dzdx dd ? ;int
|
||||
@ -79,15 +81,16 @@ if INTERP_RGB eq 1
|
||||
dbdy dd ?
|
||||
dbdl_min dd ?
|
||||
dbdl_max dd ?
|
||||
or1 dd ? ;uint
|
||||
og1 dd ? ;uint
|
||||
ob1 dd ? ;uint
|
||||
end if
|
||||
if INTERP_ST eq 1
|
||||
s1 dd ? ;int
|
||||
dsdx dd ? ;int
|
||||
dsdy dd ? ;int
|
||||
dsdl_min dd ? ;int
|
||||
dsdl_max dd ? ;int
|
||||
t1 dd ? ;int
|
||||
dtdx dd ? ;int
|
||||
dtdy dd ? ;int
|
||||
dtdl_min dd ? ;int
|
||||
dtdl_max dd ? ;int
|
||||
@ -106,21 +109,12 @@ if INTERP_STZ eq 1
|
||||
s_z dd ? ;float
|
||||
t_z dd ? ;float
|
||||
end if
|
||||
n dd ? ;int - длинна горизонтальной линии в пикселях
|
||||
if INTERP_RGB eq 1
|
||||
or1 dd ? ;uint
|
||||
og1 dd ? ;uint
|
||||
ob1 dd ? ;uint
|
||||
end if
|
||||
if INTERP_ST eq 1
|
||||
if (INTERP_ST eq 1) | (DRAW_LINE_M eq 1)
|
||||
s dd ? ;uint
|
||||
t dd ? ;uint
|
||||
dsdx dd ? ;int
|
||||
dtdx dd ? ;int
|
||||
end if
|
||||
|
||||
if DRAW_LINE_M eq 1
|
||||
DRAW_LINE 0 ;переменные делаются в макросе
|
||||
end if
|
||||
|
||||
endl
|
||||
pushad
|
||||
|
||||
@ -687,7 +681,7 @@ end if
|
||||
jle .end_w_lin
|
||||
dec dword[nb_lines]
|
||||
if DRAW_LINE_M eq 1
|
||||
DRAW_LINE 1
|
||||
DRAW_LINE
|
||||
else
|
||||
; generic draw line
|
||||
mov eax,[x2]
|
||||
@ -878,7 +872,6 @@ if INTERP_STZ eq 1
|
||||
fstp dword[tz1]
|
||||
end if
|
||||
.end_er:
|
||||
|
||||
; right edge
|
||||
mov eax,[dx2dy2]
|
||||
add [x2],eax
|
||||
|
Loading…
Reference in New Issue
Block a user